Category Archives: PvP

2008 sure looks a lot like 2004 in MMO land.

If you were given a budget of $500 million, a proven veteran dev team, a stable and established engine, 4+ years, and the worlds largest feedback group; what kind of MMO could you make? Would your list of highlights include … Continue reading

Posted in Age of Conan, Combat Systems, Dark Age of Camelot, EQ2, EVE Online, Housing, MMO design, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 27 Comments

Mythic and Blizzard go at it. Round one review!

To borrow a quote: “Shit just got real” Seems it did not take long for the gloves to come off, and for Mythic and Blizzard to go at it. Lum has a good collection of the relevant quotes (like him, … Continue reading

Posted in beta, Combat Systems, Mass Media, MMO design, PvP, Rant, RvR, Warhammer Online, World of Warcraft | 23 Comments

When to borrow, and when to ignore.

While yesterdays post was done more for humor than anything else, the reaction has brought up an important point I would like to talk about here today. The overall idea that ‘borrowing’ ideas from other MMOs can only be a … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 17 Comments

Blizzard’s new focus for WoW, just as soon as Mythic finishes it.

Blizzard, being the inventive genius shop that they are, have some rather revolutionary ideas in the works. Hold on to your hats, this could change EVERYTHING! I’ve gone ahead and edited a recent Bliz post, as they must have been … Continue reading

Posted in MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 68 Comments

Sometimes waiting does not pay, and the coming war in Warhammer.

The more jaded section of MMO veterans have an unspoken “3 month” rule for any new MMO, in that they wait until the early bugs are squashed before they buy and start playing. The first few months of any new … Continue reading

Posted in MMO design, PvP, Warhammer Online | 10 Comments

We talk bugs, but we play greatness.

The never-ending debate about how ‘done’ a game needs to be before it’s shipped is often seen on blogs or gaming forums. We all know it’s impossible to ship a perfect game, as even the most rock solid titles have … Continue reading

Posted in MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 8 Comments

More freaks than elves, what happened to the NE Huntard kiddies?

During the Warhammer Online beta, each poll showed Destruction being more popular than Order, sometimes vastly more popular. These numbers were always taken with a grain of salt, with the common response of “it’s beta, the casuals don’t play beta, … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 17 Comments

Weekend of WAR

Warhammer Online has been out for a full week now if we count the Collectors Edition head start date, and generally the response has been overly positive. There is little doubt that WAR is indeed the next ‘it’ game in … Continue reading

Posted in PvP, Warhammer Online, World of Warcraft | Comments Off on Weekend of WAR

RvR goodness in Warhammer Online

Now that the ‘official’ report is over with (see previous post), lets get into the last two days and go over some highlights. Overall it was a great start for Warhammer Online, and despite the game being the same version … Continue reading

Posted in MMO design, PvP, Warhammer Online | 10 Comments

Mythic employee Tobold talks WAR

Tobold, Mr. I’m kind of a big deal official media source and Mythic shill blogger, has an opinion piece about WAR. He is wrong, of course, but what do we expect from a total sellout. (insert random Darkfall comment, followed … Continue reading

Posted in beta, Combat Systems, EVE Online, Mass Media, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments