Category Archives: World of Warcraft

It’s not the player, it’s the game

Over at Tobold’s blog, across a number of recent posts, the familiar topic of why MMOs in general have declined has come up again, this time framed in the context of whether it’s the players or the game that has … Continue reading

Posted in EVE Online, MMO design, Tobold being Wrong, World of Warcraft | 5 Comments

2016 predictions review

So my 2016 prediction post wasn’t much, mostly because I wasn’t all that into the MMO space at the time. I’m more into it right now (thanks EVE!), but lets see how I did with the little I said about … Continue reading

Posted in Camelot Unchained, Crowfall, EVE Online, Final Fantasy XIV, MMO design, RMT, Site update, World of Warcraft | Comments Off on 2016 predictions review

My top 10 Steam titles in terms of /played

I like to look at my Steam ‘most played’ list, in large part because it combines the enjoyment of numbers and the strange addiction of lists. It’s not a complete view of my gaming history, given that my Steam account … Continue reading

Posted in Civilization Series, EVE Online, Final Fantasy XIV, League of Legends, Mount and Blade: Warband, Random, Steam Stuff, World of Warcraft | 6 Comments

Warcraft movie, so close to history

Because there was a lot of chirping from the “100hrs/hated it” logic crowd on the last post, lets check in with that ‘totally not a bomb’ movie Warcraft. What’s that? It had a near-historic drop? How can a movie that … Continue reading

Posted in World of Warcraft | 10 Comments

“The Warcraft movie is awesome” – said no one

Weird, I’m right again, this time with the prediction that the Warcraft movie would bomb. Oh and bomb it did, to the tune of 24m in the US on a 160m production budget. Given that the traditional model for the … Continue reading

Posted in World of Warcraft | 44 Comments

So a good game sells a lot of copies? Get out of here!

100m+ copies of Minecraft have been sold, and today the game sells 53k+ copies A DAY. Who the hell is still buying Minecraft? And I don’t mean that in a “Minecraft sucks!” way, because it’s a great game/tool, but in … Continue reading

Posted in EVE Online, Final Fantasy XIV, Kickstarter, League of Legends, MMO design, Random, World of Warcraft | 12 Comments

EVE: The hardcore and casual partnership

Too often we talk about hardcore vs casual players in an MMO from a content perspective. Raiding is for the hardcore, the main quest must be casual, form X of PvP is hardcore, form Y is casual, etc. How you … Continue reading

Posted in EVE Online, MMO design, World of Warcraft | 8 Comments

New Blizzard is, in fact, dumber than SOE at this point

Remember way back in the WotLK days when (unknown to us at the time) New Blizzard said that 100+ character open-world battles in an MMO where technically impossible? I believe they said that the same day EVE had a 1000+ … Continue reading

Posted in World of Warcraft | 18 Comments

WoW: Churn and burn

The closing of a private WoW server has sparked some good debate, particularly around my favorite fact (not topic) of discussion; that WoW stopped growing during WotLK, thanks in large part to the design changes made at that time. Az … Continue reading

Posted in MMO design, World of Warcraft | 18 Comments

Vanilla WoW today would have more subs than current WoW

All the recent talk of vanilla WoW is right in my wheelhouse, and not just because its yet another feather in my giant cap of “things SynCaine was right about long before everyone else caught up”, but also because you … Continue reading

Posted in EQ2, Final Fantasy XIV, MMO design, RMT, Tobold being Wrong, World of Warcraft | 56 Comments