Category Archives: World of Warcraft

More EQ2 bashing. Is it just me…?

Something I ran across today while browsing around some blogs. This just floored me. I mean I read it and had to re-read it to make sure the comment was about EQ2 like I thought it was. By Jason, a … Continue reading

Posted in DDO, EQ2, EVE Online, Lord of the Rings Online, World of Warcraft | 18 Comments

NWN2 praise, EQ2 bashing.

NWN2 is awesome. So fanboi-ish, I know, but I’m really having a great time with the game, issues and all. ***Minor Spoiler Alert*** I finally made it to the keep, and so far so good. I was not able to … Continue reading

Posted in Combat Systems, EQ2, Lord of the Rings Online, MMO design, NWN2, World of Warcraft | 6 Comments

Dear CCP, could we get some elves in EVE?

Over the weekend the same thought hit me again and again; CCP needs to make a fantasy version of EVE. I know I know, blasphemy, but hear me out. CCP has already proven they can create an open-ended world MMO … Continue reading

Posted in Combat Systems, EVE Online, MMO design, World of Warcraft | 8 Comments

Warhammer delay thoughts.

As many other sites/blogs have reported, the Warhammer Online beta has been suspended for two months, and instantly rumors sprang up as to why this happened. Some people took the now usual ‘doom and gloom’ perspective and assumed the game … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 1 Comment

The Return of the King.

Over the weekend news broke that Bungie Studios is leaving Microsoft and once again becoming an independent studio. For those not too familiar with Bungie, they are responsible for some of the best videogames ever created, ranging from Marathon (FPS), … Continue reading

Posted in Bungie Studios, World of Warcraft | Comments Off on The Return of the King.

How do we judge skill in an MMO?

Tobold made a post today asking what should be rewarded in an MMO. Halfway through posting a comment I realized it was getting a bit lengthy, so instead we get this post. Tobold is correct in his statement that an … Continue reading

Posted in MMO design, World of Warcraft | Comments Off on How do we judge skill in an MMO?

More ‘Sword of Insta-pwn’ talk, and why EVE is better than WoW/EQ!

If you go look at any item database website, you can easily look up any mob in WoW or EQ2 and find out exactly what item could drop off said mob, especially raid bosses. Long before most people kill Illidan … Continue reading

Posted in EQ2, EVE Online, MILK Corp, MMO design, World of Warcraft | 4 Comments

Endgame, pick your poison.

Recently I was thinking about the past MMOs I’ve played and the different ‘end game’ systems they offered. Some had raiding (WoW, LoTRO), some had PvP (DAoC, AC on Darktide, Lineage) and others left it open-ended (UO, EVE). Anyone who … Continue reading

Posted in Dark Age of Camelot, EVE Online, Lord of the Rings Online, MMO design, Ultima Online, Warhammer Online, World of Warcraft | 6 Comments

The Game of Thrones, MMO style.

Tobold today made a post about the possible successor to WoW, listing some upcoming MMOs and commenting on their chance for success. As always, it’s a good read, but I think he ignores one aspect of the MMO market; games … Continue reading

Posted in EQ2, EVE Online, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 2 Comments

A look ahead, and why can’t I have the Sword of Leetness+5?

Playing EVE Online, EQ2, and Sword of the New World all at the same time gives you a very interesting view of where MMOs are today. Two of the games (EVE, EQ2) were released a few years back, but both … Continue reading

Posted in Combat Systems, EQ2, EVE Online, MMO design, SotNW, Warhammer Online, World of Warcraft | 9 Comments