Category Archives: World of Warcraft

On rails pacing in WoW, a solution or a problem?

Over the long weekend I had my first chance to see the Cavern of Time area, and also run Durnholde Keep, the first of three instances available. Overall the Cavern of Time area is a nice, albeit strange change of … Continue reading

Posted in MMO design, World of Warcraft | 3 Comments

It’s everyones favorite topic.

RMT talk time! Tobold has a post up today about the subject, quoting a well written article from Zen of Design by Damion. I’ve made a few comments on Tobold’s blog, but felt the need to get into more detail … Continue reading

Posted in EQ2, EVE Online, MMO design, PvP, World of Warcraft | 12 Comments

Focused goodness or cheap clones?

I forget who made this comment, but some developer stated he would rather make four 10 million dollar budget MMOs than make one $40 million dollar budget MMO. My first reaction to that comment was somewhat negative, as I imagined … Continue reading

Posted in EVE Online, MMO design, PvP, World of Warcraft | 5 Comments

RL > Blog time.

Busy monday at work today, hence no real update here. Lot of WoW over the weekend, just more leveling and some BG’s thrown in. I can’t wait to hit 70 and be done with PuG BG groups, it’s getting painful. … Continue reading

Posted in Random, Site update, World of Warcraft | 3 Comments

To the time machine, we need to correct a grave mistake!

A good topic making the rounds in our blog community asks the question ‘what MMO would you unmake?’ The point being what game do you feel the MMO space would be better off without? Too many blogs to link here … Continue reading

Posted in Dark Age of Camelot, DDO, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments

Stuck in easy mode.

As I explore more content in TBC (Hellfire complete, working on Zangermarsh now) a new issue has arisen, or rather I’ve noticed an issue that has likely been going on since just after launch. The better and smarter you play … Continue reading

Posted in MMO design, World of Warcraft | 13 Comments

Don’t blame the Deathknight, blame the creator.

Now that RMT promoter Tobold has returned (kidding), he linked some good blog posts about the upcoming Deathknight class, and what could possibly be done to implement them correctly without pissing off other classes, particularly warriors. All good reads, so … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 4 Comments

Missed oppertunity in Hellfire Peninsula?

Sorry for the slow updates recently, no major blogging topics have popped into my head lately. One quick observation I had last night. Hellfire Peninsula has an alliance and horde town, basically across from each other separated by NPC enemies. … Continue reading

Posted in PvP, World of Warcraft | 6 Comments

Fixing Alterac Valley.

This will be the last post about AV for now, I promise. All previous commentary was based on the 51-60 bracket, and having finally hit 61+, I’ve experienced 61-70 AV. As bad as the 60 bracket was, the 70 bracket … Continue reading

Posted in Combat Systems, MMO design, PvP, World of Warcraft | 4 Comments

A culture of losing; the WoW effect on PvP.

Over the weekend I played a good bit of 51-60 Alterac Valley. Over the span of however many games I played, I noticed some interesting trends. The overall trend that I noticed is that PvP skill is highly lacking in … Continue reading

Posted in Dark Age of Camelot, MMO design, PvP, Warhammer Online, World of Warcraft | 6 Comments