Category Archives: Darkfall Online

EVE: CCP you are the worst, besides everyone else

Jester has, as always, a great post up about the reaction to the real life EVE monument CCP recently unveiled, which as his post shows, has largely been negative. EVE is famous for having lots of bitter vets, and as … Continue reading

Posted in Age of Conan, Darkfall Online, EQNext, EVE Online, Guild Wars, Lord of the Rings Online, Rant, SW:TOR, Warhammer Online, World of Warcraft | 7 Comments

This is what I’m working with…

Per ForumFall: EVE online is a hybrid theme park game with the biggest safe zone of any pvp mmo ever in existence. EVE has sandbox elements that are manifested in 0.0 space where alliances can drop permanent stations that can … Continue reading

Posted in Darkfall Online, EVE Online | 14 Comments

Closing out 2013. 2014 predictions

2013 ends much like it began for the MMO genre, with a collective ‘meh’, and this blog overall has reflected that both in post volume and the number of posts about MMOs vs other games. My most played MMO this … Continue reading

Posted in Darkfall Online, EQNext, EVE Online, Guild Wars, Lord of the Rings Online, MMO design, SW:TOR, The Elder Scrolls Online, Ultima Online, WildStar, World of Warcraft | 22 Comments

And now some real dummies in action

Steam Winter sale is happening now, and Valve has tied the pointless-but-cracklike trading card system into the sale. Card prices have jumped as people chase nothingness. Fools! That said, my account just hit level 15, so I’ve got that going … Continue reading

Posted in Darkfall Online, Rant | 2 Comments

DF:UW – Take care of the sheep to keep the wolves

The biggest challenge for any PvP sandbox developer is figuring out how to keep the sheep around. The easiest challenge is figuring out how to keep the wolves. If you look at the history of this MMO sub-genre, it’s not … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP | 28 Comments

Fact not Opinion

Forumfall: Your blog post makes you sound like an egotistical asshole and takes a “my way is the only way” approach. I mean, if the shoe fits and all that.  

Posted in Darkfall Online | 23 Comments

DF:UW – Economy, MVPs, and Forumfall noise

Warning, the following is a long post centered around Darkfall, but in many ways applies to MMOs in general, and skims many concepts in order to prevent this from being an even longer novel. Apologies if I lose you along … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Rant | 25 Comments

The case for expansions

The recent lack of Darkfall posts is due, surprise, to an overall lack of playing DF lately. It’s moved from a game I played daily to something I put a few hours into a week, which in turn moves me … Continue reading

Posted in Darkfall Online, EVE Online | 25 Comments

Rift closing in China, Death accountability.

Things are not looking so hot over in Rift-land, including the upcoming closing of Rift China. The mighty MMO 3.0 seems to be falling, and falling fast. I can’t do a real comprehensive “why” analysis because I’ve not played the … Continue reading

Posted in Darkfall Online, EQ2, MMO design, PvP, Rift, SW:TOR, World of Warcraft | 16 Comments

DF:UW – Dungeons, not instances

Dungeons in Ultima Online were much different than instances in WoW. In UO, you went into a dungeon to farm for however long you wanted (or until PvP showed up), while in WoW an instance is ‘run’ from point A … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP | 8 Comments