EVE: It’s fine, just keep jumping

Dumb happened Sunday night, to the tune of about 120m ISK.

That pilot is my alt, who I just got into KarmaFleet to, among other things, fly a Noctis after my main pilot and salvage all of the dead rats. I used the in-house shipping service to get a Noctis and other things to KF’s main citadel, but for terribly dumb reasons (didn’t want to scrap the rigs, all 2m ISK worth of them…) I decided I’d fly the Prorator down myself. It can cloak, what could possibly go wrong?

The dumb does not stop there though. As I was making my way through null sec, I landed in a drag bubble that had a can right near it, breaking my cloak. There was only one enemy ship at the bubble, so I was able to get away. However now the locals knew I was around, and that should have been reason enough to log off in a safe spot until a later time. Any time, really, other than the peak of primetimes, Sunday night EST.

But no, against all reasonable judgment, I jumped into the next system anyway. On that gate there was another bubble, but again thanks to the cloak, I was able to quickly disappear and the enemy didn’t get close enough until I had warped away. The next jump was my last, as the enemy now had a whole bunch of ships ready, a whole lot of bubbles, and I was done for.

Not my finest moment. On the plus side the salvage has already added up to more than the 120m loss, and while running sites I got not one but two 10/10 escalations, so maybe sacrificing the ship on the alter of dumb wasn’t all that bad, right? Yea, lets go with that…

Posted in EVE Online, PvP | 8 Comments

EVE: Collecting purity

EVE’s latest event, Purity of the Throne, is up and running. It’s also the first event I’ve taken part in that I can remember. The main (only?) reward are the new skins for Amarr ships, which at least stand out in that they are all white. Collecting them is easy, as each site you clear drops one, and the sites can easily be done in anything greater than a well-fit frigate. I’m using a shitfit Astero, which is massive overkill but makes the sites and travel very quick and easy. So far I’ve clear a dozen or so of the sites, and plan to ship all of my extra skins off to Jita at a later date.

What I like about the event, and events like this in general, is how they introduce new fluff to the game. The event is the reason the new fluff exists, and just by playing, you get the stuff. At a later date, the fluff is moved to the in-game store, where those coming in late or those who skipped the event can ‘catch up’ by spending some extra money. It works for me because my sub cost is justified by new content being ‘free’ in-game. It works for the devs because they are not only creating content for subscribers, but also filling up the cash shop without going directly to that end-point.

FFXIV does this better than most MMOs IMO, because the events are frequent yet easy, meaning the cash shop is always getting updated without players feeling the devs are focusing on the wrong thing in a sub MMO. CCP really should do more of this, rather than direct-to-shop skins and other fluff. The events can’t be hard to organize, there is plenty of lore to further in EVE, and so many ships could benefit from more skins.

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EVE: Farming Blood Raiders, big and bigger versions

My ratting adventures against the Blood Raiders continue. I’m loving the Rattlesnake, as it handles everything including Sanctums just fine (25m or so per tick with those), and with the passive shield tank, it’s very minimal in terms of clicks, so I’m ratting while surfing the net or watching a stream. Yet another bonus of having a monitor that support 3440×1440; plenty of pixels for lots of windows. Additionally I just love the look of the Rattlesnake itself, always have.

I also got and sold my first 10/10 escalation, which netted me 80m. Not a bad return for creating a contract with a bookmark in it and having Lucky Runners do the work, but considering the 60/40 split Runners take, and you only get paid for the drops, not the bounties, I’m now extremely temped to attempt the site myself and horde all 200-300m for myself. The big problem is I’d need to use a Rattlesnake (I don’t have the skills to fly the Vargur), but with a different fit from my passive tanked one. That’s another 2b or so, and I really don’t want to learn (and very likely fail) in a 2b ship. The 10/10 site is deadly in the third room, but it also looks like a lot of fun. A project for another time.

One cool event I was part of was killing a Blood Raider dread spawn, the first I’ve seen. The bounty on that was 60m, and the wreck was worth another 30m. I didn’t solo it, but it only took a minute to have two carrier pilots come on over and help out. KarmaFleet is cool like that, and so far I have experienced zero ratting drama in terms of sharing sites or loot.

I did resub my second account. He will fly along my main in a Noctis to salvage, and he also has maxed PI skills, so I’ll set those up as well. The big bonus with that account is he had over 10b worth of ISK and ships scattered about in high-sec. This means I can now easily afford a carrier, but with the Rattlesnake being as effective as it is, I might hold off on that purchase for now. That ISK does put me within striking distance of a Super Carrier, though I’d need to train a few skills to do that, and my main has 50 days of training I’d really like to finish up first. Plus until Goons have a Keepstar we can all use, a space coffin isn’t what I need right now.



Posted in EVE Online | 6 Comments

EVE: Gevlon is still losing at EVE even when he is pretending to no longer play

Can’t start a corp that lasts longer than a minute, can’t try impacting null without Lenny blowing him out of the water, can’t successfully tinfoil for longer than an hour, and can’t quit EVE despite saying he isn’t going to play/talk about it anymore. Gevlon everyone, the EVE content pack that keeps on giving.

Posted in EVE Online | 6 Comments

EVE: Living it up in Delve

Life for me in EVE continues on. Goons have now taken almost all of Delve, and KarmaFleet has made 7G-QIG our home. For the first time since joining goons I’m doing more KF-based stuff than alliance stuff, and it feels good.

My main focus right now is ratting, in part for the ISK, but also because hanging out in the standing fleet is a good way to get to know people and joke around. Leadership is very active in the standing fleet, and we have PvP, PvE, and Industry people all chatting about everything and nothing as we all grind away at our wallets.

I initially started ratting in a Myrmidon, but it was a bit brutal. It couldn’t handle the hardest sites, and drone agro was a constant issue. I have since switched over to a bling-ish fit Rattlesnake, which handles all sites like a boss. Ticks are coming in at around 15-20m for normal sites, although this should improve as I refine my methods. I also need to remember to deploy the mobile tractor unit to gather loot. I’ve been calling in newbees for salvaging, and don’t have plans right now of getting an alt out to run two accounts (though it’s very tempting, especially once I start running escalations and will need a scout).

In terms of combat ops, those have been going up both for Delve cleanup and also when an FC wants to go out and get some kills beyond Delve. I was recently on a very fun Astro fleet that took us through five or six wormholes before dropping in on an ongoing fight. Being back in WH space was a bit nostalgic.

Using the Goons hauling service, I’ve also started dipping my toes into shipping items from Jita to sell in our staging system. Nothing major (1b+) yet, but it’s something fun to do and also gives me a feel for what sells and how fast. If it goes well perhaps I’ll focus more on this, or maybe even get into production (one of my inactive accounts has the skills for this already trained).

Good times all around, and basically everyone in the game is expecting some interesting times come November and the release of the unlimited trial accounts.

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EVE: I don’t think he is the only one

From a comment at Polygon about EVE have an unlimited trial (or if you are bad/lazy, going F2P):

I’ll probably give this another shot once the f2p launches. I have tried in the past but was overwhelmed by the multihours long tutorial and vast multitude of options. And the interface was too daunting. Then my month ran out and I didn’t want to have to start forking out money to be confused for another month. But if it’s free! Then I can continue to be bewildered. – Tyreal

I think a lot of people are underestimating how big the crowd is of people like Tyreal above. It’s mostly a mental thing too; just having that timer ticking in your head that if you aren’t playing ‘enough’, you are ‘wasting’ $15 a month. Remove that mental timer, and some people are now far more likely to keep poking at a game, and every time they do that’s a chance for the game to hook them.

I also think this will have more of an impact because EVE, more than most games, is one where coming back to give it another shot is actually successful. This happens both with new players who finally crack that barrier of entry, and to former vets who come back and have the spark reignited. The saying that no one truly quits EVE is true for a reason.

Posted in EVE Online

EVE: Now with a not-exactly F2P option

The line between a F2P option and an extended/unlimited trial continues to get blurred, this time by EVE Online.

In some respects, this new option gives people access to all of the game (high sec, low sec, null, and WH) for free. On the other, it limits what ships you can fly and how you can fit them enough that beyond a time-uncapped sample, I doubt a lot of people who stick with the game are going to remain as F2P alpha pilots, which is why I don’t really view this as ‘true’ F2P. F2P to me means you can access most if not all of the game without paying, just that usually that access is more difficult to grind to. Here, no amount of time will ever get an alpha pilot into anything bigger than a cruiser, or allow them to fit tech 2 equipment, or train certain skills like cloaking.

Is this good for EVE? Of course. EVE’s biggest issue since… basically launch has been its ability to retain new players. It a hard game to get into, both from a mechanics perspective and because its a true sandbox that really doesn’t hold your hand while it shows you the pretty sights, so anything that gets someone over that hump is a plus.

Now this being EVE it’s likely (odd are currently set to 100%) that someone will find a way to work some ‘unintended consequences’ our of this. That’s a risk you take when adding anything to EVE, but its especially high when you allow unlimited alts to be created. But like I said, IMO its a worthwhile risk, and CCP going in this direction allows them to capture some of the ‘I’ll only try it if its F2P’ crowd without shifting the focus of EVE all together. They don’t need to add (another) cash shop to make this work, or ‘tweak’ SP gains to ‘encourage’ visiting a shop.

Posted in EVE Online, MMO design, RMT, Uncategorized | 9 Comments