EVE: Time for war

As I mentioned earlier today, DiS has been randomly war dec’ed by a 12 pilot Corp that is pretty active. They have a whole bunch of kills in and around Jita, among other places. Later tonight the war officially starts, so this morning I went out and bought a few Merlins and PvP fit them to have something to pewpew in. I’d go for bigger ships, but I’m a complete newb so I’ll start slow.

Little known fact: I’ve never actually killed anyone in EVE. I’ve been killed a few times, but never actually got into a PvP-fit ship and went out to kill someone. I plan to change that.

Of course this being EVE, having the ‘gear’ and the pilot to fly it is less than half the battle. Luckily two of the senior members of DiS are PvP vets, and they have some plans ready. It was actually very reassuring to log in, see the War Dec email, and have my Corp CIO start talking about the fun ahead of us. Very easily the reaction could have been “stay docked for a week”, and you know, that’s pretty lame.

I don’t have a terribly busy weekend coming up (other than Skyrim), so I’m guessing I’ll have something interesting (and hopefully positive) to report Monday.

Posted in EVE Online, PvP | 11 Comments

Skyrim is educational!

Loque Nahak

One step forward:

I’m 11 hours into Skyrim, right now (level 9) and boy… coming from WoW it seems I’ve been playing a videogame for small children, really.

One step back:

Skyrim dinamically adds side-quests on the go, stuff changes based on what happens… That’s almost impossible in a persistent online world, shared by thousands of players. Unless you instance something of course.

EVE just ‘dynamically’ added a pretty awesome side-quest for my Corp last night; we got war-decced. Time to hide in our instance!

Posted in EVE Online, Random, World of Warcraft | 27 Comments

Skyrim: Godmode, leveling, and landscapes

Nils has a lot of posts up about Skyrim, and some good discussions are going around those posts.

One theme I’m seeing is the debate about what is OP, and how easy it is to min/max the game. I find this… odd. As Nil’s himself pointed out, you can turn godmode on if you want, and be as ‘maxed out’ as you can possibly get. Hearing that people are ‘exploiting’ the game by running into a wall for hours while hidden to max out stealth makes no sense to me. Why waste all that time, just go into the character file and put stealth to 100.

Far more importantly, why would anyone want the game to limit this behavior? If you want to ruin/alter the challenge for yourself, go for it. Me, I’m enjoying the fact that the character system is flexible enough to adjust, and that min/maxing is so de-emphasized that I can, wait for it, just play and enjoy the game while still making progress and feeling powerful-enough to care about the ding.

One issue I had with Oblivion was the leveling system, and how the world reacted to it. Oblivion to me almost required a certain level of min/maxing. I don’t get this feeling at all in Skyrim. My first playthrough ended at level 24, and at no point did I feel gimped or overwhelmed. I also never felt god-like. At all times things felt balanced. Some encounters were more difficult than others, but never one-shot hard/easy. Hats off to Bethesda on this, because I think it takes the good aspects of the world leveling with you, while removing or minimizing the bad.

Another aspect of Skyrim I’m enjoying is how interconnected things are. In Oblivion many (most?) of the quests where in their own vacuum, and once finished, that was it. At most the NPC in question would make a reference to your deeds, or random ‘rumors’ would mention you did X or Y. In Skyrim, even from the limited amount of content I’ve seen (as relates to the total volume of content), many quests lead in or relate to others. I don’t want to go into details to avoid spoilers, but I’ve been surprised more than once to find out that a character I helped earlier turns out to be involved in another quest, or that a decision I made during one quest now impacts another. This not only makes completing quests more interesting overall, but greatly enhances the feeling of immersion and continuity to the world. The locations in Skyrim truly do feel like places rather than ‘quest hubs’.

Finally, Dead End Thrills is one amazing blog for Skyrim screenshots. Be sure to check it out.

Posted in Mass Media, Random | 17 Comments

1997 all over again?

Whether it’s at MMOCrunch, over at Keen’s site, or even here, a lot of people are expressing interest and excitement over the possibility of a more “open world” MMO. This confused me initially, considering WoW and other linear-world games are today’s popular choices (EVE aside, as usual). And then I realized most of today’s MMO players never played an MMO pre-2004. They never saw UO in its true form. They never experienced Asheron’s Call in its prime. They have a very tough time going from the land of rainbows to getting ganked in Darkfall. They log in to EVE and try to figure out the fastest way to get to the ‘end game’.

And just like I was beyond excited about the possibility of playing a multiplayer Ultima game that never ended in 1997, they today are excited to play a multiplayer Skyrim that never ends. And they should be; virtual worlds are, IMO of course, the absolute peak in gaming. The rush you can get from them dwarfs any moment you can have in a solo player game, online or off.

What I’m curious to see is if player’s wallets talk as loudly tomorrow as their words do on blogs and forums today.

Posted in Asheron's Call, Darkfall Online, EVE Online, Mass Media, MMO design, Rant, Ultima Online | 19 Comments

Skyrim ‘finished’

I finished the main quest line in Skyrim (spoiler, you kill dragons!), and I must say it was very enjoyable. There are a few parts that are incredibly great, and others that have me very curious to see how they play out if I do X instead of Y. Two areas in particular are jaw-dropping when you first see them.

‘Rushing’ through it also highlights just how little of the total content is experienced if you just do this one story. Entire sections of the map are not touched, and the areas you do visit you do so briefly. I would say the hardest part of the whole thing was NOT getting distracted by interesting side quests that you come into contact with. I honestly feel more ready to explore Skyrim now that I’ve ‘finish’ the story, if that makes sense. My plan is to wander and do whatever looks interesting, and see where that takes me, completely ignore the main story unless I happen to progress is naturally.

And in another “I said I would wait but I’m weak” moment, I rolled up a dark elf mage and started another playthrough immediately. Just too many “I wonder what happens…” moments to be ignored.

Finally, a quick note about review scores, as I’ve seen people question how a game can be considered a 95/100 when there are such obvious mistakes (the UI for example). To me it’s simple; is the UI bad? Yes. Is the game otherwise amazing? Yes. Is the UI bad enough to make me walk away from the game, or impact it enough to significantly hurt my enjoyment? No. Would I rather play game X or Skyrim? Skyrim. Hence even with the world’s worst UI, Skyrim is a 95/100 IMO (if I gave scores).

Posted in Mass Media, Random | 7 Comments

EVE: How to join the DiS chat channel

The channel’s name: -DiS- Recruiting

How to join: In the chat window, there is a little “chat bubble” icon in the top-right of the window, click that. This opens a window with a search field for joining channels. Type in -DiS- Recruiting and hit join. Bam, done!

Down to my last two buddy invites for the month, but as I just recently found out, they refresh, so I’ll have more opening up shortly. If you would still like to give the game a shot, feel free to comment and let me know.

Also the Skyrim epidemic has affected EVE as well, so expect slightly lower activity for the next week or two. As soon as I’m down plowing through the main storyline, I’ll be back full-time (at least until a “all-in-one” mod hits that fixes the UI for Skyrim). I expect the same for DiS members also infected.

On the other hand, I’ve heard nothing but good things about the revamped (at least since I did it) new user experience, and the four career arcs after. As those are solo content, now is as good a time as any to get them done and learn the basics, get some skill books and ships, and get yourself in good shape to fly out to our home system.

Posted in EVE Online, Random | 4 Comments

A Child rapist, Hitler, and the Skyrim UI Designer walk into a bar…

Like pretty much the rest of the world, I was playing Skyrim all weekend (being sick helped in that regard actually). Anytime you play a game 20+ hours in the first few days, that says a lot about the game, so clearly I don’t hate it. Well actually I do, in a love/hate way.

Skyrim has the worst UI in the history of videogames.

I don’t care that I’ve not played every single game ever made, I’m confident Skyrim beats them in terms of sucking.

There are UI design decisions in Skyrim that should be used as the absolute most extreme example of “DON’T DO THIS” for design courses.

You know those “work sensitivity” videos you watch in Corporate America? The one where the white guy calls the black guy a bad word, and the video goes on to point out that you should not do that? Or the one where the white guy (always picking on the white man…) hits on the white woman by teller her she has a great rack? And you watch those and go “clearly this is exaggerated for effect, this never actually happens”? Yea well the Skyrim UI is like that, except it’s not a joke or an example or an exaggeration; it’s the final UI for a game that has been in development for years from a very respectable studio that spent millions on the game.

Examples.

The fastest way to switch weapons/spells in the game is to hit Q, which pauses the game and opens up a quick-select menu. For items/spells to appear in that menu, you have to go into the normal inventory and click F on the item/spell. Every time. And nothing says “I’m having a great time in combat” like pausing it every time you want to switch a spell or drink a potion. It’s very immersion-breaking (and I don’t say that jokingly, as Skyrim has great atmosphere you don’t want to be pulled out of), along with just being slow/bad/dumb. Fading hitbar that you can cycle with the mousewheel please.

When you are talking to people, the game world does not pause (awesome), but have fun clicking the response you really want every time with the mouse. For some idiotic reason, the game demands you click the exact center of an option, otherwise it takes the click as a ‘cancel’ click (so if you are shopping, and don’t click the dead-center of an item you want to sell, the game will take you out of selling mode and back into talk mode, same goes for taking/giving items to your companion). Best part? It’s not like that 100% of the time, so you get used to it being normal, and then once every 10 clicks or so it will go into hyper-sensitive mode. Nothing says “I’m having fun now” like clicking the option you want in an important storyline decision, and the game misunderstanding the click and selecting something else. You wanted to save that guy? Oops you ‘clicked’ execute. Yay!

The skill trees. Oh god the skill trees. There are about 20 different trees (smithing, lockpicking, archery, light armor, etc), each represented as a constellation, with each star being a perk or bonus. Cool idea. But you can’t actually see what each star is until you go to it, and hahahaha good luck getting to the one you want. First you have to go into each constellation itself, and once there, the game zooms you in so you can only see one star at a time. Want to see the star above you? Hit up. HAHAHAHA the game took you to three stars above the one you wanted. Hit down. AHAHAHA now you are two stars to the left. I kid you not. Forget planning a character in-game using this thing, that would make setting up Planetary Interaction across six planets in EVE look like figuring out a WoW spell rotation compared to the amount of time it would take you to look at everything in Skyrim. This thing will make you hate just selecting a single star when you level up. Ding -> kick to the nuts -> attempt to select a star. Wheeee.

The journal. Want to see what sidequests you have? Oh we lumped them all into a “Miscellaneous” category, which will close if you move the mouse incorrectly. Have fun tracking those 50+ ‘miscellaneous’ quests you have.

The map. You can’t zoom it out far enough to see the whole world, and you have to go into the journal and THEN go to the map to have it zoom to where your quest objective is. Misclick an icon? Here is a ‘helpful’ personal market. Click again to remove it. Wheee.

I could go on. I really could. It’s just so so bad.

And yet I still think Skyrim is one of the best games I’ve ever played (based on 20hrs). It just is. It’s a better Oblivion. Better graphics (on Ultra), better sound, better setting, MUCH better character faces, better combat, better character advancement (minus the UI aspect of course), better crafting, better itemization. Just better. And Oblivion was pretty amazing for its time, so that’s saying a lot.

The amount of detail in the game is staggering. Little stuff like what your companion says while you are out adventuring. Big stuff like the fact that you HAVE a companion you can equip, and how awesome that makes the combat. Going solo and trying to be an archer is pretty fail. Having a companion in heavy armor charge while you snipe is pretty awesome. Being in heavy armor with a mage companion is also full of win. Double rogue setup? It works, and surprisingly well too.

The pacing feels better than Oblivion as well. Quests take time, but I’ve yet to run into a quest the feels like pure filler. There have been moments during quests that truly surprised me, or had me chuckle. Overhearing certain conversations while you sneak around is VERY rewarding, and just damn entertaining. You immediately get the sense that there is a lot of ‘stuff’ happening in Skyrim, big and small, and you get to interact with all of it in various ways. This might very well be the best ‘world’ outside of an MMO I’ve ever experienced.

And I could go on. I really could. It’s just so so good.

Whoever designed the UI for Skyrim should be fired, tossed out of the office through a window, and run over when they hit the ground. Then whoever approved this UI should be sent next. And the guy responsible for him as well. How you produce such an amazing RPG, and then attempt to ruin it with such a UI is honestly beyond me. The scale of evil now goes: child rapists, Hitler, Skyrim UI designer, murders, everyone else.

I can only hope that the UI can be heavily modded, and all of the suck can be edited out. Until then, I’ll be gaming like a fiend and cursing the UI designer at the same time.

Posted in Random, Rant | 62 Comments

I hate myself

Just picked up Skyrim on Steam.

I know it’s buggy. I know it will be better in 6 months. I know it will be cheaper in 6 months. I know in 12 months there will be a GoTY edition for less than the current price and it will include all the DLC and won’t be buggy.

But I want to play now, and my CC info is already stored in Steam, and it was only one click, and it’s the weekend.

I’m so weak…

Posted in Random | 27 Comments

If you keep banging your head into the wall, eventually you get to the other side… right?

This amuses me. The people that are responsible for driving the most popular MMO into decline propose a way to stop that decline, and its accepted as fact.

Let’s ignore real facts though. Like the fact that when raiding (and the whole game) was harder (vanilla, TBC) subs grew by the millions, yet when the game got easier (WotLK, Cata) they ‘stagnated’ (dropped in current regions, supplemented by new regions) or outright “we can’t spin this now” dropped. Or that when the leveling game was not a solo-RPG, subs grew, yet the more phasing you added, the more linear you made things, the faster people ‘burned out’.

Hopefully MoP does bring all the aspects of WotLK/Cata that ‘worked’ and removes all the ‘bad’ stuff. That way we can track WoW’s decline monthly, rather than quarterly.

 

Posted in Mass Media, MMO design, World of Warcraft | 17 Comments

EVE: Save the kids!

First off, Jester’s Trek is a great blog. Easily in my top 5 blogs now (congrats…?)

His post today, commenting on yet another scam in EVE, brings up a topic I’ve been meaning to talk about since returning to EVE; when is it not OK to gank?

EVE is famous for its brutal scams and deception, and for the fact that CCP stays out of the players business and does not coddle them like most other MMO devs. Like most EVE players, I love this and truly believe it’s a major part of why EVE is so successful. And the incident Jester talks about today is one that I’m perfectly fine with. If you have 20 BILLION isk to spend on one ship, you are not new to EVE. Sure, you’re a moron for trusting someone from the Goons, but that is the beauty of EVE. Not only is it the greatest version of Excel ever, it also teaches you valuable life lessons. Mr. Thrawn is now a wiser person IRL, and he only had to pay 20b isk for the lesson. Imagine if he had fallen for that Nigerian bank email? Now that would have been real serious!

Where I differ with Jester is to what extend EVE should allow such things. I don’t think putting in certain protections, such as baring scams from newbie chat, is a bad thing. It’s one thing to scam an idiot out of 20b isk, it’s another to attack the online equivalent of a small child. High-sec ganking afk miners or fools flying a fully loaded cargo ship? Yup, all day every day. Ganking a newbie frigate for the lulz? Nope. Such activities bring no real value to the game, other than increasing an already steep learning curve and helping spread the negative connotations about the game.

And more importantly, why exactly does allowing someone to suicide gank a newbie frig add to the game? What lesson are you teaching them? What benefit to game balance are you supporting?

I fully agree however that there is a fine line, and that newbie protection must be handled carefully. The only thing worse than allowing people to prey on newbies would be to allow vets to abuse newbie status. I’m fairly confident that CCP will handle things correctly, and I’m certain that the community will let them know if they don’t.

Posted in EVE Online, MMO design, Rant | 14 Comments