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Category Archives: Combat Systems
Agro rules: ‘working as intended’ is not working out
We hear the phrase “If it’s not broken, don’t fix it” often in the MMO genre, and sometimes you have to ask “Do we know what broken is?” I’d like to throw out that I believe mob AI, in particular … Continue reading
Posted in Combat Systems, MMO design, Random
20 Comments
A closer look at what wildlife brings
You learn a lot of things about a game when you stop min/max playing 24/7 and occasionally log in just to have some fun. I know, blasphemy, but it happens, and now that my DarkFall character is ‘good enough’ for … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design
4 Comments
Failure post is fail
This post by Lum is a little funny. Funny given the source, and funny given the ideas within. It’s also funny because in parts it’s more or less a time capsule of, oh, 5-10 years ago? I won’t bore you … Continue reading
Posted in Aion, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, Rant, Ultima Online
122 Comments
What I REALLY meant to say regarding content.
It’s funny that in the wall of text below, I never actually got to what I originally meant with my line of “DF has had more content added in a year than WoW has in 5”. The straw man Tobold … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft
52 Comments
You call THAT content?
Now this might be a first; Tobold starting Friday Blog Wars? Who is this guy, and where has the real Tobold/Gevlon gone? The funny thing about all of this is we are going by ‘numerical’ measure of content, as if … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft
66 Comments
Initial overview of DarkFall’s Specialization system.
At some point in development, DarkFall lost its skill cap and players were allowed to train every available skill to 100 without any penalties. It’s not clear when the cap disappeared, or exactly why, but it’s gone and not coming … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, MMO design
17 Comments
Personal and global DarkFall update
I have a feeling the action in Agon will be picking up sometime soon. Since the release of CtS, siege action has been light as everyone tests all of the new options and gets re-familiar with everything, both from a … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Site update
11 Comments
First taste of Naval combat in DarkFall? Sweet, very sweet.
Yarrr. And not a wannabe Yarrr where the only Yarrr’ing that happens is when you put on your pirate hat in town and pretend something pirate happened. No no. Real, actual pirate-like stuff happened last night, and it was glorious. … Continue reading
Posted in Combat Systems, Darkfall Online, MMO design, PvP
14 Comments
DarkFall: Good PvP video of after-CtS combat.
In order to show off good PvP in DarkFall I’m somewhat forced to linking other players videos. I don’t record DarkFall while I play, and more importantly, because my skills are not even close to the guy in this video, … Continue reading
Posted in Combat Systems, Darkfall Online, PvP
4 Comments
DarkFall: “Conquer the Seas” Expansion first impressions
With one gaming-heavy weekend over, I’m going to talk about what Conquer the Seas has brought to DarkFall, but first let me toss this out for everyone. On one side of the MMO dev spectrum you have Aventurine, and on … Continue reading
Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP
16 Comments