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Author Archives: SynCaine
Great time to get off the DarkFall fence.
For those who prefer real MMO gaming over Barbie accessories or playing a fairy, DarkFall transfers go live today, along with a special offer from Aventurine. Full info here, but basically totally new players can buy the game+6 months for … Continue reading
Posted in Darkfall Online, Patch Notes
47 Comments
How many WoW pets does it take to forget China?
I guess when the government shuts you out, it’s time to sell some fluff in the pasture. And when the market smacks your stock around the bean counters demand action, and what better way then to charge for Barbie accessories, … Continue reading
Posted in Rant, RMT, World of Warcraft
15 Comments
Dragon Age review
Dragon Age Origins is out now, and much like I had hoped, it’s RPG gold once again from Bioware. I was cautiously optimistic about the game going in, and had avoided digging too deep into the pre-release hype, really only … Continue reading
Posted in Random
26 Comments
Beyond flamebait, why Aion’s struggles benefit me.
On Friday I tossed out some flame bait with my post about Aion, and while it was mostly posted to cure Friday boredom (and not because I was upset, my sickeningly happy friend:) ), there is a very real aspect … Continue reading
Posted in Aion, Darkfall Online, MMO design, Rant
45 Comments
Monday Morning quick thoughts
This is a good read from a returning player to DarkFall, with the most important point coming in the comments: just like in any good sandbox game, you have to go out and find the fun rather than wait for … Continue reading
Posted in beta, Darkfall Online, MMO design, Patch Notes, Random
14 Comments
Aion: Eminem’s “Kim” track, final verse, final line.
Watching Aion bleed out in record time is, to be honest, enjoyable for me. Part of that just comes from my general dislike that the genre of gaming I enjoy most has, on the AAA level, gone from persistent worlds … Continue reading
Posted in Aion, Darkfall Online, MMO design, PvP, Rant
60 Comments
DarkFall: Bounty Hunter event aftermath.
Last night the NA DarkFall server saw its first major player-driven event, a bounty hunter chase that went off very well considering it was the first of its kind in DF. I was able to log on just after the … Continue reading
Posted in crafting, Darkfall Online, MMO design, PvP
6 Comments
DarkFall’s version of EVE University
As frequent readers here know, one of the reasons I greatly prefer a sandbox MMO over a themepark is the amount of control players have in shaping their game and the world around them. While that control is a double … Continue reading
Posted in Darkfall Online, EVE Online, Housing
13 Comments
Dragon Age does hype the right way
My anticipation for Dragon Age has been slowly ramping up, and not in the usual ‘watch ever movie/screen shot asap!’ way. I actually made it a point to avoid all that in order to keep the experience of playing the … Continue reading
Posted in Mass Media, Random
8 Comments
More Aion vs Fallen Earth observations
The trending examples provided by the recently released Aion and Fallen Earth continue, and some interesting if not entirely unexpected observations can be made. Today’s topic is player reaction, and how it differs when comparing a niche game (FE) versus … Continue reading
Posted in Aion, Fallen Earth, MMO design
33 Comments