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Category Archives: Guild Wars
PAX thoughts: Future of MMOs panel
My favorite panel from PAX was a MMORPG.com-hosted discussion attended by a number of high-profile MMO devs (Massively has the breakdown). It was a good, open talk on various MMO topics, and while some PR-speak was uttered, overall the devs … Continue reading
Posted in Guild Wars, Mass Media, MMO design, Rift, SW:TOR, Ultima Online, World of Warcraft
4 Comments
I sense a Rift in your guild
It seems the self-sacrifice that EuroGamer made for the good of our community is being forgotten, and it’s getting embarrassing. It’s been just over two years since the infamous “5 minute MMO review”, and yet here we are today, with … Continue reading
Posted in beta, Blogroll, EQ2, EVE Online, Guild Wars, Mass Media, MMO design, Rant, Rift, Warhammer Online, World of Warcraft
26 Comments
PAX thoughts: Guild Wars 2
Brain overloaded with stuff to write after PAX, making it difficult to write anything. Good problem and all that. Expect a little more activity here over the next few days. First, I’ll just clarify that the post below is not … Continue reading
Guild Wars 2 Review (EG Style)
(Note: these keep coming earlier and earlier. EG workin’ hard!) Rift version .9 Looks similar, plays a bit like DDO (active but not really but hey look, dodge!), the PQs don’t move but also don’t look as blatant as WAR … Continue reading
Posted in Guild Wars, Rift
14 Comments
PAX East is almost here
PAX East starts Friday! I’m really looking forward to the whole event for various reasons. First and foremost is to see titles like GW2 and SW:TOR live, along with whatever else is on display. As I plan to attend all … Continue reading
Posted in Guild Wars, Mass Media, Random, Site update, SW:TOR
8 Comments
MMOs being niche, the non-issue?
What hasn’t been conquered, still, is making alternate worlds accessible enough to broad audiences. Raph Koster over at his blog. I’d ask if this is really a problem that needs solving. I think this is one of the unfortunate side … Continue reading
One too many gaming options
Having too many games to play might seem like a silly thing to stress over (it is), but man can it be annoying/frustrating/great all at the same time. Between Darkfall being about as exciting as its ever been (with an … Continue reading
Guild Wars fail
The quest to find an MMO to play with Aria has hit another snag. In short, here is how Aria views Guild Wars “go kill plants, kill more plants, then more plants. We do the same thing every time”. Granted … Continue reading
Guild Wars: Some plus and minus observations
As Aria and I have been slowly (level 7 atm) making our way through Guild Wars NightFall, a few things jump out as talking point. I’m still having a good time overall with the game, Aria is 50/50 with it … Continue reading
Posted in Combat Systems, Guild Wars, MMO design, Site update, Uncategorized
10 Comments
Defining dynamic
Talk about dynamic events has been somewhat constant since ArenaNet shared information about the idea, with KTR posting some new comments, Tobold and Keen putting posts up, and on this blog I put my own thoughts down on the subject … Continue reading
Posted in Guild Wars, MMO design, Uncategorized
13 Comments