Category Archives: EVE Online

Thou shall play Darkfall!

Jef Reahard is asking Massively readers what MMO he should play next, and, well, the results are rather surprising. While no doubt ForumFall being notified is influencing the numbers, the sheer size of Darkfall’s current lead says something. The comments … Continue reading

Posted in Darkfall Online, EVE Online, Mass Media | 15 Comments

Technology from the future

Food for thought: The company making 500m in profit a year can’t figure out how to get a couple hundred people fighting in one area (it’s technically impossible, yo), while a ‘niche’ game just had a little issue with 3100 … Continue reading

Posted in EVE Online, Rant, World of Warcraft | 38 Comments

Earning the crown

Note: Someone please inform work that I have a blog to write, and hence I can’t be actually working all 8 hours of the day. I mean, come on! And actually, being busy at work feeds right into today’s topic, … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, World of Warcraft | 7 Comments

PvP Hotspots

If you build it, they will come. With sharp objects. And the intent to murder. That’s how PvP in MMOs works, yet so many attempts to create PvP hotspots fail. Too often the approach is to design something that is … Continue reading

Posted in Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 16 Comments

The value of the player behind the character

My writing style at times makes for perfect troll food/bait, generally much to my entertainment. That said, it’s always surprising when non-trolls bite as well, missing the entire point of a post to go after the bait like the trolls … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Inquisition Clan, League of Legends, MMO design, World of Warcraft | 25 Comments

Swing and a Miss: Dice or You?

The somewhat recent re-launch of EGM magazine has, so far, delivered. The new quarterly version contains more interviews and ‘blog-like’ content than just a slew of preview and review sales hype (though it still has some of that as well), … Continue reading

Posted in Combat Systems, Darkfall Online, DDO, EVE Online, Fallen Earth, Fallout 3, Mass Media, MMO design, PvP, World of Warcraft | 24 Comments

Economic Ignorance

MMO economies are, in my opinion, one of if not THE most overlooked and ignored features in the genre. At the same time a strong economy is perhaps the single greatest driver of ‘content’, and not just for those who … Continue reading

Posted in crafting, EVE Online, MMO design, Rant | 10 Comments

Freedom or Profit

Trusting your players is a risky move in an MMO. Accepting risky moves is often counterproductive to turning a profit, which is why the ‘safe’ choice when designing an MMO is to remove that potential risk and limit or eliminate … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Ultima Online | 7 Comments

Previous fail breakdown was the real fail

My post from yesterday was not as clear as I had hoped (that’s what happens when you rush posts at the end of the day I guess), so here we go for round two. What I wanted to express yesterday … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 3 Comments

Breaking down failure is fail

It’s funny how we (myself firmly included in this) react when an MMO fails. We always ask why, and break down what went wrong based on that specific title, focusing on key bullet points (haha, good one self). APB is … Continue reading

Posted in EVE Online, MMO design, Random, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 10 Comments