Category Archives: MMO design

Time as a measure of greatness

I often give ‘reviews’ of games here. Sometimes official reviews (whatever that means), and sometimes just some random thoughts about a game I’m currently playing. I’ve now been playing games for multiple decades, and have likely written about hundreds here … Continue reading

Posted in EVE Online, League of Legends, MMO design, Mount and Blade: Warband, Ultima Online | 14 Comments

FFXIV: The view from level 50 as it stands today

Having returned to FFXIV for a few weeks now, the experience has been surprisingly great. I’m level 51 on my main class (Paladin), and I’m currently working through the main quest content that was added in patches after launch. The … Continue reading

Posted in Final Fantasy XIV, MMO design, World of Warcraft | 2 Comments

The MMO genre really has been terrible for a long time

TAGN has a post about the PC Gamer 50 most important PC games, which includes five MMOs (UO, EQ, EVE, WoW, Second Life). As noted in his post, all those MMOs came out prior to 2004, which basically tells you … Continue reading

Posted in Guild Wars, MMO design, Rant, Uncategorized, Warhammer Online, World of Warcraft | 9 Comments

Warhammer Online killed the MMO genre

Sensationalized blog title for all of the clicks! Except not really, because WAR really did kill the MMO genre, at least in terms of being a mainstream genre similar in popularity to say RPGs, Sports titles, or FPS. Now don’t … Continue reading

Posted in Age of Conan, Aion, Camelot Unchained, Crowfall, Dark Age of Camelot, Darkfall Online, Lord of the Rings Online, MMO design, Rift, Star Citizen, SW:TOR, Uncategorized, Warhammer Online, World of Warcraft | 10 Comments

2016 MMO predictions

2015 was, FFXIV aside, basically a waste in the MMO space in terms of what was delivered. A bit of ‘wake up’ progress was made regarding F2P MMOs, but for the most part nothing new of significance arrived, though some … Continue reading

Posted in Camelot Unchained, Crowfall, Final Fantasy XIV, Inquisition Clan, MMO design, World of Warcraft | 1 Comment

Defeat leads to victory, and victory means defeat

How many times have you quit playing a game because you lost? How many times have you quit a game because you won? The first is rarer than the second, right? We view defeat as motivation to improve and try … Continue reading

Posted in Fallout 3, MMO design, Random, Rant, Uncategorized | 5 Comments

Crowfall: Game design that has also grown up

Crowfall is the MMO I’ve pinned my future hopes on (and a decent chunk of change is backing that up), but since it is still fairly far away, and I know I can ‘catch up’ when I get access to … Continue reading

Posted in Crowfall, MMO design | 3 Comments