Category Archives: Combat Systems

Why you DON’T want to hit the cap

The topic of character progression, and more specifically how long it should take to reach ‘the end’, came up when a noted member of the community (ValRoth, the guy who did the newbie videos linked on the right) made a … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design | 25 Comments

Out for some solo PvP

I’ve been bound to VAMP’s city of Dagamyr (near the center of the map) for a few weeks now, mainly due to its ideal local PvE. Between Shadow Knights that drop Full Plate, Blood Knights that drop a ton of … Continue reading

Posted in Combat Systems, Darkfall Online, Inquisition Clan, PvP | 7 Comments

What a weekend of PvE questing brings

Over the weekend I did a lot of questing and PvE in DarkFall, all spurred by one title quest turn in. And I had a blast, getting to see the new quest content Aventurine added since release and seeing how … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Warhammer Online | 12 Comments

Another year, and still everyone is immortal?

Speaking of death (see post below), one thing I noticed while reading everyone’s 2010 predictions is that no one (that I saw) predicted an MMO would launch or be announced with perma-death. While MUDs exist or existed with perma-death, we … Continue reading

Posted in Combat Systems, MMO design, Perma-death, Random | 24 Comments

DarkFall: Small clan gets a ship

Now that I’m back together with the Inquisition crew I was with on EU (no more fairy wings for Inq), it’s back to small-clan activity in the same big alliance (INQ is allied with VAMP/NEM). For me that really is … Continue reading

Posted in Combat Systems, crafting, Darkfall Online | 16 Comments

What is Realm Pride?

In the land of MMO PvP setups, we know for sure that one style, freeform PvP, works. We also know that another style, pre-set PvP, has worked, but has also has a history of failure. The one major example of … Continue reading

Posted in Aion, Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 28 Comments

Why the WoW PUG scene is so great now

EZmode = happy masses. It really is that simple. The reason your PUG group today does not implode halfway through an instance like before is because short of getting the five absolute worst players on the server in one group, … Continue reading

Posted in Combat Systems, MMO design, Rant, World of Warcraft | 44 Comments

PvP happened

PvP happens daily in DarkFall, as after all it’s the basis for the game and the primary reason most are playing. Every once in a while though things come together and some really, really good PvP happens, and that was … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 3 Comments

Double siege night in DarkFall

The NA server had its busiest night to date yesterday, with VAMP/NEM (and basically the whole server) being involved in two city sieges. The first (Kvet) was our siege, the second (Mam) we were hired to help take. We failed … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

Another epic naval battle (video)

Why did this have to happen on Monday, the night I don’t play. Damnit. Video really picks up at around the 4 minute mark. The on-deck ship fighting was amazing, ValRoth is a beast. Hopefully in an upcoming Sea Fortress … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 6 Comments