Category Archives: World of Warcraft

When to borrow, and when to ignore.

While yesterdays post was done more for humor than anything else, the reaction has brought up an important point I would like to talk about here today. The overall idea that ‘borrowing’ ideas from other MMOs can only be a … Continue reading

Posted in EVE Online, Lord of the Rings Online, MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 17 Comments

Blizzard’s new focus for WoW, just as soon as Mythic finishes it.

Blizzard, being the inventive genius shop that they are, have some rather revolutionary ideas in the works. Hold on to your hats, this could change EVERYTHING! I’ve gone ahead and edited a recent Bliz post, as they must have been … Continue reading

Posted in MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 68 Comments

Holding Warhammer Online’s Public Quests to a higher standard.

One of the early issues to arise in Warhammer Online is the games high reliance on population numbers, and the great importance they play in things like PQs. If you don’t have enough players in the area, they don’t function … Continue reading

Posted in MMO design, Warhammer Online, World of Warcraft | 19 Comments

We talk bugs, but we play greatness.

The never-ending debate about how ‘done’ a game needs to be before it’s shipped is often seen on blogs or gaming forums. We all know it’s impossible to ship a perfect game, as even the most rock solid titles have … Continue reading

Posted in MMO design, PvP, RvR, Warhammer Online, World of Warcraft | 8 Comments

More freaks than elves, what happened to the NE Huntard kiddies?

During the Warhammer Online beta, each poll showed Destruction being more popular than Order, sometimes vastly more popular. These numbers were always taken with a grain of salt, with the common response of “it’s beta, the casuals don’t play beta, … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 17 Comments

The true value of the CE edition of Warhammer, and my busted 9600GT card.

I received my Collectors Edition of Warhammer Online over the weekend, and it was $30 well spent. All of the in-game stuff is hit or miss depending on preference (I like the DE face, most don’t), but at worst it … Continue reading

Posted in Random, Warhammer Online, World of Warcraft | 4 Comments

Weekend of WAR

Warhammer Online has been out for a full week now if we count the Collectors Edition head start date, and generally the response has been overly positive. There is little doubt that WAR is indeed the next ‘it’ game in … Continue reading

Posted in PvP, Warhammer Online, World of Warcraft | Comments Off on Weekend of WAR

Mythic employee Tobold talks WAR

Tobold, Mr. I’m kind of a big deal official media source and Mythic shill blogger, has an opinion piece about WAR. He is wrong, of course, but what do we expect from a total sellout. (insert random Darkfall comment, followed … Continue reading

Posted in beta, Combat Systems, EVE Online, Mass Media, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 3 Comments

“Dude, that game is so 2004”, and other WAR comments.

Reading some of the early Open Beta feedback, one thing struck me as a bit curious, and I wanted to write about it here in the hopes that someone can explain it to me. Why is 2008 so different from … Continue reading

Posted in Age of Conan, beta, Combat Systems, Dark Age of Camelot, EQ2, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Warhammer Online Open Beta, Launch, and the hype.

The Warhammer Online open beta is just around the corner, and shortly after Warhammer will finally go live. While the game is by no means ‘finished’ or ‘perfect’, it’s actually in far better shape than what most people saw during … Continue reading

Posted in beta, Mass Media, MMO design, PvP, Warhammer Online, World of Warcraft | 1 Comment