Author Archives: SynCaine

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About SynCaine

Former hardcore raider turned casual gamer.

Massively interviews Scott Hartsman

Very solid interview with Scott Hartsman over at Massively. Nicely done Karen. I’m not going to break it down or comment on every answer, but overall I like that Scott is throwing out more facts than marketing hype (first day … Continue reading

Posted in Mass Media, Rift | 5 Comments

How awesome is Dragon Age 2!?

So atrocious. Remember how during Dragon Age: Origins, sometimes the combat would get a little silly and you felt a bit embarrassed for the game? DA2 is those silly moments, turned up to 11, and put on repeat 24/7. Mortal … Continue reading

Posted in Random, Rant | 19 Comments

PAX thoughts: Treasure chest complexity spiraling out of control!

One of the better presentations I attended at PAX was “To Hell and Back Again: How the Game Industry Has Changed Since Diablo”, presented by David Brevik, former President of Blizzard North. The majority of the presentation was a historical … Continue reading

Posted in Diablo 3, Mass Media, Random | 3 Comments

PAX thoughts: Guild Wars 2

Brain overloaded with stuff to write after PAX, making it difficult to write anything. Good problem and all that. Expect a little more activity here over the next few days. First, I’ll just clarify that the post below is not … Continue reading

Posted in Combat Systems, Darkfall Online, Guild Wars, Mass Media, MMO design, Rift, Warhammer Online, World of Warcraft | 36 Comments

Guild Wars 2 Review (EG Style)

(Note: these keep coming earlier and earlier. EG workin’ hard!) Rift version .9 Looks similar, plays a bit like DDO (active but not really but hey look, dodge!), the PQs don’t move but also don’t look as blatant as WAR … Continue reading

Posted in Guild Wars, Rift | 14 Comments

Rift: Quick glance at world PvP

After two zones of relative peace, level 30 brings me into the first shared zone of the game, and as I’m playing on a PvP server, this has some interesting dynamics to it. This won’t be a complete review of … Continue reading

Posted in MMO design, PvP, Rift | 3 Comments

PAX East is almost here

PAX East starts Friday! I’m really looking forward to the whole event for various reasons. First and foremost is to see titles like GW2 and SW:TOR live, along with whatever else is on display. As I plan to attend all … Continue reading

Posted in Guild Wars, Mass Media, Random, Site update, SW:TOR | 8 Comments

Rift: Souls of goodness

Yesterday I pointed out that no single feature of Rift really stands out enough to singularly sell the game, but that does not mean there are not systems within the game that either bring something new or interesting to the … Continue reading

Posted in Combat Systems, MMO design, PvP, Rift | 12 Comments

Rift: Things I wish I had known sooner

Found this very helpful thread today. Enjoy!

Posted in Rift | 1 Comment

Rift: And I don’t wear jerseys I’m 30 plus

It’s hard to describe Rift in a few sentences. I mean, if I say it’s like WoW but better that’s pretty subjective (read: correct) and depends on what you are looking for. If you are looking to pay $15 a … Continue reading

Posted in Inquisition Clan, MMO design, Rift | 23 Comments