Category Archives: EVE Online

Twit generation is in my MMO

First, can we please stop qualifying Facebook games? “Not bad, for a Facebook game”. We don’t do it with TV (oh that show was terrible, but it was on a 3rd rate network so it was decent), we don’t do … Continue reading

Posted in Combat Systems, Dark Age of Camelot, EQ2, EVE Online, Global Agenda, iPhone, Mass Media, MMO design, Mount and Blade: Warband, Rant, Rift, Ultima Online, World of Warcraft | 28 Comments

Cogs are greater than heroes: Games and choice

Choice in videogames has about as successful a history as games that will “make you cry”. 99.9% of the time the claim is BS, and that other .1% you had something in your eye. Point being when some marketing guy … Continue reading

Posted in EVE Online, Rant, SW:TOR, The Witcher, World of Warcraft | 13 Comments

Turning RPG players into MMO players: Solutions

As first mentioned here, there seem to be a high number of RPG fans who turn to MMOs to get their gaming fix, yet most MMOs do a rather poor job of getting those solo-minded players into what really makes … Continue reading

Posted in Asheron's Call, Darkfall Online, EVE Online, MMO design, Ultima Online, World of Warcraft | 13 Comments

How much for a sparklepony with a monocle?

Good summary of the EVE monocle debate over at TAGN, including links to other info and a post from the CCP CEO. I had to dig into my archive to find exactly what I have written about the WoW sparklepony, … Continue reading

Posted in EVE Online, Mass Media, MMO design, Rant, RMT, World of Warcraft | 13 Comments

The metrics made me do it!

One of the justifications from Trion concerning nerfing difficulty in Rift was to allow Dungeon Finder groups to complete them. That statement contains a lot of value when broken down, and directly relates back to the topic of accessibility and … Continue reading

Posted in EVE Online, MMO design, Rant, Rift, World of Warcraft | 13 Comments

Oh how topical

Breaking news: CPP > others. I know, I’m shocked. Literally the first time this has happened, ever. Silly mega-niche hardcore PvP devs and their crazy ideas. Any bets how Bobby ‘borrows’ and screws this up? My bet is “pay to … Continue reading

Posted in EVE Online, MMO design, RMT | 29 Comments

Consensual murder

Is killing someone in a FFA PvP MMO a malicious act? Eliot Lefebvre’s Daily Grind post today asks if FFA PvP is a dealbreak in an MMO for people, and not surprisingly for most it is, but that one line … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, PvP, Ultima Online | 11 Comments

Delicious red drops of MMO community goodness

What I object to is that in EVE the players with all the advantages are the leeches who pay nothing. In the F2P model the people who pay at least get some advantages over the people who leech. – Tobold … Continue reading

Posted in Blogroll, EVE Online, MMO design, Rant, RMT, World of Warcraft | 24 Comments

EVE explained, again, this time with vanity items included!

I’ll give people that EVE is a complex game compared to other MMOs. But man, is it really that difficult to understand? It might be a game about spaceships, but it appears that some consider the mechanics on par with … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RMT | 25 Comments

CCP does something better than the rest of the genre, again

This time showing everyone how to do a cash shop right. As someone who can relate, it’s tough always being right.

Posted in EVE Online, MMO design, RMT | 18 Comments