Category Archives: MMO design

We talk bugs, but we play greatness.

The never-ending debate about how ‘done’ a game needs to be before it’s shipped is often seen on blogs or gaming forums. We all know it’s impossible to ship a perfect game, as even the most rock solid titles have … Continue reading

Posted in MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 8 Comments

RvR joy comes in the form of burning death.

Videocard update: (if you are sick of hearing about it, image how sick I am of dealing with it) Went to Best Buy with the 9600GT that was purchased about 2-3 months ago in the hopes of exchanging it. The … Continue reading

Posted in MMO design, RvR, Warhammer Online | 4 Comments

More freaks than elves, what happened to the NE Huntard kiddies?

During the Warhammer Online beta, each poll showed Destruction being more popular than Order, sometimes vastly more popular. These numbers were always taken with a grain of salt, with the common response of “it’s beta, the casuals don’t play beta, … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 17 Comments

WAR innovation: The Overlord speaks.

As is usually the case, Tobold says what many of us have been trying to say; he just says it better. While I have been saying for a while now that WAR is innovative not because of one feature, but … Continue reading

Posted in MMO design, Warhammer Online | 9 Comments

RvR goodness in Warhammer Online

Now that the ‘official’ report is over with (see previous post), lets get into the last two days and go over some highlights. Overall it was a great start for Warhammer Online, and despite the game being the same version … Continue reading

Posted in MMO design, PvP, Warhammer Online | 10 Comments

Mythic employee Tobold talks WAR

Tobold, Mr. I’m kind of a big deal official media source and Mythic shill blogger, has an opinion piece about WAR. He is wrong, of course, but what do we expect from a total sellout. (insert random Darkfall comment, followed … Continue reading

Posted in beta, Combat Systems, EVE Online, Mass Media, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments

“Dude, that game is so 2004”, and other WAR comments.

Reading some of the early Open Beta feedback, one thing struck me as a bit curious, and I wanted to write about it here in the hopes that someone can explain it to me. Why is 2008 so different from … Continue reading

Posted in Age of Conan, beta, Combat Systems, Dark Age of Camelot, EQ2, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Warhammer Online Open Beta, Launch, and the hype.

The Warhammer Online open beta is just around the corner, and shortly after Warhammer will finally go live. While the game is by no means ‘finished’ or ‘perfect’, it’s actually in far better shape than what most people saw during … Continue reading

Posted in beta, Mass Media, MMO design, PvP, Warhammer Online, World of Warcraft | 1 Comment

How do you like dem apples.

Oh, and there’s still no such thing as a miracle patch so don’t expect one here. Just a ton of fixes, additions and adjustments. We have another major patch coming as well before launch. We don’t believe in miracle patches … Continue reading

Posted in Age of Conan, beta, MMO design, Warhammer Online | 4 Comments

Doom and Gloom for PQs and Scenarios.

In a topic that would only come up on blogs and forums, many people are worried about Public Quests and Scenarios in Warhammer Online when the ‘initial rush’ of players leaves the starting areas. Yes, in a game that has … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments