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Category Archives: Combat Systems
Rift: On the doorstep to 50
Things are progressing nicely in Rift. I’m currently halfway through level 47, while others are just a few bars away from 50. We also have a nice ‘second core’ of people around the 20s and 30s. A few more members … Continue reading
Posted in Combat Systems, Inquisition Clan, PvP, Rift
9 Comments
Souls > Trinity
If everyone can be a tank/healer/dps, do you still have a holy trinity? Games with skill systems, rather than class systems, don’t have the holy trinity problem. You don’t stop a fleet action in EVE because your tank is afk, … Continue reading
The real Rift review
I did not want to do a formal review of Rift until I hit 50, but seeing as this continues to get more and more out of hand, a character at 42 will have to do. So this review is … Continue reading
Posted in Combat Systems, crafting, Inquisition Clan, MMO design, PvP, Rift
31 Comments
PAX thoughts: Guild Wars 2
Brain overloaded with stuff to write after PAX, making it difficult to write anything. Good problem and all that. Expect a little more activity here over the next few days. First, I’ll just clarify that the post below is not … Continue reading
Rift: Souls of goodness
Yesterday I pointed out that no single feature of Rift really stands out enough to singularly sell the game, but that does not mean there are not systems within the game that either bring something new or interesting to the … Continue reading
Posted in Combat Systems, MMO design, PvP, Rift
12 Comments
Rift Launch + Realm of the Fae
To echo what TAGN said today (and to cross-link for maximum blog traffic whoring), Rift does officially launch today, even though it might as well have launched last week. It would also be sadly humorous if Trion overestimates the demand … Continue reading
Posted in Combat Systems, MMO design, Rift
9 Comments
Non-factors raging again? Good thing we can easily replace them!
I don’t always agree with Tobold, as we generally approach MMO games from two very different viewpoints, along with having different writing styles, but I’m in total agreement with the basis for this post and the ones before it, and … Continue reading
Posted in Combat Systems, MMO design, Rant, World of Warcraft
58 Comments
Warband mod pack and a pile of bodies
All M&B:Warband, all the time! I’m going to install this monster collection of mods as soon as I ‘finish’ my current game. I like the sound of a lot of them, and as of right now I’m looking more for … Continue reading
Posted in Combat Systems, Mount and Blade: Warband
10 Comments
Last day of Hardcore Casual
Dear Reader, This is no longer an MMO blog, it’s now just a blog about Mount and Blade: Warband. I hope you understand, but lets face it, you are likely too busy playing M&B:W to read blogs. If I were … Continue reading
MMO PvP: Never fair and balanced
Comment that caught my attention over at Massively, from Jef’s excellent Soapbox piece about RP and FFA PvP: “It isn’t PVP because it is never fair and balanced.” A lot of layers to that one line. For starters, what defines … Continue reading
Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, MMO design, PvP
19 Comments