Category Archives: beta

ESO: Sand in unexpected places

Quick ESO beta weekend update: At one point the three different quests I had were all bugged out (named mob not spawning), which initially made me log out because whaaa I can’t progress. Wanting to play the game more (a … Continue reading

Posted in beta, The Elder Scrolls Online | 2 Comments

ESO: Beta impressions

(If this post breaks the ESO NDA… um, sorry?) I got to finally play ESO this weekend, and more than anything it surprised me. I wasn’t blow away and loved it, but I also didn’t hate it. I wish it … Continue reading

Posted in beta, MMO design, The Elder Scrolls Online | 25 Comments

Smartest dummy I know

Jester is a bit of a weird bird (and I say that with upmost respect). On the one hand, he is that rare player that is worth hundreds if not thousands of subscriptions in EVE. He is exactly the type … Continue reading

Posted in beta, EVE Online, Guild Wars, The Elder Scrolls Online | 20 Comments

Darkfall: Unholy Wars – End of beta and the plan going forward

Originally I was going to chronicle the DF:UW beta from day one to close, but a lot of what I had down no longer applies, and after re-reading it, it was honestly not that interesting. Instead, I’ll just type up … Continue reading

Posted in beta, Combat Systems, Darkfall Online, Inquisition Clan, MMO design, PvP | 15 Comments

TESO looking great on all fronts!

Darkfall post coming in a bit, but I need to post this first. The Elder Scrolls Online video leak disaster. The video has already been removed from Youtube (if someone has a working link, please post a comment), but the … Continue reading

Posted in beta, Mass Media, The Elder Scrolls Online | 6 Comments

Devilish details

Yesterday’s post got some interesting replies, not the least of which is this post over at KTR. It got me wondering if I just over-focus on some things, or if other MMO players don’t see them or don’t care about … Continue reading

Posted in Asheron's Call, beta, Combat Systems, Darkfall Online, MMO design | 38 Comments

DF:UW – The brilliance of the prowess system

The appeal of a “use and improve” system to character progression is easy to understand, in part because it mimics real life. Want to get better at something? Do it (practice). Unfortunately sometimes being ‘realistic’ does not work in the … Continue reading

Posted in beta, Combat Systems, crafting, Darkfall Online, MMO design, PvP | 48 Comments