EVE: Greed kills

Wallstreet will tell you that if you are not growing, you are dying.

But the MMO space is not Wallstreet. If you are maintaining, especially at a pretty decent level, you are doing more than just OK.

350k subs still bring in 350k subs worth of income. So long as you don’t spent like you expect it to be 400k next month, what’s the real issue here? Is New Eden hurting for player activity? Nope. Can a business not sustain itself on 350k subs of income? Nope. Does CCP have enough devs working on EVE currently to improve the game at a good pace thanks to those 350k subs? Yup. Is it possible that at some point, as EVE continues to improve gradually, the number of subs will also gradually climb, much like they have for 9 years? Magic eight balls say “very likely”.

What is interesting, if I am reading Jester right, is that he is looking for CCP to do something :awesome: that will push EVE from its ‘niche’ of 350k subs into… well whatever comes after the 350k+ subs ‘niche’. And CCP tried just that with Incarna. And is now, maybe, trying it again with Dust514.

And both seem a little crazy to me, because CCP is (or has, with Incarna) playing with fire. If Dust fails and CCP has to make more cuts, this will very likely negatively impact EVE. If the impact is large enough, perhaps the rate of improvements in EVE slows, and due to that, players start to leave at a rate faster than they get replaced. That risk, to me, is not worth taking with something as successful as EVE.

That’s greed, and while it may be good on Wallstreet, it more often than not leads to something like this in the MMO space.

Posted in EVE Online, Random | 21 Comments

Massively editors taking the day off

Oh Massively.

First, I guess the ban on EVE posts has been lifted? Or did this get fast-tracked because Mittens was not directly involved? I mean it only took a few hours to report on this item, while it took a few days to cover the biggest MMO player event of the year, and even then it was poorly done. Maybe it’s just Matt Daniel grinding hard? Or maybe he slipped this piece by the editors, as his opening would suggest?

Either way, the final paragraph is quality stuff. Glad Matt is vigilantly watching the story as it develops. Maybe he’ll come to the conclusion that, just maybe, CCP employees are also trying to slay some monsters and can’t login, so decided to have a little fun with everyone’s frustration? God forbid anyone jokes about anything in the super-serious realm of gaming.

(I miss Massively being legit more and more every day)

Posted in EVE Online, Mass Media, Random, Rant | 19 Comments

Crusader Kings II: Generations

My conquest of Spain continues, and I’m now on the 4th generation of rulers.

The first King did well in gaining new land and setting up the basic structure for the kingdom. He changed the succession law to ensure his first male heir would inherit everything, and had a good number of children, both male and female. He lived until his 50s, dying in battle.

His son, the second King, also did well. He further expanded the kingdom by taking land from the Muslims via holy war, and further upgraded key castles, villages, and churches in critical regions. These upgrades mean that at worst, the king could raise a sizable army from just a few concentrated areas to fight off invasion or rebellion. While not as fertile as his father, he still managed to have a son and a few daughters. He died when disease struck the region in his 40s.

The third generation King accomplished more than either of his predecessors. Through the extensive use of Knights Templar, he conquered many Muslim nations and secured more than half of the Spanish peninsula. These wars were also highly profitable thanks to ransoming off the numerous war prisoners. These funds were used to further upgrade infrastructure, and the result of that was the ability to raise a massive army when needed. He had two sons, but one died at an early age due to birth defects, and the other died in his 20s from disease. Luckily the second son did have a male heir to continue the dynasty. The third King did in battle; a fitting end to a great conqueror.

Unfortunately he died a little earlier than ‘expected’, and the child of his deceased son became King. Inheriting such a large kingdom so young did not sit well with the nobles, who launched a string of rebellions. At the peak of rebellion, a full ten counties were rebelling, and it was only thanks to hired mercenary companies that the child-King regained some control. Even so, two counties successfully declared independence, and before they could be brought to justice, the peasants in a few regions also rebelled and had to be put down. All of this infighting drained the kingdoms supplies and funds, stalling and further expansion or conquest.

As things currently stand, the now-adult King has regained control of the nobility, but has not yet regained all the land he once inherited. As he was dealing with local rebellion, a rival Kingdom captured many regions from the Muslims, and has now risen to power on the peninsula. A blood war for final control is sure to come.

(In other words, CKII is pretty f’n great)

Posted in Random | 4 Comments

EVE: Social goblin

Gevlon, once again, has disappointed. A few months back he set the moderate goal of just buying a Titan, rather than reaching market-dominating levels of ISK to truly impact New Eden the way major market barons do. Today, even the Titan goal is being abandoned, replaced by a lowly Carrier.

Now Gevlon states the reason for this is that he wants to be a social butterfly and share with everyone his ‘secrets’ to making ISK in EVE. He also states that because he was so social in his chat channel, he missed out on lots and lots of ISK. Pretty sure the ‘M&S’ term would be inserted here if this was on his blog, right?

Oddly enough, this declaration comes right around the ISK amount EVE vets suggested he would plateau off. Coincidence, I’m sure.

Of course now everyone can get as ‘rich’ as Gevlon. I’m sure the key to his success is ingenious market ideas, and not an inhuman tolerance for mind-numbing activities and a wealth of time to carry them out. After all, EVE might be 9 years old, but it’s only thanks to Gevlon that the idea of hauling skill books has finally been discovered. I don’t doubt that future posts will also include earth-shattering stuff. I hear you can make good ISK buying stuff at starter systems?

(On a less sarcastic note: I’m disappointed because it would have made for interesting reading to see if Gevlon could achieve success at the upper levels of EVE’s economy PvP game. Bowing out at this level robs me of entertainment, especially because nothing that Gevlon has wrote about as been anything truly clever in terms of making ISK. It’s all been the standard station trading/hauling stuff, which is less about strategy and more about grinding/time, and still vastly under-performs pilot trading.)

Posted in Blogroll, crafting, EVE Online | 26 Comments

EVE: Fighting RMT

Really great post from Nosy Gamer about RMT and how CCP’s recent actions have impacted sellers. Well worth everyones time, EVE player or not.

Posted in EVE Online, RMT | 10 Comments

EVE looking pretty dated

One thing I hate about EVE is that it’s a 9 year old MMO that looks a bit dated. Imagine what the game would look like if it was a 2012-era game? Would be pretty mind-blowing, right? Especially if you spend some money on it too. Damn stupid niche game with it’s low-res textures and dated effects.

Note: I spent 5 seconds finding the second link. I’m sure I could find much ‘better’ examples.

Posted in EVE Online, Rant, SW:TOR | 36 Comments

EVE: (Not) Mining in a WH

TAGN has a post about mining in EVE, which includes stats from CCP talking about where mining happens. Not surprisingly, high-sec is by far the most popular spot, and WH space the least productive. This got me thinking about WH mining and how it relates to my Corp.

Before moving into our WH, INQ-E did a fair bit of mining in high-sec, especially during our Sunday night mining Ops. The major advantage to that Op was that basically anyone could attend and contribute, and the actual ‘content’ was easy and allowed for a more relaxed, social environment.

In our WH, the only time we are able to mine is when we have a Grav site up, which is random but overall not that often. This makes holding mining ships (hulks and retrievers) in our hanger tougher, as space is somewhat limited. And even if we have a grav site, the hole secured, and we end up mining some ore, we still have the logistic issues of refining it at 75% inside the hole and hauling the minerals out to market. Considering the above, and the general ‘fun’ of mining in EVE, I’m not at all surprised most WH Corps don’t bother with Grav sites.

The easy but potentially unbalanced solution would be to add static grav sites to WHs. They would function like static holes; once you close/mine the current site, or enough time goes by, it closes and a new one appears. This would allow WH Corps that want to focus more towards mining/industry to have content up at all times, while still preserving the logistical challenges. A side bonus would be that frequent WH invaders would be more likely to come across tasty mining ships to blap. To perhaps balance things a bit, tweak the ratios of what ores appear, or force the entire site to be cleared before it respawns, so you don’t allow Corps to only mine the ABC ores.

The problem is also somewhat unique to mining, because it’s easy-enough for us to roam into a different WH to farm their Sleepers, or their Mag/Radar sites. We can’t take a few hulks and an Orca into another WH, and even if we could, the hauling needed would be silly.

Hopefully ring mining, when added, helps keep the dust off hulks in WH space.

Posted in crafting, EVE Online, Inquisition Clan, MMO design | 22 Comments

Crusader Kings II power balance

As I play more Crusader Kings II, I’m noticing that outright defeat, while possible, is rarer than in games such as Civilization, and that the balance of power is more dynamic.

For instance, in my current game I had carved out a nice little kingdom of 9 territories on the Spanish peninsula. My current ruler was just 31 years of age, and I had plans to capture more land while upgrading what I already had. Then, randomly, my rules died of disease and his 10 year old daughter (no sons) inherited the kingdom. Sensing a new, weaker ruler, a few of my lords rebelled. On top of this, a Muslim nation also sensed weakness and declared war.

If I was playing Civilization, this would basically be a game-over scenario. One by one my cities would fall, and I’d be wiped out. In Civ, you are either moving forward or you are dead. It’s almost impossible to play a weaker nation and just maintain for long, and it’s also very rare to have a major setback and recover from it.

CK is different. What ended up happening is that the Muslims looked to conquer some of my territory, but they picked the now-rebelling lord’s area to do so. The two-front war for the rebels meant I could fight them back and reclaim some land. In turn, the Muslims captured some territory and declared victory. Once I stabilized the kingdom and recovered a little, I plotted when to recapture the Muslim lands. As fortune would have it, they soon engaged in a Holy War against a different Christian nation, and with most of their troops fighting others, I declared war and began my assault.

While initially I did not face much resistance, soon the Muslim army began its defensive march towards me, and their army was much larger than mine despite already taking losses from the Holy War. I spend most of my remaining funds to hire a mercenary company, and combined the hired soldiers with my army to fight off the defenders. Once that battle was won, I sieged and recaptured all that I had previously lost.

What is really interesting is that although my section of the map looks the same, the people behind the holdings and their relationships with each other are very different. Hard to identify if overall things are better, the same, or worse, but they most certainly are different. That alone makes CK a truly interesting game that has me very enthralled at the moment.

Posted in Civilization Series, Random | 8 Comments

SW:TOR – EA says the game is not interesting, players agree

In our portfolio in terms of property from a franchise, it’s in our top 10 but it’s not in our top 5,” Riccitiello said. “So I understand there’s a modest amount of interest, but I don’t know if it warrants as much interest as what we’re seeing right now.

Based off their own website, I guess these are the top 6 franchises for EA: Need for Speed, Battlefield, Mass Effect, Medal of Honor, Mercenaries and Skate.

So what Riccetiello is telling us is that SW:TOR is somewhere below Skate and Mercenaries? Nice. Who knew the last Skate game (whatever that was/is?) cost 300m+ to make. I guess hiring skateboarders to fully voice your 4th pillar is more expansive than one could have imagined.

Also I agree that SW:TOR does not warrant as much interest as its getting. Game sucks after all. Hopefully Bartle can come along and explain to me why. I was so sure a solo story-based MMO would have totally worked and been sustainable. I think I even said it back in 2010, didn’t I?

active subscribers — defined as those paying for subscriptions along with players who are still in the free month of trials after buying the game.

Gotta love that part too right? What MMO was it again that was giving itself away for free every weekend? And who stopped charging for a sub right when the ‘subscribers’ number was being counted and just before everyone who bought it at release was set to have their account expire off long-term subs? I wonder if all of those accounts are including in that 1.4m? Probably not right? Can’t lie on investor reports and all that…

Only thing missing is some 3rd party site showing me a sharply declining graph of activity. Man I wish I had such a resource, it would be oh so helpful.

And The Elder Scrolls is following this model of ‘success’ why…?

Posted in Mass Media, Rant, SW:TOR | 46 Comments

Crusader Kings II rambling

I picked up Crusader Kings II (CK) off Steam this weekend. It’s been a game I’ve wanted to play for some time, but figured it would be a $5 Steam sale game sooner or later. I paid full price for the all-DLC bundle, so I fully expect a 50% sale this weekend. That’s how those things always work, but happily CK has so far been worth the price.

I love these types of sim games, where the level of detail is silly and the systems are so complex that they make the EVE UI look like WoW. You literally spend the first few hours playing without knowing wtf is going on, and even now I’m sure I’m missing some major stuff. And I played ALL of the tutorials.

CK is in many ways a “watch what happens” type of game rather than a click-and-play game. I can’t really explain it well, other than to say that when ‘playing’ CK, you might not click or interact with the game for minutes at a time, and when you do click it’s usually to execute one action and go back to watching/waiting. It’s literally the furthest thing from a twitch game in every sense. Now I love that style, but I can very easily see how it would bore most gamers to tears.

Which is not to suggest that CK is light on decisions and strategy, because it has both in spades. And many of those decisions are long, LONG term ones; stuff that might not kick in or matter for decades of in-game time. Other actions have instant repercussions, and not ones that are easily predicted.

Speaking of decades, to me the coolest aspect of CK is that you don’t just play one ruler, but the heirs as well when you pass away. And believe me, you will pass away. CK is very accurate in that regard, and there are LOTS of different ways for people to die. Having children is key, and setting the laws how you need them to continue your kingdom/progress is critical as well. As blood lines mix, alliances form and break, kingdoms reform, and old enemies become friends. It’s all very cool to just watch, and even cooler when you ‘get it’ and start lining things up to take advantage of them.

If you still have no idea what kind of game CK really is, I’m sorry. Someone asked me on vent what game it’s most like, and after mumbling some nonsense for a bit, I just gave up. It sorta plays like Sim City, if you replace the “make buildings” part with “run a kingdom”. If you as the major could die. And have neighboring cities invade you. Sorta…

All I know is, CK so far is great at what it does.

Just don’t ask me what exactly it’s doing, because I’m still not sure…

Posted in Random | 10 Comments