Category Archives: World of Warcraft

Focused crafting, not just a bullet point on a box!

Psychochild breaks down the general ideas behind crafting in his recent post, a topic that was addressed here on this blog not too long ago. While I don’t want to rehash the great discussion we had from my previous post, … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, World of Warcraft | 5 Comments

Warhammer Online and the queue issue, RELAX!

I really should not be getting this worked up about a pre-release MMO topic, but this just hit a nerve for some reason. Keen, and today Tobold, made posts about Mythic’s plans for realm balance, and that ONE tool they … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

Cutting down the money tree, MMO style.

This is a rather amazing back and forth. Quite a long read to get the full story, but well worth your time. It’s rather hard for me to comment on anything specific because I’ve never played SWG, but like everyone … Continue reading

Posted in MMO design, Ultima Online, World of Warcraft | 14 Comments

Stop raising the level cap, it’s not working!

For years now MMO gamers expect a level increase when their MMO of choice releases an expansion pack. Bumping up the level cap a few levels is as natural as adding new items or monsters, but is it really needed? … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, World of Warcraft | 23 Comments

Time to get all Nostradamus with WoW.

Tobold has a post up today talking about the future of WoW and how sustainable it might be, a topic Brent over at Virgin Worlds also recently mentioned in his latest news podcast. The importance and influence WoW has on … Continue reading

Posted in Lord of the Rings Online, MMO design, StarCraft Online, Warhammer Online, World of Warcraft | 3 Comments

Focus = Fun?

Lately my MMO gaming time has been down a bit, mostly due to DoTA, but also from the fact that currently I’m only actively playing LoTRO, and that’s with Aria, so we don’t log in a ton of hours each … Continue reading

Posted in Bungie Studios, Civilization Series, DoTA, Lord of the Rings Online, PvP, The Witcher, Ultima Online, World of Warcraft | 6 Comments

Quest pacing, and why killing boars is cool.

Being part of the blog community, and spending a decent (read: too much) amount of time reading other blogs, you pick up on trends and common rants. Having been around the MMO block since UO, I’ve also seen my fair … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Ultima Online, World of Warcraft | 29 Comments

Finally, Syncaine has come BACK to blogging!

Ah finally back. After so many days off, the ‘blogging itch’ has certainly hit me hard, especially with MMO land finally seeing some activity with the AoC release. I’m still not sold on the idea that AoC will become a … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Site update, Warhammer Online, World of Warcraft | 11 Comments

Funcom to AoC players, GTFO!

I’ve been fairly harsh on Funcom and Age of Conan here on this blog. I ripped them for the whole ‘open’ beta fiasco, then for releasing a crash prone client due to a last minute ‘fix’, and finally the entire … Continue reading

Posted in Age of Conan, Warhammer Online, World of Warcraft | 42 Comments

WotLK, too little too late?

Blizzard went on a bit of an info spree this weekend, flooding sites with news about WotLK. Most of it sounds good, like the 10/25 man raid changes, better heroic itemization, and inscription. Some of it sounds a bit suspect, … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Warhammer Online, World of Warcraft | 17 Comments