Category Archives: Warhammer Online

MMO history, that Bartle guy, and why WoW2 won’t blow your mind.

It seems we had a busy weekend in the MMO blog world, fueled by an interview with Richard Bartle done by Michael Zenke over at Massively. As with anything remotely interesting posted on the internet these days, the responses to … Continue reading

Posted in Age of Conan, Console Gaming, EVE Online, MMO design, Perma-death, PvP, Ultima Online, Warhammer Online, World of Warcraft | 5 Comments

Warhammer Online and the queue issue, RELAX!

I really should not be getting this worked up about a pre-release MMO topic, but this just hit a nerve for some reason. Keen, and today Tobold, made posts about Mythic’s plans for realm balance, and that ONE tool they … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

More reasons we need Warhammer Online.

Is it just me, or is most of the blog-o-sphere just killing time until Warhammer Online goes live, or at least starts open beta? I just can’t help but get the feeling that a lot of people are just searching … Continue reading

Posted in Site update, Warhammer Online | 20 Comments

Time to get all Nostradamus with WoW.

Tobold has a post up today talking about the future of WoW and how sustainable it might be, a topic Brent over at Virgin Worlds also recently mentioned in his latest news podcast. The importance and influence WoW has on … Continue reading

Posted in Lord of the Rings Online, MMO design, StarCraft Online, Warhammer Online, World of Warcraft | 3 Comments

WAR crafting prediction, and Civ4 multiplayer.

Warhammer released a bit of info about their crafting system. It sounds like all other crafting systems from un-released games: awesome, new and useful. Odds are good that come release it will be like all other crafting systems: boring, old, … Continue reading

Posted in Civilization Series, EVE Online, MMO design, Ultima Online, Warhammer Online | 6 Comments

Finally, Syncaine has come BACK to blogging!

Ah finally back. After so many days off, the ‘blogging itch’ has certainly hit me hard, especially with MMO land finally seeing some activity with the AoC release. I’m still not sold on the idea that AoC will become a … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Site update, Warhammer Online, World of Warcraft | 11 Comments

Funcom to AoC players, GTFO!

I’ve been fairly harsh on Funcom and Age of Conan here on this blog. I ripped them for the whole ‘open’ beta fiasco, then for releasing a crash prone client due to a last minute ‘fix’, and finally the entire … Continue reading

Posted in Age of Conan, Warhammer Online, World of Warcraft | 42 Comments

WotLK, too little too late?

Blizzard went on a bit of an info spree this weekend, flooding sites with news about WotLK. Most of it sounds good, like the 10/25 man raid changes, better heroic itemization, and inscription. Some of it sounds a bit suspect, … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 17 Comments

Age of Conan, say hello to Auto Assault, your new roommate.

The current buzz in our little corner of the MMO blog world is all about the AoC beta and the game’s approaching release. Most sources are reporting major issues, both gameplay wise and on the tech side, ranging from sub-par … Continue reading

Posted in Age of Conan, EVE Online, PvP, Vanguard, Warhammer Online, World of Warcraft | 35 Comments

Too WoW-like, a positive or negative?

Tobold has a post up today questioning the wisdom of designing an MMO with features too similar to WoW, speaking specifically about Age of Conan. His point is that why would someone play something WoW-like when they could just play … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, PvP, Warhammer Online, World of Warcraft | 23 Comments