Category Archives: EQ2

Dear EQ2 bloggers

STOP POSTING A MILLION SCREEN SHOTS OF YOUR DAMN HOUSE, NO ONE CARES! Thank you, -People on slow connections trying to read blogs

Posted in EQ2, Random, Rant | 14 Comments

“Dude, that game is so 2004”, and other WAR comments.

Reading some of the early Open Beta feedback, one thing struck me as a bit curious, and I wanted to write about it here in the hopes that someone can explain it to me. Why is 2008 so different from … Continue reading

Posted in Age of Conan, beta, Combat Systems, Dark Age of Camelot, EQ2, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Doom and Gloom for PQs and Scenarios.

In a topic that would only come up on blogs and forums, many people are worried about Public Quests and Scenarios in Warhammer Online when the ‘initial rush’ of players leaves the starting areas. Yes, in a game that has … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments

It’s ok to hate bad PvP, but have you played good PvP?

What if Warhammer PvP is something PvE players do end up liking? I mean, if EQ PvP is your only example of PvP, I don’t blame you for hating PvP. Same goes for WoW PvP. Two PvE games that tried to … Continue reading

Posted in EQ2, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

One year of blogging done, and what a year it has been!

It’s been a year already? I initially started blogging for what I believe is the most common reason: to have a place to keep all my thoughts and ideas about gaming in one place. What originally started as just ‘something … Continue reading

Posted in Blogroll, EQ2, EVE Online, Lord of the Rings Online, Podcast, PvP, Site update, SotNW, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 8 Comments

Focused crafting, not just a bullet point on a box!

Psychochild breaks down the general ideas behind crafting in his recent post, a topic that was addressed here on this blog not too long ago. While I don’t want to rehash the great discussion we had from my previous post, … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, World of Warcraft | 5 Comments

Stop raising the level cap, it’s not working!

For years now MMO gamers expect a level increase when their MMO of choice releases an expansion pack. Bumping up the level cap a few levels is as natural as adding new items or monsters, but is it really needed? … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, World of Warcraft | 23 Comments

You can’t have everything, sorry.

Keen has a post up about his recent experience in DAoC. The gist of it is that after the ‘newness’ of being back in DAoC wore off, the fact that the PvE in DAoC is not as on-rails as more … Continue reading

Posted in Age of Conan, Combat Systems, Dark Age of Camelot, EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Site update, Ultima Online, Warhammer Online, World of Warcraft | 24 Comments

It’s everyones favorite topic.

RMT talk time! Tobold has a post up today about the subject, quoting a well written article from Zen of Design by Damion. I’ve made a few comments on Tobold’s blog, but felt the need to get into more detail … Continue reading

Posted in EQ2, EVE Online, MMO design, PvP, World of Warcraft | 12 Comments

It’s like the good old days. Thanks SOE!

Now this is an interesting story. First off I have to say that Massively has really been impressing me lately. First they listened to the community and moved a ton of their Second Life stories to their own section, and … Continue reading

Posted in EQ2, Random | 8 Comments