Monthly Archives: August 2012

GW2: Server selection metagame

The amount of meta-gaming going on right now around GW2 server selection is pretty interesting. More on this post go-live, but if WvW is at all a concern to you, choose wisely (or read this blog).

Posted in Guild Wars, Inquisition Clan, PvP | 11 Comments

I’m starting a GW2 meme today #hashtag

21 / (1.1m / 2) = 26,190. 21 is the number of US servers for GW2 as of today. 1.1m is the rumored/reported/whatever number of pre-orders for GW2 right now (or something). 2 because EU will have its own servers. … Continue reading

Posted in Guild Wars, Rant | 35 Comments

How much would you pay for your niche?

Shadowrun succeeded in its Kickstarter initiative. Congrats to them. 6000+ backers is a solid amount. $500k+ raised is like… one mission in Tortanic. Good stuff. Can I ask who the 27 people are that gave more than $1,000? Those have … Continue reading

Posted in MMO design, Random | 10 Comments

GW2: Retention fails

My retention post about GW2 had some interesting if not unsurprising responses. Perhaps the MOST surprising (but not really) part was how varied the ‘why’ explanations were. The easiest justification was that GW2 will have fluff to ‘grind’, and since … Continue reading

Posted in Combat Systems, Guild Wars, MMO design | 55 Comments

Time to act like a true five year old!

I’ve been blogging here for half a decade. Yikes. And having just finished re-reading my 2011 write-up post, things today are not all that different from last year (which mostly sucks). DF2.0 is still not out or even close (no … Continue reading

Posted in Blogroll, Site update | 15 Comments

Fantasy Football time!

Its Fantasy Football time again. If you would like to play in the league I’ve been running for the last few years, just drop me an email (syncaine at yahoo) and I’ll send you an invite. It’s not a super-serious … Continue reading

Posted in Site update | Comments Off on Fantasy Football time!

GW2: Retention issue?

There has been some expressed concern over GW2’s long-term appeal. I think the concern is somewhat valid. With no item chase, no long-term leveling progression, and no real ‘point’ beyond moving your server up in the standings (which will only … Continue reading

Posted in Guild Wars, MMO design | 30 Comments

Yes yes, but its FREE garbage!

Catching up on blogs, and I just came across this line from Lum: Everything is free to play, because the financial barrier entry for MMOs is fiercely competitive and in the end it’s very difficult to compete with zero. I … Continue reading

Posted in Uncategorized | 29 Comments

Civilization V multiplayer is good

My friend and I have finally moved on from playing Heroes 6 multiplayer, primarily due to the AI. On most maps, it’s just terrible, and even at the highest difficulty you simply can’t get a decent game out of it. … Continue reading

Posted in Civilization Series | 1 Comment

Captain Gevlon going down with the Tortanic

And… back! Vacation was very nice, thanks for asking. TAGN did a very nice job filling in for me on the SW:TOR failure front. I agree with everything in his post, and will only add one thing; while it’s obvious … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design, Rant, RMT, SW:TOR, World of Warcraft | 12 Comments