Category Archives: MMO design

EVE: INQ-E March update

One of the interesting things about running a fairly noob-filled EVE Corp is you get a lot of first-hand experience with the learning curve and progression path. As our new guys are learning the different aspects of the game, they … Continue reading

Posted in crafting, EVE Online, Inquisition Clan, MMO design, PvP | 17 Comments

Dungeon Finder – Gateway to an sRPG world

Keeping a sense of community while still meeting the needs of the community as a whole is a huge challenge for us. We fundamentally believe that having a sense of community is an important thing for the long-term health of … Continue reading

Posted in MMO design, SW:TOR, World of Warcraft | 56 Comments

Marketing monkeys making noise

Entertaining read from Jef Reahard over at Massively about F2P, from the mouths of some of the industries ‘best’ in that area. Not sure where SOE, NCSoft, Perfect World, and GamersFirst rank on your all-time list, but that is who … Continue reading

Posted in EQ2, League of Legends, Mass Media, MMO design, Rant, RMT, SW:TOR, World of Warcraft | 13 Comments

EVE: Jester on RvB

Not much to add to this post over at Jester’s Trek about RvB, other than I think non-EVE players will find it interesting, and that the post and the RvB concept is a great example of true sandbox content.

Posted in EVE Online, MMO design, PvP | Comments Off on EVE: Jester on RvB

EVE: Little roam, big impact

That 45man PvP roam I posted the video of yesterday was a great time. I went into it not knowing what to expect, who would show up, or whether we would see any action, and ended up having a blast, … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design, PvP | 18 Comments

EVE: PUG’ing Incursions

The last few days in EVE have been very interesting and entertaining, and the result will be at least two blog posts. Today I’ll talk about Incursions, and hopefully tomorrow I’ll have a post about a great PvP roam I … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design, Rant | 29 Comments

The more things change…

In a sign of the apocalypse, Keen is playing Darkfall again (100% joking, everyone should be playing Darkfall (unless they are playing EVE)), which brings about the old “I’m playing Darkfall until the minute something better comes along” comment we … Continue reading

Posted in Age of Conan, Allods Online, Darkfall Online, EQ2, EVE Online, Fallen Earth, Guild Wars, Lord of the Rings Online, MMO design, Rant, Rift, SW:TOR, Ultima Online, Warhammer Online, World of Warcraft | 20 Comments

The MMO dark age is ending

Former MMO blogger Tobold (I still say I won that bet) is polling his readers about how long it takes them to hop in/out of an MMO. It’s a funny read as usual, especially the comments. A comment a made … Continue reading

Posted in Darkfall Online, EVE Online, Guild Wars, League of Legends, Lord of the Rings Online, MMO design, SW:TOR, World of Warcraft | 15 Comments

David Reid hates themeparks

Via JesterTrek, RPS has an interview from CCP CEO Hilmar Petrusson and new CMO David Reid about EVE, Dust 514, and other stuff. Nothing terribly interesting in terms of details, but I was fully entertained by Reid’s rather obvious hate for themeparks … Continue reading

Posted in EVE Online, Mass Media, MMO design, Rift, World of Warcraft | 24 Comments

GW2’s perfect storm

Ah back to blogging. Odd how even a few days away gets me twitching. I have an EVE update post coming, but wanted to get these GW2-based thoughts out first. Queues in GW2 WvW: Honestly it’s the second best solution, … Continue reading

Posted in beta, Darkfall Online, EVE Online, Guild Wars, Mass Media, MMO design, World of Warcraft | 18 Comments