Category Archives: PvP

Misunderstanding PvP.

I think ‘PvP’ is the new ‘nerf’. Remember back in the day anytime anything bad happened, it was called a nerf? And nerf was this dirty word you used to blame the developers for everything going wrong in your MMO? … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Another Warhammer rant, add it to the pile.

Rant on carebears incoming, you have been warned. Why don’t people understand that Warhammer Online plans to be a PvP focused game? Again, PvP focused. Player vs Player. The focus of Warhammer will be to fight other players. The gameplay … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 41 Comments

Don’t put your PvE in my PvP, and vice versa.

SUWT 17 is out, and as always, it’s high quality podcast goodness, go check it out. Near the end of the podcast a post of mine is linked and discussed, with the hosts talking a bit about PvP. I could … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, Podcast, PvP, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 8 Comments

The death penality, it’s a good thing!

There has been a lot of talk here lately about PvP, griefing, and the differences between negative and positive sum PvP systems. As with most ‘hot button’ topics, the discussion tends to stray and generally degrades into a hardcore vs … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, World of Warcraft | 7 Comments

Keeps return to WAR.

I told myself I would not focus on games ‘coming soon’, as nothing disappoints more than getting all hyped about a game that when released is simply ‘meh’, but with that said, I am very encouraged by the latest WAR … Continue reading

Posted in PvP, Warhammer Online | 1 Comment

And maybe still a bit harder…

More thoughts on PvP, bear with me. Gear is important in an MMO, as it not only allows our characters to grow in power, but also gives us something to work towards and look forward to. This applies whether you … Continue reading

Posted in MMO design, PvP, World of Warcraft | 11 Comments

So try harder…

More PvP talky talk, only a bit more ranty this time! Tobold made a post today talking about Raph’s PvP post, to which I responded to back here. Yes, confusing blog interlinking at its best here folks. Tobold for some … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 16 Comments

PvP, better than MMO purgatory.

Lum over at Brokentoys has an interesting post up about PvP, and his thoughts on how to do it right. It’s a great read, even if you don’t particularly care for PvP yourself. As with any very debatable topic, I … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments

Frigate Tournament = Good times.

Over the weekend my Alliance held a frigate tournament, open to all and in a FFA format. The rules stated you could use any tech 1 frigate with tech 1 fittings, named fittings were allowed. We flew out to a … Continue reading

Posted in EVE Online, MILK Corp, PvP | 4 Comments