Category Archives: World of Warcraft

Today’s Rift Hype: The carebears will stare but won’t care

Basically this. Finally, carebears will play by carebear rules on their PvE servers, and the sociopaths who do nothing but grief noobs will play by their rules on the PvP servers. How hard was this to do? How hard is … Continue reading

Posted in beta, MMO design, PvP, Rift, World of Warcraft | 26 Comments

Bobby Kotick knows gaming!

Bobby Kotick is amazing. Every single time he is quoted, I hate him just a little bit more, and at current hate levels, that’s impressive. Not only is he hell-bend on bleeding franchises dry, but it’s going to be a … Continue reading

Posted in Console Gaming, Mass Media, Rant, World of Warcraft | 5 Comments

Rift: Breaking things down a bit

On Friday a good question was raised regarding Rift: what does WoW 2004 mean, and why does Rift have it over themepark MMO X? Part of this is, of course, highly subjective. What I feel is a plus for Rift … Continue reading

Posted in beta, MMO design, Rift, Warhammer Online, World of Warcraft | 6 Comments

Rift Beta 6: That old WoW feeling

Rift beta 6 starts this weekend, and I’m actually looking forward to it even more than beta 5 (in part because I’ve learned they don’t wipe character, so Aria and I will actually get to see the 15+ish game, including … Continue reading

Posted in beta, EQ2, Lord of the Rings Online, MMO design, PvP, Rift, SW:TOR, World of Warcraft | 26 Comments

With or against, it’s still more than a queue

Tobold, after all these years of blogging, has finally figured out that it’s more fun to troll WoW fans than it is to provide for them. Welcome to the club. My trolling aside, there is one thing I would like … Continue reading

Posted in Darkfall Online, MMO design, PvP, Rant, World of Warcraft | 18 Comments

Non-factors raging again? Good thing we can easily replace them!

I don’t always agree with Tobold, as we generally approach MMO games from two very different viewpoints, along with having different writing styles, but I’m in total agreement with the basis for this post and the ones before it, and … Continue reading

Posted in Combat Systems, MMO design, Rant, World of Warcraft | 58 Comments

After 1000+ posts, little has changed

A thousand posts over close to four years is a lot of writing, it’s a lot of opinions, and it’s the publicly viewable history of one gamer. In four years of anything, things are bound to change. Hell, since starting … Continue reading

Posted in Site update, Ultima Online, World of Warcraft | 2 Comments

Player vs Business success

(Numbers and games used in this post are just examples. Don’t comment that they are ‘wrong’. Thanks) As a customer, what does WAR having 100k subs and Darkfall having 20k subs mean to you? What does it mean to the … Continue reading

Posted in Darkfall Online, EVE Online, Rant, Warhammer Online, World of Warcraft | 24 Comments

Massively goes EG, I go Tobold.

I apologize for the “All Warband All The Time” interruption, but I think this is worth posting about. Massively did a quick impressions piece about Rift, which includes Jef playing it for an hour, and the comments explode with people … Continue reading

Posted in beta, Mass Media, MMO design, Rift, World of Warcraft | 20 Comments

WoW slain by Blizzard. Time to pick up the crown.

Since about 2006 people have been predicting that the next big MMO would be a ‘WoW killer’ pre-release. Those people were all wrong, every assassination attempt has failed, and WoW still sits on the throne. Until Cata that is. Now … Continue reading

Posted in MMO design, Rift, World of Warcraft | 41 Comments