Category Archives: Darkfall Online

Amateur hour

The kids, they grow up so fast. Shadow’s post before the one linked above was his original (even weaker) attempt, and while it’s pretty fail at a FBW starter, it does (slightly) manage to raise one question: if you’re a … Continue reading

Posted in Blogroll, Darkfall Online, EVE Online, PvP, Rant, Rift, World of Warcraft | 22 Comments

Souls > Trinity

If everyone can be a tank/healer/dps, do you still have a holy trinity? Games with skill systems, rather than class systems, don’t have the holy trinity problem. You don’t stop a fleet action in EVE because your tank is afk, … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, MMO design, Rift, Ultima Online, World of Warcraft | 21 Comments

PAX thoughts: Guild Wars 2

Brain overloaded with stuff to write after PAX, making it difficult to write anything. Good problem and all that. Expect a little more activity here over the next few days. First, I’ll just clarify that the post below is not … Continue reading

Posted in Combat Systems, Darkfall Online, Guild Wars, Mass Media, MMO design, Rift, Warhammer Online, World of Warcraft | 36 Comments

The cult of MMO; Why it’s good to be a fanboi.

MMO success has been the topic of a few blogs, mostly inspired by Rift’s successful launch and predictions of what will happen next. Will it WAR or will it WoW? Readers here will know I’m leaning more toward WoW than … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, Rant, Rift, Ultima Online, Warhammer Online, World of Warcraft | 4 Comments

Insider story of Darkfall’s development

Pretty interesting read. While I’m at another lull in my activity with Darkfall, it’s still the MMO I keep my eye on more than anything else, I still log in once a week or so to catch up on activity, … Continue reading

Posted in beta, Darkfall Online, MMO design | 4 Comments

Rift: MMO 3.0

Let’s call UO/EQ/AC the first generation of MMOs (sorry MUDs), where both the devs and the players were total noobs, and the ‘hey this is new’ factor was off the charts. If you dialed in during the late 90s, you … Continue reading

Posted in Darkfall Online, EQ2, MMO design, Rift, Ultima Online, Warhammer Online, World of Warcraft | 26 Comments

Not all themeparks are created equally

Going to comment on something Tobold wrote today, related to Rift launching and how themeparks are similar. Here is the piece I want to focus on: But I do know that Rift is not completely unlike World of Warcraft. It … Continue reading

Posted in Asheron's Call, beta, Darkfall Online, MMO design, PvP, Rift, World of Warcraft | 8 Comments

Computer, gaming update

Computer update: The beast has been ordered, and so far everything with Digital Storm has gone well. Their forums are extremely helpful in terms of configurations, and they have been sending me email updates frequently. The one call I had … Continue reading

Posted in Darkfall Online, Inquisition Clan, League of Legends, Mount and Blade: Warband, Random, Rift | 8 Comments

With or against, it’s still more than a queue

Tobold, after all these years of blogging, has finally figured out that it’s more fun to troll WoW fans than it is to provide for them. Welcome to the club. My trolling aside, there is one thing I would like … Continue reading

Posted in Darkfall Online, MMO design, PvP, Rant, World of Warcraft | 18 Comments

Player vs Business success

(Numbers and games used in this post are just examples. Don’t comment that they are ‘wrong’. Thanks) As a customer, what does WAR having 100k subs and Darkfall having 20k subs mean to you? What does it mean to the … Continue reading

Posted in Darkfall Online, EVE Online, Rant, Warhammer Online, World of Warcraft | 24 Comments