Category Archives: MMO design

In case you needed a reminder why devs and the sane laugh at Gevlon

This is overall a pretty funny post, and gets better in the comments section. Dear devs, how many players do you think you would have in your MMO if you follow this logic: I farmed 8 hours yesterday evening in … Continue reading

Posted in MMO design, Random, Rant | 10 Comments

Short burst gaming

I got 61 hours out of Dying Light, and at a cost of about $25, that was a good purchase in terms of gaming value. I got 9 hours out of Convoy, and at a cost of $3.50, that was … Continue reading

Posted in Clash of Clans, Clash Royale, EVE Online, MMO design, Random, Rant, Steam Stuff | 3 Comments

WoW is gankbox, EVE is not

And the gankbox discussion continues. What I find most interesting about all of this is that it reveals just how little most people understand about MMO design, or even what they themselves want in an MMO. Let’s talk about the … Continue reading

Posted in Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Mass Media, MMO design, PvP, Rant, Ultima Online, World of Warcraft | 8 Comments

Trashfire, elves, builders, and blindness

Collection of thoughts blog: The cover of PCGamer has a line about Destiny 2 coming to the PC, and how it will be the savior of the MMO genre. What’s sadder: that Destiny 2, a game that isn’t really an … Continue reading

Posted in Clash of Clans, MMO design, Random | 5 Comments

The problem with eternal Early Access

PC Gamer recently had a good article about Survival games (ARK, Rust, etc) almost never making it out of Steam’s Early Access, whether or not that was the correct use of the system, and if overall that’s a problem. The … Continue reading

Posted in ARK, MMO design, Rant, Steam Stuff | 11 Comments

EVE: CCP Falcon is running a thousand ratting bots himself, proof inside!

Look, more alternative facts that Goons are dead. So dead we are the most economically active alliance in the game. The RMT Empire is alive and well, everyone to the party yacht while our hordes of bots get us unassailably … Continue reading

Posted in EVE Online, Goons, MMO design, Rant | 3 Comments

EVE: The one world where wealth means something, big and small

I’ve been focused on income sources of late in EVE, and part of the motivation behind that is the knowledge that, when I choose, I can use that ISK in a lot of different ways to entertain myself. That aspect, … Continue reading

Posted in EVE Online, MMO design | 4 Comments