Category Archives: Warhammer Online

A culture of losing; the WoW effect on PvP.

Over the weekend I played a good bit of 51-60 Alterac Valley. Over the span of however many games I played, I noticed some interesting trends. The overall trend that I noticed is that PvP skill is highly lacking in … Continue reading

Posted in Dark Age of Camelot, MMO design, PvP, Warhammer Online, World of Warcraft | 6 Comments

Stop playing World of Warcraft, go play Starcraft Worlds!

This might be a stretch and totally off base, but that’s part of the fun in writing a blog. You throw stuff out there, people to tell you that you are an idiot in your comments, and you enjoy the … Continue reading

Posted in MMO design, PvP, Random, Warhammer Online, World of Warcraft | 25 Comments

Running scared from the WoW monster. We need a hero!

The first bits of ‘news’ are coming out of GDC, and one very interesting bit I read today comes from a discussion called ‘Future of MMOs’ featuring Cryptic Studios’ Jack Emmert, NCsoft Matt Miller, BioWare’s Ray Muzyka, Nexon’s Min Kim, … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 16 Comments

Damn you flu!

The lack of updates is due to a nasty flu that hit me hard and is just now finally going away. In actually gaming news… well other than still working my way through The Witcher (still good, not sure about … Continue reading

Posted in PvP, Random, Site update, The Witcher, Warhammer Online, World of Warcraft | 6 Comments

Will Warhammer be good enough to overcome the inevitable PvP shock?

The following is based on a few assumptions that are key to understanding my thinking here. Please keep them in mind when reading. Assumption one: Most MMO players have only played WoW. Assumption two: Most MMO players don’t know about … Continue reading

Posted in Combat Systems, MMO design, PvP, Warhammer Online, World of Warcraft | 21 Comments

Less can be more; how Warhammer Online could benefit from fewer class options.

News that Warhammer online might not ship with all classes ready to go at release is making the rounds, which got me thinking about the possible impact that might have on the game. As most know the current system is … Continue reading

Posted in Combat Systems, MMO design, PvP, Warhammer Online, World of Warcraft | 1 Comment

Collision Detection, a key to smart PvP?

Ha, and just as I hit the ‘post’ button, something that I have been meaning to talk about pops into my head. Funny how that works… A long time ago, Mythic announced that Warhammer Online will feature collision detection. Now … Continue reading

Posted in Combat Systems, MMO design, PvP, The Witcher, Warhammer Online | 12 Comments

Reasonable expectations.

While recording episode 2 of “Witty Banter” last night, due out ‘soon’, I derailed a topic heavily (twice actually) into a WoW vs other games debate. Hopefully what was said is not complete nonsense, although that is entirely possible. You … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments

Misunderstanding PvP.

I think ‘PvP’ is the new ‘nerf’. Remember back in the day anytime anything bad happened, it was called a nerf? And nerf was this dirty word you used to blame the developers for everything going wrong in your MMO? … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Another Warhammer rant, add it to the pile.

Rant on carebears incoming, you have been warned. Why don’t people understand that Warhammer Online plans to be a PvP focused game? Again, PvP focused. Player vs Player. The focus of Warhammer will be to fight other players. The gameplay … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 41 Comments