Category Archives: World of Warcraft

UO in Space.

After a re-roll over the weekend, and a much better understanding of the basic concepts, I had a very enjoyable time with EVE Online the last few days. In a lot of ways, it reminds me of the early days … Continue reading

Posted in EVE Online, MMO design, Ultima Online, World of Warcraft | 5 Comments

The gang reunited.

Before I quit WoW, I was raiding 5-6 nights a week with a guild I had been a part of for close to two years. Over that time span, we saw a great deal of players come and go, yet … Continue reading

Posted in EVE Online, Lord of the Rings Online, Warhammer Online, World of Warcraft | 5 Comments

A ‘World First’ to remember.

The idea of a world first has been around long before MMOs. Humans in general strive to be the first or best at something, be it sports, exploration, science, or even something abstract like making the worlds largest rubber band … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | Comments Off on A ‘World First’ to remember.

Click blue damnit, click it!

In my post about duel boxing, I made a point that raiding is somewhat trivial on an individual basis and that the challenge comes from coordinating all the players. Last night I ran into an interesting scenario that proved the … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 4 Comments

Two man MC raid.

One interesting aspect of running a blog is being able to see how people find this site. Most of the time people are directed here from a similar website; a fansite, a Google search, or another blog. Once in a … Continue reading

Posted in MMO design, World of Warcraft | 1 Comment

I demand content!

Here is a quick recount of my first trip to the new area of LoTRO, Evendim. By design, you receive a quest to talk to a hobbit in the northern area of the shire. Having completed most of the quests in … Continue reading

Posted in Lord of the Rings Online, MMO design, World of Warcraft | Comments Off on I demand content!

My guild house > your guild house.

Yesterdays post talked about player housing and some common issues with it. Today I’m going to attempt to break down the theory behind player housing; what makes it work, why it’s attractive, and what are some pitfalls to avoid.   … Continue reading

Posted in Housing, Lord of the Rings Online, MMO design, World of Warcraft | 2 Comments

Ghost town, population you.

One feature either already in a MMO, or always talked about as ‘coming soon’ is player housing. Seemingly always difficult to implement, highly demanded, and always a hot button issue on forums, housing seems to polarize players almost as much … Continue reading

Posted in Dark Age of Camelot, Lord of the Rings Online, MMO design, Ultima Online, World of Warcraft | 8 Comments

Lord of the Rings Online is good, and getting even better.

Lord of the Rings Online is a good game, and at level 31 now, I feel fairly confident to say it’s got a lot going for it now and in the future. Over the weekend a few events took place … Continue reading

Posted in Combat Systems, Lord of the Rings Online, MMO design, World of Warcraft | 2 Comments

Optimus Prime is the man…bot.

First things first, Transformers was an awesome, awesome movie. Go see it.   Final day of my crusade to take away your epics, I promise. Judging from some of the comments, I think people are having a tough time with … Continue reading

Posted in Lord of the Rings Online, MMO design, Random, Warhammer Online, World of Warcraft | 3 Comments