Category Archives: PvP

MMO PvP: Never fair and balanced

Comment that caught my attention over at Massively, from Jef’s excellent Soapbox piece about RP and FFA PvP: “It isn’t PVP because it is never fair and balanced.” A lot of layers to that one line. For starters, what defines … Continue reading

Posted in Combat Systems, Darkfall Online, EVE Online, Mass Media, MMO design, PvP | 19 Comments

Darkfall pro-tip: Don’t panic noob

I was farming elfwraiths with one member of Flying V recently on Yssam, trying to build up our supply of portal shards. I was heavy-armor geared, he was light, and I had brought a transmuted two-handed firesword for kicks (its … Continue reading

Posted in Darkfall Online, PvP | 2 Comments

Rift talky talk

The Rift NDA is down, Syp has a nice write-up. As expected, the rift system is WAR’s PQ system but more. I think the make or break for Rift will be just how big that ‘more’ really is. Opinions about … Continue reading

Posted in beta, Darkfall Online, MMO design, PvP, Rift, Warhammer Online | 7 Comments

Darkfall: The Movie

37 minutes of pure Darkfall PvP goodness. Screw L00se is the one calling the shots, and I love that vent is included in the video. It really shows off the coordination needed for top-end Darkfall PvP. Hats off to Zealots … Continue reading

Posted in Darkfall Online, PvP | 1 Comment

Darkfall: Weekend update

I played a lot of Darkfall this weekend, mostly due to League of Legends interest having mostly dropped to only playing with Aria. Inq seems to be semi-inactive over it as well. While nothing of amazing interest happened in Darkfall,  … Continue reading

Posted in Combat Systems, crafting, Darkfall Online, Inquisition Clan, League of Legends, PvP, Site update | 12 Comments

Darkfall’s solution to Chinese gold farmers

Covert Ops indeed. Edit: Should include this video as well; a good demonstration of small-group tactics against a much larger force.

Posted in Darkfall Online, PvP | 9 Comments

Darkfall: Meditation thoughts + next patch

It would seem that I picked a great time to get back into Darkfall, as this update mentions a lot of rather exciting things, chief among them fixes to clan warfare and the expanding of the meditation (offline skilling) system. … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, Patch Notes, PvP | 5 Comments

Collision Detection revisited

Different games require different things, and something vital to one might be completely trivial to another. The goal of this post is to consider how important spot-on collision detection is to Darkfall, and to also touch on some other games … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Warhammer Online, World of Warcraft | 7 Comments

Darkfall: Northern Sea Fortress

Darkfall’s latest patch set the Sea Fortresses to go live in prime time rather than on a moving 22 hour schedule. The patch also made it so they go live daily, which might be a bug (the previous timer was … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | Comments Off on Darkfall: Northern Sea Fortress

Darkfall: Battle for Skogul

Mmmm, good MMO PvP, how I’ve missed you so. Not even Comcast’s wrath could keep me away last night, as Flying V (my alliance) laid siege to the hamlet of Skogul, owned by the ReVenge alliance. We brought around 40, … Continue reading

Posted in Darkfall Online, PvP | 10 Comments