Category Archives: SW:TOR

The 5%

Note: If this post comes off as a little rambly, sorry. Lot of thoughts swirling in my head + a massive headache = not going to fully explain every last detail. Feel free to comment for clarifications. I linked to … Continue reading

Posted in EVE Online, Mass Media, MMO design, Rant, SW:TOR, World of Warcraft | 14 Comments

Pricey mod

Yesterday I made the comment that this might be the worst thing you can say about an MMO. If that’s true, is this the second worst? What I cannot forgive, is the fact they have failed to recognise the fundamental flaws … Continue reading

Posted in SW:TOR, World of Warcraft | 12 Comments

30 minutes to cap

Tobold’s post today does a nice job of summarizing what’s gone wrong with MMOs in the last few years in terms of design. The best example is this part: If you consider a theoretical MMORPG with an infinite number of … Continue reading

Posted in Age of Conan, Asheron's Call, Combat Systems, Darkfall Online, EVE Online, MMO design, PvP, Rant, Rift, SW:TOR, Ultima Online, World of Warcraft | 20 Comments

Cogs are greater than heroes: Games and choice

Choice in videogames has about as successful a history as games that will “make you cry”. 99.9% of the time the claim is BS, and that other .1% you had something in your eye. Point being when some marketing guy … Continue reading

Posted in EVE Online, Rant, SW:TOR, The Witcher, World of Warcraft | 13 Comments

The more-of-the-same train just keeps on rolling

Watching this video of the upcoming MMO Wildstar told me all I needed to know about the game (pass), but I find it interesting that what I see as “yet another WoW-clone” others see it as, well, here is one … Continue reading

Posted in Combat Systems, MMO design, Rant, Rift, SW:TOR, World of Warcraft | 14 Comments

The new MMO business model?

Not to bank on financial writers for solid reporting related to MMOs or anything, but this little blurb I found interesting for one reason: how important are initial sales for an MMO? Of course they are important, after all if … Continue reading

Posted in Mass Media, MMO design, SW:TOR, World of Warcraft | 11 Comments

Is EA too cocky with SW?

It’s not secret EA is basically banking the company on SW:sRPG, and from the outside looking in it SEEMS the game should be a hot ticket in its first month, but is EA a little TOO cocky here? First they … Continue reading

Posted in beta, Mass Media, Rant, RMT, SW:TOR | 27 Comments

Time, Money, and Glowsticks

Between my post about new MMO pricing ‘methods’ and EA bending SW fans over with their $150 (more in EU)  CE, money has been the topic of late. My plan for SW:sRPG is to pick it up for $5 on … Continue reading

Posted in beta, MMO design, Random, Rant, SW:TOR | 12 Comments

Speaking of innovation…

The (not really all that) new MMO business model: Is your MMO ‘good’? If you lied and said “Yes”, go to A. If you ran out of money, need to ship the alpha, and said “No”, go to B. A: … Continue reading

Posted in Allods Online, Mass Media, MMO design, Pirates of the Burning Sea, Random, Rant, Rift, RMT, SW:TOR | 17 Comments

M&B:W PoP army issue

I’ve been playing a good amount of Mount and Blade: Warband (PoP mod) lately, especially with the newest version of PoP having fixed my last crashing issue. The game is pretty damn epic with everything maxed out, battle size set … Continue reading

Posted in Mount and Blade: Warband, Random, SW:TOR | 3 Comments