Contact the Author
syncaine at yahoo dot com-
Recent Posts
Recent Comments
Top Posts
- A bit of WoW history to explain the LFG change.
- EVE: The skill plan trap
- EVE: Wormhole space, and how it can be used
- Kingdom Come: Deliverance - The combat system is awful
- Speaking of expansions that sounds good...
- Battle Brothers: Fighting the Kraken
- Level 4 missions in EVE, and my silly Rohk battleship.
- Darkfall: Siege of Tirghan
- That game under NDA...
- Battle Brothers review
Blogroll
Categories
Archives
- October 2021 (1)
- August 2021 (1)
- July 2021 (1)
- June 2021 (1)
- May 2021 (1)
- April 2021 (1)
- March 2021 (3)
- February 2021 (2)
- January 2021 (2)
- December 2020 (2)
- November 2020 (1)
- October 2020 (3)
- September 2020 (2)
- August 2020 (2)
- July 2020 (2)
- June 2020 (3)
- May 2020 (2)
- April 2020 (2)
- March 2020 (8)
- February 2020 (6)
- January 2020 (5)
- December 2019 (4)
- November 2019 (8)
- October 2019 (7)
- September 2019 (10)
- August 2019 (9)
- July 2019 (4)
- June 2019 (4)
- May 2019 (4)
- April 2019 (6)
- March 2019 (4)
- February 2019 (8)
- January 2019 (7)
- December 2018 (8)
- November 2018 (7)
- October 2018 (10)
- September 2018 (10)
- August 2018 (3)
- July 2018 (2)
- June 2018 (8)
- May 2018 (7)
- April 2018 (7)
- March 2018 (7)
- February 2018 (7)
- January 2018 (15)
- December 2017 (11)
- November 2017 (9)
- October 2017 (12)
- September 2017 (8)
- August 2017 (9)
- July 2017 (11)
- June 2017 (9)
- May 2017 (8)
- April 2017 (11)
- March 2017 (15)
- February 2017 (10)
- January 2017 (9)
- December 2016 (9)
- November 2016 (9)
- October 2016 (8)
- September 2016 (9)
- August 2016 (10)
- July 2016 (10)
- June 2016 (14)
- May 2016 (11)
- April 2016 (12)
- March 2016 (11)
- February 2016 (9)
- January 2016 (11)
- December 2015 (10)
- November 2015 (13)
- October 2015 (8)
- September 2015 (8)
- August 2015 (17)
- July 2015 (10)
- June 2015 (17)
- May 2015 (12)
- April 2015 (17)
- March 2015 (28)
- February 2015 (25)
- January 2015 (23)
- December 2014 (16)
- November 2014 (24)
- October 2014 (22)
- September 2014 (27)
- August 2014 (13)
- July 2014 (20)
- June 2014 (13)
- May 2014 (11)
- April 2014 (14)
- March 2014 (18)
- February 2014 (20)
- January 2014 (24)
- December 2013 (13)
- November 2013 (16)
- October 2013 (11)
- September 2013 (8)
- August 2013 (13)
- July 2013 (9)
- June 2013 (12)
- May 2013 (16)
- April 2013 (15)
- March 2013 (9)
- February 2013 (10)
- January 2013 (13)
- December 2012 (17)
- November 2012 (22)
- October 2012 (21)
- September 2012 (26)
- August 2012 (20)
- July 2012 (19)
- June 2012 (25)
- May 2012 (28)
- April 2012 (25)
- March 2012 (32)
- February 2012 (20)
- January 2012 (29)
- December 2011 (29)
- November 2011 (29)
- October 2011 (31)
- September 2011 (18)
- August 2011 (24)
- July 2011 (15)
- June 2011 (21)
- May 2011 (32)
- April 2011 (24)
- March 2011 (32)
- February 2011 (25)
- January 2011 (25)
- December 2010 (34)
- November 2010 (29)
- October 2010 (25)
- September 2010 (26)
- August 2010 (29)
- July 2010 (10)
- June 2010 (24)
- May 2010 (25)
- April 2010 (22)
- March 2010 (27)
- February 2010 (27)
- January 2010 (28)
- December 2009 (32)
- November 2009 (31)
- October 2009 (22)
- September 2009 (25)
- August 2009 (19)
- July 2009 (20)
- June 2009 (23)
- May 2009 (23)
- April 2009 (19)
- March 2009 (27)
- February 2009 (23)
- January 2009 (17)
- December 2008 (19)
- November 2008 (18)
- October 2008 (27)
- September 2008 (24)
- August 2008 (30)
- July 2008 (26)
- June 2008 (18)
- May 2008 (17)
- April 2008 (22)
- March 2008 (24)
- February 2008 (21)
- January 2008 (19)
- December 2007 (23)
- November 2007 (20)
- October 2007 (27)
- September 2007 (19)
- August 2007 (21)
- July 2007 (22)
- June 2007 (2)
Blog Stats
- 2,760,288 hits
Meta
Category Archives: MMO design
I’m going to post about server transfers, again
If nothing else, Trion wins the “talk about us” battle. I still don’t see how this is, in any way, something to be proud of or celebrated. Its server transfers for a themepark people. Tell me if this sounds familiar: … Continue reading
Posted in MMO design, Patch Notes, Rant, Rift, RMT, World of Warcraft
10 Comments
Rift: Post-1.2 expert difficulty
Random thought based off an instance run in Rift last night: the easier the content, the worse you play, the worse you feel, spiral downward of doom. T2 dungeons in Rift are now pretty damn easy, and in a somewhat … Continue reading
Posted in MMO design, Patch Notes, Rant, Rift
10 Comments
EverQuest: The first themepark
I will say this upfront so we are all on the same page, the definition of a sandbox/themepark is more opinion than science. It’s more general approach than X+Y=Z. Its shades of gray, and themeparks can have sandbox features, just … Continue reading
Posted in Darkfall Online, EQ2, EVE Online, MMO design, Ultima Online
15 Comments
Single server time, soon?
My Raptr name is Syncaine. Feel free to buddy me. That is all… for now. Is technology ever going to get to the point where we no longer need shards for an MMO? If yes, will design shift to accommodate … Continue reading
Posted in Blogroll, MMO design, Random, SW:TOR
15 Comments
Celebrating 12 years of themepark hate
My enjoyment of virtual worlds goes back to Ultima Online, in large part because I loved the sRPG Ultima games, growing up on Ultima V and always being jealous of a friend who had a PC and had Ultima VI … Continue reading
Difficulty settings, not tiers
While plenty of forum posters are not happy about the expert dungeon nerfs (which, I must admit, I find somewhat surprising), the more I think about it the more I realize this is not an issue of making the current … Continue reading
Posted in MMO design, Rift
20 Comments
Rift 1.2 patch: day after
One night into 1.2, here is the good, average, and bad. The good: The weekly crafting rift quest is well designed. The rifts themselves are new, look good, and are pretty damn easy (you can duo them at worst, most … Continue reading
Posted in crafting, Inquisition Clan, MMO design, Patch Notes, Rift
17 Comments
Little Billy and his trophy
I’m not a fan of the “everyone is a winner” approach, be it Little League Baseball or MMOs. Handing out a trophy just for showing up is, to me, silly at best. I don’t care that little Billy is 6 … Continue reading
Posted in Darkfall Online, MMO design, Rant, Rift, World of Warcraft
26 Comments
Is faster always better?
Currently in Rift to zone into a dungeon one member of the group has to actually travel to the portal. Is this meaningful travel? Is it nice that only one person has to do it or a pain just for … Continue reading
Posted in MMO design, Rift, World of Warcraft
31 Comments
Fun Builds: Not that fun in end-game content
A guildmate who shall remain nameless (Obmar) recently discovered that he had not upgraded his dps-based skills in Rift since, oh, level 5. In essence, he was gimping his damage output by a solid 50% or more. This was noticeable … Continue reading
Posted in Inquisition Clan, MMO design, Rift, World of Warcraft
16 Comments