Category Archives: MMO design

Defeat leads to victory, and victory means defeat

How many times have you quit playing a game because you lost? How many times have you quit a game because you won? The first is rarer than the second, right? We view defeat as motivation to improve and try … Continue reading

Posted in Fallout 3, MMO design, Random, Rant, Uncategorized | 5 Comments

Crowfall: Game design that has also grown up

Crowfall is the MMO I’ve pinned my future hopes on (and a decent chunk of change is backing that up), but since it is still fairly far away, and I know I can ‘catch up’ when I get access to … Continue reading

Posted in Crowfall, MMO design | 3 Comments

GW2: The new F2P champion has arived

I feel like I should post about GW2 going F2P, only I can’t call it a ‘downgrade to the minor leagues’ because the game wasn’t a sub MMO to begin with. Side-grade I guess? Which, thinking more about it, is … Continue reading

Posted in Guild Wars, League of Legends, MMO design, RMT | 7 Comments

ARK – A micro-MMO

My obsession with ARK continues, and it has now bled into the MMO-thinking part of my brain. To be very clear, ARK isn’t an MMO, but in a lot of ways it certainly plays like one. The big thing is … Continue reading

Posted in ARK, EVE Online, MMO design, World of Warcraft | 1 Comment

Hitting rocks to build success

For me the simplest measure of how much you liked a game is how long you played it. I think there is certainly value in a great 10 hour experience, but IMO no matter how great that 10 hours was, … Continue reading

Posted in ARK, EVE Online, Final Fantasy XIV, MMO design, World of Warcraft | 9 Comments

WoW Legion: We get to watch it all burn down to the ground

Oh New Blizzard. After attempting “We are making the game like Vanilla again, come back!” with WoD, and failing to actually deliver, New Blizzard is back with “We are making the game like TBC, our one good expansion, come back!”, … Continue reading

Posted in Final Fantasy XIV, MMO design, World of Warcraft | 15 Comments

FFXIV: The good kind of difficult

One of the aspects that soured me on WoW post TBC (although even prior to WotLK this was already somewhat of a trend in the game, just much slower) was the decrease in challenge in the ‘normal’ game, with only … Continue reading

Posted in Final Fantasy XIV, MMO design, World of Warcraft | 4 Comments