Category Archives: RvR

Server transfer, tons of RvR, and the eventual war.

To anyone who is playing Warhammer Online on a low population server, Mythic owes you an apology. You are not playing the same game everyone else is, but rather an empty husk of something really great. Any server with below … Continue reading

Posted in MMO design, RvR, Warhammer Online | 15 Comments

More Witching fun, this time in Tier 3.

Night two of Warhammer’s event started off disappointingly, as tier 2 was completely empty, and no amount of goading would get Order to come out and play. I would mention how being on a low pop server sucks, but that … Continue reading

Posted in RvR, Warhammer Online | 1 Comment

The Witching Night battle report.

It’s amazing what a little motivation can do. Yesterday was the first day of Warhammer Online’s current event, The Witching Night, and so far it looks to be a hit. It’s not perfect, but it’s a huge step in the … Continue reading

Posted in MMO design, RvR, Warhammer Online | 7 Comments

The Witching Night, a hopefully positive addition to RvR.

Today marks the start of Mythic’s first event in Warhammer Online, titled The Witching Night. As with most MMO seasonal events, it adds a bit of themed content and likely some cute-but-ultimately-useless gear. It will be interesting to see how … Continue reading

Posted in RvR, Warhammer Online | 6 Comments

Remove 2/3rd of the content in WAR, and we might actually have a game.

Warhammer Online has just too much content. I think back to pre-release, and the announcement that Mythic had cut 4 cities, and the player outcry of “oh now we will just be repeating the same city all the time, boring”. … Continue reading

Posted in MMO design, Rant, RvR, Warhammer Online, World of Warcraft | 31 Comments

How to cure the scenario plague in Warhammer Online.

Out of all the possible post-launch issues, I wonder if “the players are in the wrong place” was ever considered. On the one hand, a player choice, rather than a technical issue, would indicate that you avoided the usual MMO … Continue reading

Posted in MMO design, RvR, Warhammer Online | 19 Comments

Stating the obvious, but this time it’s official.

Not to toot my own horn but…. Beep Beep. Self pat on the back asshattery aside, it’s a good interview and sheds some light on Mythic’s stance with WAR and it’s future. (for the lazy, the pat on the back … Continue reading

Posted in Mass Media, MMO design, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 2 Comments

One month of WAR, some thoughts.

With my free month up in Warhammer Online, it was time to make the decision to pay up or move on. Given how WAR sucks, and all the new awesome in WoW, that decision was easy. On to grind those … Continue reading

Posted in MMO design, RvR, Warhammer Online | 23 Comments

2008 sure looks a lot like 2004 in MMO land.

If you were given a budget of $500 million, a proven veteran dev team, a stable and established engine, 4+ years, and the worlds largest feedback group; what kind of MMO could you make? Would your list of highlights include … Continue reading

Posted in Age of Conan, Combat Systems, Dark Age of Camelot, EQ2, EVE Online, Housing, MMO design, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 27 Comments

Mythic and Blizzard go at it. Round one review!

To borrow a quote: “Shit just got real” Seems it did not take long for the gloves to come off, and for Mythic and Blizzard to go at it. Lum has a good collection of the relevant quotes (like him, … Continue reading

Posted in beta, Combat Systems, Mass Media, MMO design, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 23 Comments