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Category Archives: Guild Wars
GW2: Colin Johanson understands raiding
Our own internal testing teams and alpha test groups learned to beat them using a combination of player skill, synchronous builds, strong use of cross-profession combos, use of cooking/consumable buffs (these make a huge difference!) and well formed player tactics. … Continue reading
Posted in Guild Wars, MMO design, Rant
7 Comments
GW2: Dead on the inside
Everything just kinda plays/unlocks itself. – kalex716 I think this describes why GW2 feels like an enjoyably meh experience to me right now. I like each piece of content, to varying degrees, but as soon as I close GW2 the … Continue reading
Posted in Guild Wars, MMO design, Rant
40 Comments
The MMO genre is a niche space, entry 25603
“TSW was not buggier than, say, GW2. Nor did it lack things to do.” – tithian “Personally I found TSW to be sub-par in both combat and graphics, and far inferior to GW2 in game flow. In the beta the … Continue reading
Posted in Darkfall Online, Guild Wars, MMO design, Ultima Online, World of Warcraft
11 Comments
GW2: To scale or not to scale
GW2 scaling in many ways makes the whole leveling process somewhat silly. You return to where you started but the local bandits are still just as tough as their far more senior members in later zones. No matter how legendary … Continue reading
Posted in Guild Wars, Rant
33 Comments
GW2: An ‘explorers’ dream
Short musing for today: The ‘explorers’ who love GW2 for rewarding ‘exploring’ when they ‘find’ all of the points of interest and such in a zone and getting the “you got it all” chest. That’s not being an explorer. That’s … Continue reading
Posted in crafting, Guild Wars, Rant
37 Comments
GW2: Review at the midpoint
I hit level 41 last night on my Human Elementalist. In that time I’ve completed (all items checked) three zones, done all storyline quests up to my level, have two crafting skills to 130ish, ran the first instance in Story … Continue reading
Posted in Combat Systems, Darkfall Online, Guild Wars, Inquisition Clan, MMO design, PvP, RvR, Warhammer Online
21 Comments
GW2: Exploration content done right
The exploration achievement content has been the highlight of GW2 for me so far. For those who might not be aware, every zone (I believe) has one achievement that is accomplished by finding a ‘hidden’ location. This location is not … Continue reading
Posted in Guild Wars, MMO design
17 Comments
GW2: Anet hard at work fixing overpopulation
Anet’s handling of the karma weapon bug they introduced is a joke. Keen has a post up about it, and in the comments you will find Anet’s stepping-back statement. First, the ban makes zero sense. So anyone who ‘used’ the … Continue reading
Posted in Guild Wars, Rant
33 Comments
GW2: Dead Centaurs
One of the nice things about being in the initial wave of WAR players was seeing all of the PQs played out more or less as intended. Only the newbie zone PQs were heavily zerged, and even then at least … Continue reading
Posted in EVE Online, Guild Wars, MMO design, Rant, Ultima Online, Warhammer Online
35 Comments
GW2: Scalefail
Anet is selling that once you hit 80, you can still go back to all areas of the game and enjoy the content as intended because you scale down to it. I’m not buying that. For starters you have more … Continue reading
Posted in Guild Wars, MMO design
25 Comments