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Category Archives: Guild Wars
The difference between good and great games
If there is one thing real MMO fans struggle with it’s the acceptance of ‘grind’ to justify progression or rewards. This is often expressed as “remove all the crap and just let us do the fun stuff”, and in that … Continue reading
Posted in Eador, EVE Online, Guild Wars, MMO design
10 Comments
Themepark goes F2P, take infinity
Some quick thoughts on the Rift F2P thing, since a few people have asked. First, it’s not surprising. Scott Hartsman leaving Trion was basically the “Rift is going F2P” announcement. Second, not surprising given what Rift is. It’s an above-average … Continue reading
The good stuffs in the middle
Let’s talk a little about the history of the mid-game in the MMO genre. IMO the mid-game is the time after you have learned the basics of the game (tutorial or beginning phase), and before you stop progressing or have … Continue reading
Posted in EQ2, EVE Online, Guild Wars, MMO design, SW:TOR, Ultima Online, World of Warcraft
12 Comments
Sky-clone please
I’ve been playing a good bit of Skyrim: Dawnguard of late. Quality DLC to a game I’m fairly sure I’ll never see all of, even without the recently released DLC Dragonborn. Skyrim will be on my PC for a while, … Continue reading
Posted in Guild Wars, MMO design, Random, SW:TOR, The Elder Scrolls Online
14 Comments
7 minutes in heaven, a month of hell
One point that I don’t think I made clear enough in my post about UO’s combat was that the slower pace and simplicity leads to longer retention, and so today I want to expand on that a bit (in horribly … Continue reading
Posted in Combat Systems, EQ2, EVE Online, Guild Wars, MMO design, Rant, Rift, Ultima Online
30 Comments
Lessons from the past: MMO combat
Keen alerted me to a private version/server of Ultima Online, and due to extreme boredom I grabbed the client and messed around a bit. I have no intention of fully returning to UO, because to really get to the good … Continue reading
Posted in Guild Wars, MMO design, Ultima Online
11 Comments
Boxed in
I bet you are wondering why I’m blogging less huh? Yea, I figured you were. Darkfall NDA is mostly to blame. MMO genre being a pile of crap is another factor. I mean, not only is there not a title … Continue reading
Posted in beta, Civilization Series, Darkfall Online, EVE Online, Guild Wars, MMO design, Rant, SW:TOR, The Witcher
19 Comments
The Niche is Real
Massively has linked to a video about 38 Studios. It’s worth watching. In the comments section, there is a link to an article about the entire thing. I’m pretty sure I’ve read it before, and perhaps even linked it here, … Continue reading
What 2012 was, and what 2013 will be
The good for me in 2012 was more of the same (EVE, LoL), while the bad was highlighted by disappointment (GW2) and delay (DF:UW). The MMO genre as a whole continued to struggle with its identity, from massive failures like … Continue reading
Darkfall: Unholy Wars – Voicing the Manifested Vision in White Shades
Darkfall is under NDA right now, so while I’m writing about it, I can’t post details until the NDA is down. Whenever that happens (current date I have is Dec 27th) expect either a long post, or a bunch all in … Continue reading
Posted in beta, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, SW:TOR, Vanguard, Warhammer Online
5 Comments