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Category Archives: Darkfall Online
EVE: CCP you are the worst, besides everyone else
Jester has, as always, a great post up about the reaction to the real life EVE monument CCP recently unveiled, which as his post shows, has largely been negative. EVE is famous for having lots of bitter vets, and as … Continue reading
This is what I’m working with…
Per ForumFall: EVE online is a hybrid theme park game with the biggest safe zone of any pvp mmo ever in existence. EVE has sandbox elements that are manifested in 0.0 space where alliances can drop permanent stations that can … Continue reading
Posted in Darkfall Online, EVE Online
14 Comments
Closing out 2013. 2014 predictions
2013 ends much like it began for the MMO genre, with a collective ‘meh’, and this blog overall has reflected that both in post volume and the number of posts about MMOs vs other games. My most played MMO this … Continue reading
And now some real dummies in action
Steam Winter sale is happening now, and Valve has tied the pointless-but-cracklike trading card system into the sale. Card prices have jumped as people chase nothingness. Fools! That said, my account just hit level 15, so I’ve got that going … Continue reading
Posted in Darkfall Online, Rant
2 Comments
DF:UW – Take care of the sheep to keep the wolves
The biggest challenge for any PvP sandbox developer is figuring out how to keep the sheep around. The easiest challenge is figuring out how to keep the wolves. If you look at the history of this MMO sub-genre, it’s not … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, PvP
28 Comments
Fact not Opinion
Forumfall: Your blog post makes you sound like an egotistical asshole and takes a “my way is the only way” approach. I mean, if the shoe fits and all that.
Posted in Darkfall Online
23 Comments
DF:UW – Economy, MVPs, and Forumfall noise
Warning, the following is a long post centered around Darkfall, but in many ways applies to MMOs in general, and skims many concepts in order to prevent this from being an even longer novel. Apologies if I lose you along … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, Rant
25 Comments
The case for expansions
The recent lack of Darkfall posts is due, surprise, to an overall lack of playing DF lately. It’s moved from a game I played daily to something I put a few hours into a week, which in turn moves me … Continue reading
Posted in Darkfall Online, EVE Online
25 Comments
Rift closing in China, Death accountability.
Things are not looking so hot over in Rift-land, including the upcoming closing of Rift China. The mighty MMO 3.0 seems to be falling, and falling fast. I can’t do a real comprehensive “why” analysis because I’ve not played the … Continue reading
Posted in Darkfall Online, EQ2, MMO design, PvP, Rift, SW:TOR, World of Warcraft
16 Comments
DF:UW – Dungeons, not instances
Dungeons in Ultima Online were much different than instances in WoW. In UO, you went into a dungeon to farm for however long you wanted (or until PvP showed up), while in WoW an instance is ‘run’ from point A … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design, PvP
8 Comments