Category Archives: World of Warcraft

The MMO genre is a niche space, entry 25603

“TSW was not buggier than, say, GW2. Nor did it lack things to do.” – tithian “Personally I found TSW to be sub-par in both combat and graphics, and far inferior to GW2 in game flow. In the beta the … Continue reading

Posted in Darkfall Online, Guild Wars, MMO design, Ultima Online, World of Warcraft | 11 Comments

Someone reprogram the bot

…highsec is “Space WoW”: you log in, you grind, you progress. No skill or brain is needed. And WoW is prettier. I left WoW for a competitive game and I found only Space WoW. – Gevlon That says more about … Continue reading

Posted in EVE Online, Rant, World of Warcraft | 24 Comments

Captain Gevlon going down with the Tortanic

And… back! Vacation was very nice, thanks for asking. TAGN did a very nice job filling in for me on the SW:TOR failure front. I agree with everything in his post, and will only add one thing; while it’s obvious … Continue reading

Posted in EVE Online, Inquisition Clan, MMO design, Rant, RMT, SW:TOR, World of Warcraft | 12 Comments

Atlantica Online is now super ‘accessible’

Atlantica Online is not the game it was when I played it back in late 2008. It’s still got the combat system, and graphics, and all of that. It still has the same initial quest structure, town system, pops up, … Continue reading

Posted in Atlantica Online, MMO design, World of Warcraft | 2 Comments

Day-one mastery

Keen has a nice post about why he is finding current-day MMOs lacking, especially in immersion. I think what Keen writes is something many (most?) MMO players feel, whether they actually know it or not. A major issue with MMOs … Continue reading

Posted in Asheron's Call, beta, EQ2, EVE Online, Guild Wars, Inquisition Clan, MMO design, Ultima Online, World of Warcraft | 10 Comments

Out-voted

A box-only game is successful if people buy the box. How they feel about what’s inside the box after the sale is only important if you intend to start or maintain a franchise. If this is a one-off game, whether … Continue reading

Posted in EVE Online, League of Legends, Lord of the Rings Online, MMO design, Random, Rant, RMT, World of Warcraft | 24 Comments

Bucket of rage

Random ranting incoming: One ‘awesome’ feature does not an MMO make. “TESO is a copy/paste puddle of fail, but feature X looks interesting”. A cute gimmick feature can make an iPhone game worth the buck and download. It won’t get people … Continue reading

Posted in Asheron's Call, beta, Combat Systems, Dark Age of Camelot, Darkfall Online, EVE Online, Guild Wars, Lord of the Rings Online, MMO design, Random, Rant, SW:TOR, The Elder Scrolls Online, Ultima Online, Warhammer Online, World of Warcraft | 25 Comments

The early bashing of TESO, and what it might mean

I find the defensive nature of the Elder Scroll MMO devs interesting. The game is not close to release, no one has seen it in action, let alone played it, yet already ‘fans’ are objecting and raising complaints, and the … Continue reading

Posted in beta, MMO design, Random, SW:TOR, The Elder Scrolls Online, World of Warcraft | 22 Comments

My favorite genre is coming back!

MMOs are a niche genre in gaming. They are games that require additional ‘work’ beyond just loading something up, and to really get the most out of them you have to put in that ‘work’ consistently. They can also be … Continue reading

Posted in Darkfall Online, EQ2, EVE Online, Guild Wars, Mass Media, MMO design, Rant, Rift, SW:TOR, Ultima Online, World of Warcraft | 39 Comments

Forget the rest of the noise, the real advice new bloggers need

Have dreams of running a kind-of-a-big-deal blog with awesome amounts of traffic and comments? Here’s how! 1: Blog about the hottest MMO currently out or in the peak of its hype cycle. WoW, SW:TOR (before it died), and most certainly … Continue reading

Posted in Blogroll, Mass Media, Rant, World of Warcraft | 29 Comments