EVE: Overpopulating New Eden

EVE is still called a niche MMO, despite having more subs than most sub MMOs, and despite being the only MMO with sustained growth after 8+ years. Perhaps when people say niche, they mean that EVE is the only truly successful MMO long-term, but somehow I doubt that.

But what if EVE was not ‘niche’? What if it had 2m subs? 10m? What impact would that have on New Eden, its players, and CCP?

If EVE had 10m players, how many of them would be docked in Jita 4 4? If 400k gets you 1500ish in Jita today, 10m would mean 37k+ pilots all in one system. That might cause just a little bit of lag, or require TiDi to be turned up to 99.99% 24/7. Can you imagine the market volume?

This would also cause silly amounts of competition over fixed resources like wormholes, null-sec systems, and low-sec regions. If the goons today blob with 2k, the goons in a 10m sub MMO would bring what? How big would alliances or coalitions get? And while Mittens does a masterful job herding the CFC in its current size, would anyone be capable of herding THAT many people?

So perhaps a 10m New Eden would be home to a huge amount of ‘small’ Alliance, each with 4-5k members, and only capable of holding a system or two. Or maybe someone could unite a hundred thousand players under one banner, and raise the bar of entry to an impossibly high level.

Another aspect to consider would be market manipulation. Would this be possible in a 10m pilot world? If it could happen, the scale would be enormous, and the profits unimaginable. Some alliances in EVE today are already super-rich, but what if someone truly had almost unlimited resources? If controlling the Trit market today is impossible, what are the odds when the population increases 25x?

For CCP, 10m subs would of course raise revenue to crazy amounts as well. CCP already delivers more content/updates than anyone else in the genre, so what would things look like when given so many resources? Jita with 37k being technically possible, or more Incarna dreaming?

While I don’t believe EVE will ever reach 10m subs, if it continues growing like it has for 8 years, at what point does overpopulation kick in? 500k? 750k? 1m? And when it does, how will the players, CCP, and New Eden itself react?

Posted in EVE Online | 18 Comments

EVE: CCP ‘borrowing’ from RL

I found this amusing: RL beats EVE to mining asteroids.

To be fair, RL is ‘borrowing’ moon mining from EVE, so it all works out.

Posted in EVE Online | 5 Comments

Job hunt

RL interruption: I’m currently looking for a new job. I’m a business analyst in IT right now, with experience running projects and just received my PMP. If you work at a place near Boston MA that has an opening, or know someone who might, please email me.

If you help me land a job I’ll let you join my EVE Corp!

Posted in Site update | 12 Comments

EVE: Lame newbie excuses

One comment I often see related to EVE is that a new player was never able to find a Corp to join, and so only played the game for X amount of time and quit because he got bored, or because he could never figure out some of the games controls/concepts and quit in frustration. Unless you loaded up the game with the intention to hate it, what excuse do people have for not joining EVE University?

One can argue that EVE-U is not for everyone, and I would agree. But joining it, trying it, and finding it’s not to your liking is much further down the road than simply quitting the game because you never found a Corp. Same goes for the whole “I never figured it out” aspect; EVE-U is designed exactly for that, and does a pretty remarkable job in teaching you everything you might want to know about the game. And EVE-U is not some newly initiated project that might go poof tomorrow; it’s been around longer than most MMOs, and has refined what it does down to a science. The fact that you will be a joining a huge, always active, very helpful Corp in EVE is basically a best case scenario, right? If you quit the game after experiencing that, clearly it was not the game for you (and it’s not for many), but again that’s very different than the issues mentioned above.

This also somewhat relates to the topic of community perception that is going around EVE blogs. While EVE certainly has its fair share of villains, and their stories always draw lots of attention, it’s tough to argue the community as a whole is all bad when you have something like EVE-U around. How many MMO communities have something similar, and if they do, how does that establishment stack up against what EVE-U offers?

To me the perception issue boils down to two separate factors. One factor is outside reporting; if you base your assumption only on the media-reported ‘highlights’ of EVE (mega scams, null-sec wars), you might be tricked into believe that the entire game is only about that, and that everyone playing is either scamming right now, or planning to scam as soon as possible.

The other factor is EVE bittervets reporting on only what they see immediately around them. If they are in a ‘hardcore’ PvP Corp that has refined its combat doctrine over the years, and considers combat efficiency ‘srsbsns’, of course they won’t be real friendly to new players or show tolerance for them. And if that Corp only fights and really interacts with others like them, it’s easy to believe that what you see around you is what happens in all of New Eden.

But both factors show only a limited view of EVE as a whole. If it’s a direction that interests you, either the scamming or the ‘hardcore’ PvP, EVE offers that. But it also offers a lot more. EVE-U is an example, as are the countless high-sec, low-sec, or WH Corps. If the activity is at all possible in EVE, there is a Corp that is doing it, and more often than not, they will be willing to accept someone who is committed to that playstyle.

You might still get ganked/scammed/killed IRL while doing it, but then that’s why EVE is so great.

Posted in EVE Online, Mass Media | 77 Comments

EVE: The skill plan trap

One of the biggest decisions a new player to EVE will have to make is how they approach training skills. At a very high level, you either train for now, or train for later. Training for now gets you going faster, but year-over-year results in fewer total skill points, while training for later requires patience/waiting but is more efficient long-term.

I’ve always gone with training for now, even as I sit at 35m+ SP with two different pilots. I’m all for some min/maxing, but waiting 6 months to train something because it does not fit into my current plan/remap is not something I’m willing to do, and I find the whole SP/hr chase somewhat lame. Of course at 35m+ SP, I can already do a whole lot. I can fly a T2 fit Battleship, I can fly a Tengu, I can use most T2 fittings, and I have almost perfect fitting skills, etc. If I push something back, it’s either some minor fitting tweak, or some specialized ship for a specific role. But even so, I don’t want to do it, SP/hr be damned.

The efficiency trap is far more damaging to new players, because they truly are limited in what they can do. Setting a plan to fly a T2 fit BS might sound good, but not being able to fly anything more than a frig for six months while you wait is going to be pretty painful. Not only will you yourself be limited, but you won’t be able to contribute or react to what your Corp needs, which is frustrating for a CEO.

A somewhat related issue is the perception of having skill points. If I see someone in a Hurricane, I assume they are flying it with T2 mods and in a way that makes sense rather than in a way that fits with the pilot’s current fitting skills. The performance difference between the two can be staggering. T1 fits without solid support skills just don’t add up. All those skills that add 2%, 3%, 5%, etc in one area or another might not seem significant alone, but add a bunch of them up, and suddenly a ship that should have 400DPS and 60k EHP is hitting for 150DPS, flies slower, is less agile, can’t web/scram, and pops quickly because it has 25k EHP.

My personal advice to all budding EVE pilots would be to first and foremost do what makes the game enjoyable for you. If you are not interested in flying BS, don’t train to BS just because you have heard they are useful. Same goes for long skill plans; only buy into one if you absolutely know what you are committing to. After that, train to fully fly a ship. Don’t just jump into the hull with T1 fits and low support skills and consider yourself done.

Currently battlecruisers are the most flexible ships, able to handle most PvE and perform well in PvP with overlapping skill training. If you don’t have a direct goal already, consider training towards a BC and flying it fully T2 fitted. Don’t skimp on the guns either; T2 guns might be a long train, but they are important and will allow you to hit harder for a lot less (T2 guns are a lot cheaper than meta 4 guns currently). Once you are able to T2 fit it, round out the ship with most of the support skills for guns/tank. Perhaps not all to V, but IV will yield good results, and those skills will continue to help out when you switch to a different hull.

I’d much rather fly with someone who can do one thing very well, than someone who can do five just OK. Having access to those five things is also important, but pace yourself and set reasonable goals. Not only will you benefit, but all those around you will as well.

Posted in EVE Online, Inquisition Clan | 31 Comments

EVE: WH building blocks

Gevlon posts + unfiltered comments = internet winning.

That aside, WH life update time.

I like our WH.

Having a low-sec static means we can roll it in an attempt to get favorable Empire access, or roll it to a low population system when we don’t want visitors. It will also allow us to stage future low-sec roams. Actually rolling a hole is still a little hit or miss for us, but I’m sure we will get the exact science down shortly.

I also like how active our constellation seems to be. We get 3-6 Sleeper sites spawning per day, which has become a great source of income and quick, solid content for us to knock out while we gather pilots together. Mag and Radar sites also seem to spawn somewhat frequently, and so far we have always had a grav site to mine.

Speaking of mining, being inside the WH means we are poised to benefit greatly from the upcoming drone region nerf and overall limiting of minerals. Hulkaggedon will only further increase our profit margins. So far we have yet to put together a mining fleet the size we did in Empire, but hopefully we do shortly because the amount of high-end ore is crazy, and now that we have our X-L ship assembly for storage, space is no longer a limiting factor. Our long-term plan is to build a Roquel to compress ore, but even at 75% yield, refining inside the WH and shipping minerals out will still provide a huge amount of ISK.

As Cyndre posted about over at KTR, we are in the process of knocking down the NPC customs offices and putting up our own. This combined with our PI initiative, which has started but is not yet complete, will be an additional, sustained source of ISK. As previously mentioned, the nice bonus of PI inside the WH is you can update your planets inside the POS shields, and with decent scouting the risk of running an industrial to the CO to pick up or drop off goods is not that great.

I expect our Corp’s income to increase significantly now that the majority of our infrastructure has been paid for and is in place. With more ISK going to payouts, I’m hoping more of our members acquire better ships for PvP and we can start roaming and causing trouble.

Posted in crafting, EVE Online, Inquisition Clan | 30 Comments

Three amazing games and everyones favorite mistake

In shocking news no one saw coming, SW:TOR is doing really well. Someone should start a “is it 6 months yet?” meme. That would be cute. Hey at least the game is free now, how very FFXIV of EAWare.

Speaking of cute, I picked up the Path of Exile beta for $10. Money well spent already. While I’m not the biggest fan of that genre, and it’s hard to play anything but EVE at the moment, PoE has some interesting mechanics and makes for a nice little break. I’d say more but plenty have said it already. If you like this style of game, PoE might be the best example in years.

Random thoughts about Skyrim, as I’m still playing that a bit as well; is it just me or is the game more fun at the beginning and until level 20 or so? I find I complete one major chain (thieves’ guild, mage’s guild, the war, the main quest) and then start a new character rather than use that same one to continue. It’s not just that you get too powerful, but that the whole thing gets… boring. I feel like Skyrim as a world is so amazing, and the stories are so good, that the whole ‘game’ aspect of it, the leveling and different abilities and such, just get in the way. Simple early-game combat and story are what I like.

Also playing with the realistic lighting mod, and having dungeons be truly dark, makes it easier to skip all the little chests and such since you can’t see most of them. Dungeon running now is about seeing the major content and just enjoying the scenery (made even more amazing by the lighting mod), rather than opening ever last barrel for 7 gold pieces.

Quick note about INQ-E: I’ve put a halt on recruitment for the moment. We have enough players in the WH to make that work, and for totally new players we don’t have the Empire presence to make us an appealing corp. If someone is still interested, I would recommend working on your pilot towards WH life, and joining our public channel to hang out. If we end up opening recruitment back up, you will be ready and able to contribute faster.

Posted in beta, Combat Systems, EVE Online, Inquisition Clan, Mass Media, Random, SW:TOR | 18 Comments

Wish I had kept that 50 on my account

Busy day at work means you just get a link.

/agree with Paragus

Only question left is who came up with this? The Mythic failures, or the “Sundays are busy” crew?

Put me down for $5 on white shades.

Posted in SW:TOR | 39 Comments

EVE: Aim higher

Back when Gevlon (and countless other bloggers) droned on and on about WoW AH ‘strategies’ I always laughed to myself. Posting that you dominate the kiddy pool just makes you look bad, and the only people who are impressed by such an ‘accomplishment’ are the clueless (I believe Gevlon calls them M&S?) So when Gevlon started playing EVE I was rather excited. Finally his ability to hyper-focus and to grind beyond the average tolerance of a human would be put to the test, and the results would be documented for all to enjoy.

This post, about his ultimate goal now being simply to get into a titan, is disappointing. Getting into a titan is not hard. Literally ANYONE can do it. Troll the character bazaar, buy a pilot, setup a secure (not with Mittens) trade for the ship, boom, done. And joining a null-sec alliance with a titan is like joining a casual raiding guild with an all BiS healer; only the best will reject you, and the best WILL reject you.

If Gevlon truly is on some holy crusade to prove that his way of playing a game (but not having fun, fun is for M&S) is superior, he should aim for something that is an actual accomplishment. Earning 7b ISK in two months of pure ISK grinding is only impressive to the clueless (M&S right?). All those people telling you they earn what you earned as passive income in a day? They are not saying it to upstage you (you are not on their stage, or even in the same building), they are saying it to try and give you some perspective. 7b ISK, or even 700b ISK, is not an impressive amount amongst those who care about large ISK totals. Remember this story? That’s impressive, and not just because of the ISK total.

Forget the titan Gevlon. Aim for something above the easy reach of a M&S. CCP is practically inviting you to try with the upcoming mineral changes, and those who truly care about ISK totals have already started the race. Time to catch up.

Posted in Blogroll, crafting, EVE Online, World of Warcraft | 27 Comments

EVE: Getting knocked into the whelp eggs all over again

Playing multiple pilots in a wormhole is not smart. I won’t be making that mistake again, but it’s too bad it took losing about 500m ISK to learn the lesson.

I was mining a grav site on one account in a Hulk, clearing a Sleeper site with another. The hulk got jumped by a Loki, and I was able to flip over to him just in time to see his pod scrammed and to witness the always lovable insta-trip to a station. Hey at least my Drake+pilot made it back into the POS…

As more time goes by, WH life in many ways is similar to themepark raiding in terms of its effect on a guild/corp. Its ‘hard’ content, you have to always be on your game, and making a single mistake hurts not just you but everyone around as well. It also somewhat forces you to develop more of an ‘elite’ attitude. You can’t keep playing your for-the-lulz-spec anymore. High-sec is like the leveling game, where you can group up or do whatever solo, but everyone ultimately is moving along at their own pace and progress is made regardless. In a WH, you very much can regress, and quickly.

I think the challenge, bringing in newish players (both new to EVE, and new to how to be a helpful Corp member) into such a space/environment, is an interesting one, and shows off the strengths of the sandbox. In a themepark MMO, you can’t attempt this; the game simply won’t let you. That said, SHOULD you attempt this is another matter, and HOW you do so is tricky. You can’t just switch a mostly casual Corp into an elite WH fighting unit overnight. You might not even WANT to become an elite fighting unit. My days of hardcore raiding and handholding everyone while adding up DKP are behind me, and I’m at the point now where if I need to hold your hand, I just won’t bother and I’ll remove you. I have less patience now than I did back when I was in college. I don’t know what that says about me personally, but considering I’m evil incarnate as it is, I’m not too worried.

Interesting times ahead.

Posted in EVE Online, Inquisition Clan, MMO design, PvP | 10 Comments