Category Archives: PvP

DarkFall update, in which PvP happens.

The last patch for DarkFall fixed my memory crash and resolved the sound = lag issue, the two things really putting a damper on my enjoyment of the game from the tech side. This, combined with the “We are moving, … Continue reading

Posted in Darkfall Online, PvP | 1 Comment

WAR: The casual PvP MMO

Playing WAR again after having played DarkFall is changing my mind about what WAR might be all about. Pre-release, WAR was being positioned as a great RvR game with a lot of great ideas. (ToK, PQs, Scenarios) While I think … Continue reading

Posted in Asheron's Call, Combat Systems, Dark Age of Camelot, Darkfall Online, MMO design, PvP, RvR, Ultima Online, Warhammer Online, World of Warcraft | 23 Comments

Phasing out ‘multiplayer’ in MMOs

Tobold has a post up today talking about direct and indirect social interactions in MMO games. It’s a good read with interesting points, but is a somewhat odd topic to be discussing in a genre with Massive and Multiplayer in … Continue reading

Posted in Combat Systems, Darkfall Online, Mass Media, MMO design, PvP, World of Warcraft | 24 Comments

Puzzle Kingdoms and Sid Meier’s Railroad fill the DF void.

With some time opened up due to playing DarkFall for PvP only, I gotten around to playing some other games. It’s been a while since I’ve played a quality turn based strategy game (something like Heroes of Might and Magic), … Continue reading

Posted in Civilization Series, Darkfall Online, PvP, Site update, Warhammer Online | 7 Comments

Urge to play… fading

I’ve stated all along that one of my favorite aspects of playing an MMO is the continual progression, both from an individual perspective and for the game overall. I like knowing that as I play, I continue to get stronger … Continue reading

Posted in Darkfall Online, MMO design, PvP | 27 Comments

Big DarkFall update, Aventurine-style of course

It’s not often (ever?) that Aventurine gives it’s fans a preview of what’s ahead for everyone’s favorite and 100% perfect MMO, Darkfall, yet we got just that yesterday from Tasos. Or at least, we got a long post with a … Continue reading

Posted in Darkfall Online, Mass Media, MMO design, Patch Notes, PvP | 8 Comments

DarkFall: 3 month review

Edit: My newer, one year review of DarkFall can be found here. DarkFall has been out just shy of three months now, and for me it’s been the most interesting three months of any MMO since UO, for a variety … Continue reading

Posted in Darkfall Online, MMO design, PvP, Site update | 23 Comments

DarkFall: New home, new friends

Having worked out a deal with TheMercs alliance, we now have access to the city they took from Mortis Consortium. Most of our members are bound at the old NPC city TheMercs worked out of, which is just a short … Continue reading

Posted in Darkfall Online, PvP | 27 Comments

DarkFall: Still looking for a new home

It would seem that Inquisition is cursed when it comes to sieging. Every time we set something up, bad luck seems to follow. This really only happens when it’s our guild/alliance launching the siege, as anytime we attend someone else’s … Continue reading

Posted in Darkfall Online, PvP | 17 Comments

Fear the MMO reaper

Fear of death is a tough emotion to create in an MMO. If you die while working on a “kill ten mobs” quest, is it so devastating that you completely rethink your approach to the quest? Hell, did you go … Continue reading

Posted in Darkfall Online, EVE Online, MMO design, PvP | 13 Comments