Category Archives: World of Warcraft

Less can be more; how Warhammer Online could benefit from fewer class options.

News that Warhammer online might not ship with all classes ready to go at release is making the rounds, which got me thinking about the possible impact that might have on the game. As most know the current system is … Continue reading

Posted in Combat Systems, MMO design, PvP, Warhammer Online, World of Warcraft | 1 Comment

Stories in our MMOs.

Scott over at Pumping Irony (great name btw) has a post about storytelling in MMOs and why they generally fail. He breaks down the current problems, mostly that character development is really just attribute development, which I fully agree with. … Continue reading

Posted in EVE Online, MMO design, The Witcher, Ultima Online, World of Warcraft | 3 Comments

Less RL, more MMO time please.

It seems to be a slow day in the blog world date. Not much to entertain me, resulting in not much to entertain you, oh faithful readers. My gaming time has been randomly limited of late, and what time I … Continue reading

Posted in EVE Online, PvP, The Witcher, World of Warcraft | 1 Comment

Because WSG games need to be a bit longer.

From the PvP masterminds over at Blizzard: We’ve reached a point where we’re now confident that applying diminishing returns to honor is no longer necessary, and we’re currently planning to remove it with the 2.4 patch. Basically what they are … Continue reading

Posted in PvP, World of Warcraft | 17 Comments

Reasonable expectations.

While recording episode 2 of “Witty Banter” last night, due out ‘soon’, I derailed a topic heavily (twice actually) into a WoW vs other games debate. Hopefully what was said is not complete nonsense, although that is entirely possible. You … Continue reading

Posted in MMO design, PvP, Warhammer Online, World of Warcraft | 15 Comments

Flying solo.

Tobold has a rather popular (based on replies) post with a simple premise; would you buy WoW if it was a single player game? The immediate reaction I think most people have is ‘no’, because logging on and seeing other … Continue reading

Posted in MMO design, World of Warcraft | 9 Comments

Goons, EVE, and Freedom!

This Wired article is making the rounds on various blogs, and as it focuses on griefing, which is somewhat related to PvP, I figured I would throw in my two cents. Go read the article first, if nothing else it’s … Continue reading

Posted in EQ2, EVE Online, Lord of the Rings Online, MMO design, PvP, Ultima Online, World of Warcraft | 14 Comments

Misunderstanding PvP.

I think ‘PvP’ is the new ‘nerf’. Remember back in the day anytime anything bad happened, it was called a nerf? And nerf was this dirty word you used to blame the developers for everything going wrong in your MMO? … Continue reading

Posted in Combat Systems, EVE Online, MMO design, PvP, Ultima Online, Warhammer Online, World of Warcraft | 21 Comments

Another Warhammer rant, add it to the pile.

Rant on carebears incoming, you have been warned. Why don’t people understand that Warhammer Online plans to be a PvP focused game? Again, PvP focused. Player vs Player. The focus of Warhammer will be to fight other players. The gameplay … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, PvP, Warhammer Online, World of Warcraft | 41 Comments

Don’t put your PvE in my PvP, and vice versa.

SUWT 17 is out, and as always, it’s high quality podcast goodness, go check it out. Near the end of the podcast a post of mine is linked and discussed, with the hosts talking a bit about PvP. I could … Continue reading

Posted in Dark Age of Camelot, EVE Online, MMO design, Podcast, PvP, Ultima Online, Vanguard, Warhammer Online, World of Warcraft | 8 Comments