Category Archives: crafting

DarkFall Review: One Year Later

Before I get into the review itself, I want to just set straight why I’m writing this review, as judging from the pre-post there was some confusion. It should be very clear to anyone around here that I really enjoy … Continue reading

Posted in Console Gaming, crafting, Darkfall Online, Mass Media, MMO design, Patch Notes, PvP | 50 Comments

Making the big trade

In a move I’ve been planning for some time now, last night I sold all of my rare ore/ingots for the total price of 130,000 gold, effectively doubling my current gold stash. The trade itself was done at the Sanguine … Continue reading

Posted in crafting, Darkfall Online, Housing, Patch Notes | 13 Comments

DarkFall: AV Q&A, and some player vendor impressions

Two DarkFall items for today. First up, there is an extensive Q&A up at MMORPG.com about DarkFall from Paragus Rants. The questions where all submitted by players on the DF forums, and surprisingly all questions that followed the rules were … Continue reading

Posted in crafting, Darkfall Online, Housing, MMO design, Site update | 18 Comments

What a weekend of PvE questing brings

Over the weekend I did a lot of questing and PvE in DarkFall, all spurred by one title quest turn in. And I had a blast, getting to see the new quest content Aventurine added since release and seeing how … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design, PvP, Warhammer Online | 12 Comments

DarkFall: Small clan gets a ship

Now that I’m back together with the Inquisition crew I was with on EU (no more fairy wings for Inq), it’s back to small-clan activity in the same big alliance (INQ is allied with VAMP/NEM). For me that really is … Continue reading

Posted in Combat Systems, crafting, Darkfall Online | 16 Comments

Double siege night in DarkFall

The NA server had its busiest night to date yesterday, with VAMP/NEM (and basically the whole server) being involved in two city sieges. The first (Kvet) was our siege, the second (Mam) we were hired to help take. We failed … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Patch Notes, PvP | 10 Comments

What I REALLY meant to say regarding content.

It’s funny that in the wall of text below, I never actually got to what I originally meant with my line of “DF has had more content added in a year than WoW has in 5”. The straw man Tobold … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft | 52 Comments

You call THAT content?

Now this might be a first; Tobold starting Friday Blog Wars? Who is this guy, and where has the real Tobold/Gevlon gone? The funny thing about all of this is we are going by ‘numerical’ measure of content, as if … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, PvP, Rant, World of Warcraft | 66 Comments

Initial overview of DarkFall’s Specialization system.

At some point in development, DarkFall lost its skill cap and players were allowed to train every available skill to 100 without any penalties. It’s not clear when the cap disappeared, or exactly why, but it’s gone and not coming … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, MMO design | 17 Comments

Personal and global DarkFall update

I have a feeling the action in Agon will be picking up sometime soon. Since the release of CtS, siege action has been light as everyone tests all of the new options and gets re-familiar with everything, both from a … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Housing, MMO design, Site update | 11 Comments