Category Archives: EVE Online

Focused crafting, not just a bullet point on a box!

Psychochild breaks down the general ideas behind crafting in his recent post, a topic that was addressed here on this blog not too long ago. While I don’t want to rehash the great discussion we had from my previous post, … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, World of Warcraft | 5 Comments

Warhammer Online and the queue issue, RELAX!

I really should not be getting this worked up about a pre-release MMO topic, but this just hit a nerve for some reason. Keen, and today Tobold, made posts about Mythic’s plans for realm balance, and that ONE tool they … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, PvP, Warhammer Online, World of Warcraft | 20 Comments

100k views, plus some rambling.

100,000 views, ding! At some point over the weekend that ‘milestone’ was reached, just before the one year anniversary of the blog. I think that’s a lot… is it? I mean I know major sites get like millions of views … Continue reading

Posted in Civilization Series, EVE Online, Site update | 5 Comments

Spam milestone!

Yesterday this blog cracked 5,000 spam comments. Truly amazing how much of that crap gets put out each day. The latest trend seems to be Poker sites, along with the usual spam suspects. In other news, the one year anniversary … Continue reading

Posted in EVE Online, Site update | Comments Off on Spam milestone!

New EVE patch lures me back, finally!

A new EVE patch is fast approaching, and it may be the event to trigger my return. Both of my accounts have remained active in terms of training, and both pilots are at or above 15 million skill points, including … Continue reading

Posted in EVE Online, PvP | 17 Comments

WAR crafting prediction, and Civ4 multiplayer.

Warhammer released a bit of info about their crafting system. It sounds like all other crafting systems from un-released games: awesome, new and useful. Odds are good that come release it will be like all other crafting systems: boring, old, … Continue reading

Posted in Civilization Series, EVE Online, MMO design, Ultima Online, Warhammer Online | 6 Comments

Quest pacing, and why killing boars is cool.

Being part of the blog community, and spending a decent (read: too much) amount of time reading other blogs, you pick up on trends and common rants. Having been around the MMO block since UO, I’ve also seen my fair … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Ultima Online, World of Warcraft | 29 Comments

Age of Conan, say hello to Auto Assault, your new roommate.

The current buzz in our little corner of the MMO blog world is all about the AoC beta and the game’s approaching release. Most sources are reporting major issues, both gameplay wise and on the tech side, ranging from sub-par … Continue reading

Posted in Age of Conan, EVE Online, PvP, Vanguard, Warhammer Online, World of Warcraft | 35 Comments

Too WoW-like, a positive or negative?

Tobold has a post up today questioning the wisdom of designing an MMO with features too similar to WoW, speaking specifically about Age of Conan. His point is that why would someone play something WoW-like when they could just play … Continue reading

Posted in Age of Conan, Dark Age of Camelot, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, PvP, Warhammer Online, World of Warcraft | 23 Comments

Understanding what makes PvP tick.

Watching people react to all the new info about AoC’s PvP model has been rather entertaining, while also frustrating and somewhat surprising. PvP seems to be an idea that most people ‘think’ they love in an MMO, but when you … Continue reading

Posted in Age of Conan, Combat Systems, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 12 Comments