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Meta
Category Archives: RMT
Pay to play, pay to spawn item
One item I want to address today in light of Smed being Smed: Since the beginning of time, you have been able to pay another player real money to get something in a game. In UO I could buy a … Continue reading
Posted in Mass Media, Rant, RMT, SOE being SOE
11 Comments
Hearthstone: This kiddie pool sure has a lot of leaks
More observations as I roll my face across the iPad ‘playing’ Hearthstone: Just like MtG (or basically most card games of this type), Hearthstone is a major Pay-4-Power game. Epic and Legendary cards are silly strong, and as soon as … Continue reading
Posted in Random, Rant, RMT
20 Comments
AA: Trion does its best to ruin a good thing
ArcheAge makes for some rather interesting blogging fodder, and hopefully I can get through the major points and get my point across in a way that makes sense, but no promises, as this might get rambly. Let’s start with the … Continue reading
Why we all need AA to be successful
I should have a “specific to me” post about my ArcheAge experience when I’m around level 30 (currently 23), but today I want to talk more ‘big picture’ about the game and the genre, because I think a lot of … Continue reading
Posted in ArcheAge, Final Fantasy XIV, MMO design, RMT, World of Warcraft
35 Comments
Candyman, candyman, candyman
Trollbold is back it seems, and in classic style. Let me just cut that post down completely with one question before moving into the details: What day-one F2P MMO has been more successful than recently launched sub MMOs? Because if … Continue reading
Posted in Final Fantasy XIV, Guild Wars, Rant, RMT, WildStar
21 Comments
Cash shop item creation clarification
This somewhat jumped out at me about Pathfinder planning to sell in-game items, and how some argued that because said items are tradable in-game, the system is basically the same as PLEX. Spoiler alert: it’s not. Not even close. The … Continue reading
Posted in EVE Online, MMO design, Pathfinder Online, Rant, RMT
10 Comments
You pulled: “Go directly to F2P, do not go sub, do not collect $15”
I’m guessing someone has made this point already, but I haven’t seen it so here you go: The recent trend of paying for the beta and/or alpha of an upcoming F2P MMO is just a re-branding of an MMO launching … Continue reading
Posted in RMT
8 Comments
Darkfall: Unholy Wars going F2P and other problems sink it
Darkfall and I have had an interesting history (the fact that I heard about the first game from Tobold entertains me to this day), and unfortunately I think this post marks the final chapter. The game is going in multiple … Continue reading
Posted in Darkfall Online, MMO design, RMT
45 Comments
Big boy toys
It wasn’t THAT long ago when video games were considered a kid’s toy. Now when someone asks me when I’m going to stop playing ‘games’, I tell them hopefully the afterlife has solid broadband. Given the above, it makes sense … Continue reading
Posted in MMO design, Random, RMT, Star Citizen
3 Comments
SOE: All of the great MMOs are F2P, like…?
Dave “Doctor Creepy” Georgeson, fresh of his “MMOs should live on forever, so we are shutting down four SOE MMOs!” declaration, is back trying to cram more foot into his mouth, this time trying to defend the minor league MMO … Continue reading
Posted in EQ2, EQNext, FreeRealms, Mass Media, Rant, RMT, Vanguard
31 Comments