Category Archives: MMO design

So a good game sells a lot of copies? Get out of here!

100m+ copies of Minecraft have been sold, and today the game sells 53k+ copies A DAY. Who the hell is still buying Minecraft? And I don’t mean that in a “Minecraft sucks!” way, because it’s a great game/tool, but in … Continue reading

Posted in EVE Online, Final Fantasy XIV, Kickstarter, League of Legends, MMO design, Random, World of Warcraft | 12 Comments

EVE: The hardcore and casual partnership

Too often we talk about hardcore vs casual players in an MMO from a content perspective. Raiding is for the hardcore, the main quest must be casual, form X of PvP is hardcore, form Y is casual, etc. How you … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | 8 Comments

EVE: New player experience, done Goon-right

According to ‘sources‘, 51% of all new EVE player quit within the first 2 hours. I suspect that two hour timeframe is generous, as my guess would be a lot actually quit sooner. If you go into the game totally … Continue reading

Posted in EVE Online, Goons, MMO design | 2 Comments

EVE: If the shoe fits

In two hours I was part of the ‘end-game’ in EVE Online. In two hours and about fifteen minutes, I was pretty mad at myself for waiting this long to return to EVE. I also have a dozen blog posts … Continue reading

Posted in EVE Online, Goons, MMO design | 5 Comments

WoW: Churn and burn

The closing of a private WoW server has sparked some good debate, particularly around my favorite fact (not topic) of discussion; that WoW stopped growing during WotLK, thanks in large part to the design changes made at that time. Az … Continue reading

Posted in MMO design, World of Warcraft | 18 Comments

Vanilla WoW today would have more subs than current WoW

All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading

Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft | 56 Comments

Dragon’s Dogma is a great offline MMO

Dragon’s Dogma was recently released on PC, but is a game that came out in 2012 or so on PS3 and whatever Xbox version was around then. I might have more to say about it as I play it a … Continue reading

Posted in MMO design, Random | 2 Comments