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Category Archives: Ultima Online
WAR crafting prediction, and Civ4 multiplayer.
Warhammer released a bit of info about their crafting system. It sounds like all other crafting systems from un-released games: awesome, new and useful. Odds are good that come release it will be like all other crafting systems: boring, old, … Continue reading
Quest pacing, and why killing boars is cool.
Being part of the blog community, and spending a decent (read: too much) amount of time reading other blogs, you pick up on trends and common rants. Having been around the MMO block since UO, I’ve also seen my fair … Continue reading
Understanding what makes PvP tick.
Watching people react to all the new info about AoC’s PvP model has been rather entertaining, while also frustrating and somewhat surprising. PvP seems to be an idea that most people ‘think’ they love in an MMO, but when you … Continue reading
PvP theorycraft, and the lessons MMOs need to learn.
Playing as much DoTA as I have lately, it’s got me thinking about the general idea of PvP, and why most MMOs can’t seem to get it right. We have seen what happens when you make it too extreme in … Continue reading
Posted in Combat Systems, MMO design, PvP, Ultima Online, World of Warcraft
11 Comments
You can’t have everything, sorry.
Keen has a post up about his recent experience in DAoC. The gist of it is that after the ‘newness’ of being back in DAoC wore off, the fact that the PvE in DAoC is not as on-rails as more … Continue reading
Sandbox or Theme Park?
During the recent posts about stories in MMOs, the topic of sandbox vs theme park MMOs came up, which got me thinking on which style I prefer and why. The first MMO that I played heavily was Ultima Online back … Continue reading
Posted in EVE Online, MMO design, PvP, Ultima Online, World of Warcraft
14 Comments
Stories in our MMOs.
Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down the current problems, mostly that character development is really just attribute development, which I fully agree with. … Continue reading
Posted in EVE Online, MMO design, The Witcher, Ultima Online, World of Warcraft
3 Comments
Back in the day…
A quick but important note today, one that is long overdue. If you have never read WTFman.com, do yourself a favor and head on over. While I don’t agree with the site on all points, I still find it a … Continue reading
Posted in PvP, Random, Ultima Online
Comments Off on Back in the day…
Goons, EVE, and Freedom!
This Wired article is making the rounds on various blogs, and as it focuses on griefing, which is somewhat related to PvP, I figured I would throw in my two cents. Go read the article first, if nothing else it’s … Continue reading
Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, World of Warcraft
14 Comments
Misunderstanding PvP.
I think ‘PvP’ is the new ‘nerf’. Remember back in the day anytime anything bad happened, it was called a nerf? And nerf was this dirty word you used to blame the developers for everything going wrong in your MMO? … Continue reading