Category Archives: MMO design

WoW: Churn and burn

The closing of a private WoW server has sparked some good debate, particularly around my favorite fact (not topic) of discussion; that WoW stopped growing during WotLK, thanks in large part to the design changes made at that time. Az … Continue reading

Posted in MMO design, World of Warcraft | 18 Comments

Vanilla WoW today would have more subs than current WoW

All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading

Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft | 56 Comments

Dragon’s Dogma is a great offline MMO

Dragon’s Dogma was recently released on PC, but is a game that came out in 2012 or so on PS3 and whatever Xbox version was around then. I might have more to say about it as I play it a … Continue reading

Posted in MMO design, Random | 2 Comments

Time as a measure of greatness

I often give ‘reviews’ of games here. Sometimes official reviews (whatever that means), and sometimes just some random thoughts about a game I’m currently playing. I’ve now been playing games for multiple decades, and have likely written about hundreds here … Continue reading

Posted in EVE Online, League of Legends, MMO design, Mount and Blade: Warband, Ultima Online | 14 Comments

FFXIV: The view from level 50 as it stands today

Having returned to FFXIV for a few weeks now, the experience has been surprisingly great. I’m level 51 on my main class (Paladin), and I’m currently working through the main quest content that was added in patches after launch. The … Continue reading

Posted in Final Fantasy XIV, MMO design, World of Warcraft | 2 Comments

The MMO genre really has been terrible for a long time

TAGN has a post about the PC Gamer 50 most important PC games, which includes five MMOs (UO, EQ, EVE, WoW, Second Life). As noted in his post, all those MMOs came out prior to 2004, which basically tells you … Continue reading

Posted in Guild Wars, MMO design, Rant, Uncategorized, Warhammer Online, World of Warcraft | 9 Comments

Warhammer Online killed the MMO genre

Sensationalized blog title for all of the clicks! Except not really, because WAR really did kill the MMO genre, at least in terms of being a mainstream genre similar in popularity to say RPGs, Sports titles, or FPS. Now don’t … Continue reading

Posted in Age of Conan, Aion, Camelot Unchained, Crowfall, Dark Age of Camelot, Darkfall Online, Lord of the Rings Online, MMO design, Rift, Star Citizen, SW:TOR, Uncategorized, Warhammer Online, World of Warcraft | 10 Comments