Category Archives: PvP

DF:UW – Same place, different crew

Let’s get back to talking about a sandbox, shall we? I recently left OTG to join up with Proxy. It was a tough decision as I liked playing with OTG and the clan is doing very well in DF:UW. I … Continue reading

Posted in Darkfall Online, Proxy, PvP | 6 Comments

The price of fame

Via Zubon on KTR, we have this Penny Arcade report about a dev quitting his job over negative feedback/threats over Twitter. Zubon’s post is an attempt to help raise awareness for the situation so negativity/threats slow or stop. I couldn’t … Continue reading

Posted in Blogroll, Mass Media, PvP, Random, Rant | 29 Comments

DF:UW – High risk harvesting at sea

MMOs (should) add lots of content over time. What is added and what it accomplishes varies. Sometimes you get more of the same (not a bad thing if ‘the same’ is still good), sometimes you get a revamp/upgrade, and sometimes … Continue reading

Posted in crafting, Darkfall Online, MMO design, PvP | 2 Comments

DF:UW – Pirate dreams can come true

Over the last few patches AV has been adding more boats to Darkfall, including two utility boats, one that scoops up fish for mastery-level cooking, and another that scoops up ‘sea junk’ like ship cannons and building mods. Both ships … Continue reading

Posted in Combat Systems, Darkfall Online, PvP | 4 Comments

The choices you can make

Over at KTR, thanks to a RSS trigger from TAGN, the topic of groups has been brought up. I’m generally a “pro groups” person, but playing DF:UW has reminded me why and how most MMOs get the basics wrong. In … Continue reading

Posted in Combat Systems, Darkfall Online, MMO design, PvP, Rift, World of Warcraft | 3 Comments

DF:UW – Two more videos of the triple siege night

Rather than an extensive battle report, I’m just going to post the key details and let the videos fill in the blanks (aka: lazy blogging). Here is one from our initial enemies and then mercenaries point of view, and here … Continue reading

Posted in Darkfall Online, Housing, Old Timers Guild, PvP | 2 Comments

DF:UW – Win some, lose some, win some more

The last patch that AV put out seems to have fixed all crashing problems during a large battle, which is pretty damn awesome. My ping only spiked to 400ish once the entire night (3hrs or so?), and my FPS never … Continue reading

Posted in Darkfall Online, Old Timers Guild, PvP | Comments Off on DF:UW – Win some, lose some, win some more

DF:UW – Dungeon content in a virtual world

Last Friday the latest patch for DF:UW was released, and it included the first dungeon added to the game. Sunday night OTG and allies put together a group of eight to go check it out. Entering the dungeon works like … Continue reading

Posted in Combat Systems, Darkfall Online, Housing, MMO design, Old Timers Guild, PvP | 3 Comments

DF:UW – TheMercs crush VAMP

Good video here from TheMercs showing solid group tactics and how to string out a much larger force. Also love that voice comms are included in the video, as it gives a much better view into how such a group … Continue reading

Posted in Darkfall Online, PvP | 4 Comments

DF:UW – In the halls of old Aradoth

Darkfall: Unholy Wars takes place (I believe) 200 years after the events of Darkfall. Aventurine hasn’t done a lot with the lore, but in-game some areas reflect this more than others. The location of today’s story, the city of Aradoth, … Continue reading

Posted in Darkfall Online, Old Timers Guild, PvP | 3 Comments