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Meta
Category Archives: EVE Online
The Trinity: Keeping the masses safe since 1999!
This post by ‘I played WAR before anyone else did’ Richard Bartle (via KTR) brings up some interesting points, with the big take-away for me being that the MMO genre would be a lot cooler right now if Ultima Online … Continue reading
Sheep, and the numbers they don’t understand.
I always get a chuckle when people misuse the “80% of EVE pilots never leave Empire” stat from CCP as some sort of indicator that even the majority of EVE players don’t like PvP. As anyone who has actually played … Continue reading
Posted in EVE Online, MMO design, PvP, Rant, World of Warcraft
14 Comments
Is the MMO genre back to being a niche market?
Anyone else seeing the irony of SOE making their next EQ game a WoW clone? My my how quickly things change, and am I the only one thinking SOE is going to find a new and creative way to screw … Continue reading
Posted in Aion, Darkfall Online, EQ2, EVE Online, MMO design, Warhammer Online, World of Warcraft
22 Comments
It’s been three years already?
And this blog turns 3! Actually it turned 3 years old a few weeks ago, but that whole getting married thing prevented a timely update, so this one is a little late. 3 years is a rather crazy length of … Continue reading
The newbie hero
Yesterday’s post started the discussion about the perception vs the reality of a new player’s role in Darkfall, and what chance that player has of really contributing to Darkfall’s ‘end-game’ of massive PvP. It also brought up the issue of … Continue reading
One too many gaming options
Having too many games to play might seem like a silly thing to stress over (it is), but man can it be annoying/frustrating/great all at the same time. Between Darkfall being about as exciting as its ever been (with an … Continue reading
Chasing sheep money
My comment yesterday about Warhammer 40k looking like WoW in the future was only partly based off the fact that, well, it looks like WoW in the future. The other factor in making that statement was the fact that in … Continue reading
Character progression: Why SW:TOR is DOA
The style and impact of character progression is an issue that every MMO must consider, and it’s an issue that far too often is misunderstood by many players (and devs for that matter). The concept of ‘the grind’ is heavily … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, SW:TOR, Uncategorized, World of Warcraft
14 Comments
Bringing EVE’s Empire space to DarkFall
The phrase “Play to Crush” from ShadowBane has an ironic history behind it. Before SB’s release, it was a rallying cry for the PvP ‘hardcore’, a declaration that all of those ‘soft’ features from other MMOs need not apply here. … Continue reading
Posted in crafting, Darkfall Online, EVE Online, MMO design, PvP, Ultima Online, Uncategorized
22 Comments
Community differences and evolution in a PvP world
One major contrast I see between the player base in EVE and the one in DarkFall is permanence, alliance loyalty, and the ability to recover and continue the fight. As I was reading the 0.0 activity report in EON, I … Continue reading
Posted in Darkfall Online, EVE Online, MMO design, PvP, Uncategorized
21 Comments