ESL: Twitch drops stink

I’m still very much enjoying Elder Scrolls Legends (ESL), having purchased the final piece of the Dark Brotherhood expansion and collected its cards. I still have a few of the missions to beat on Master difficulty, but no rush on that as all you get is some crafting materials.

The number of viable ladder decks is really nice. Granted, I’m not talking from experience about the top leagues, but in the middle of the pack, I face plenty of variety, and tinkering with a bunch of different decks, the results are generally positive. I also like the different themes of the colors, and how you can mix them to create some nice complimentary decks. My current favorite is a yellow/purple creature spam deck, with multiple cards the buff incoming creatures, with the ‘win condition’ being siege engine that gets stronger the more creatures you have on the field. It’s far from a perfect deck, but it’s fun and so far seems to work.

One thing I could do without in ESL however is the partnership with Twitch, where if you watch a stream that is showing ESL, you have a random change to get in-game rewards such as currency or crafting mats. In theory this sounds like a nice tie-in, where if you want to watch someone play a game you enjoy, getting a reward is a fun little bonus. In reality it just means that if you are at all serious about ESL, you always have a tab of a Twitch ESL stream open, running in the background and getting you passive rewards. Sorry to anyone who has a bandwidth cap, or internet slow enough that one continuously running stream will be noticeable.

Sure, you don’t HAVE to do this, but again, if you are somewhat serious in progressing, not collecting what is essentially a free reward over time is very sub-optimal and ‘feels bad’. I’m really hoping this isn’t an upcoming trend and more games don’t start doing this. Imagine if you are playing 3-4 different games at a time, and since each has a Twitch partnership, you have 4 background stream tabs? Ugh… that’s going to happen isn’t it?

Posted in Random, Rant, Uncategorized | 4 Comments

DOS2: Late-game quality drop off

While I stand by my recommendation of Divinity Original Sin 2, the later parts of the game aren’t as charming as the initial, which is a shame. Long games have a more difficult time sustaining their quality, and DOS2 is certainly a very lengthy game.

Part of this is because, usually, developers will work on the start of the game first, and that’s when passion is highest and time-crunch deadlines aren’t looming. Towards the end, people are burned out, other people are demanding the work simply be finished, and as is too often the case, the end feels rushed and not fused with the same level of care and details as the earlier parts.

There is also now the factor of Early Access. The first area of DOS2 was open for EA, and that meant lots of gamers testing it and providing feedback. Later parts weren’t open, so they don’t benefit from that same treatment, and it shows. The bugs and such will be ironed out eventually, but the sheer volume of detail that the early area has likely won’t ever make it around towards the later areas via patches.

I want to see the end of DOS2, in part because I’m 80hrs in, and also because the main storyline has remained interesting. But I’m less invested now in the side quests (it really didn’t help that two major side characters seemed to bug out, and my only option was to kill them both, likely shutting off whatever quests and revelations they held), and my characters have reached a power point where new abilities aren’t coming, and gear upgrades feel more formulaic rather than exciting.

I don’t know if the fix is to make a shorter game, because ideally if you enjoy something, having more of that isn’t a bad thing. The problem in this case is that what I enjoyed was slowly stripped down and reduced. If the quality had been maintained, I’d be fine, but I also understand it’s difficult to do that. It’s also why classics like Baldur’s Gate 2, which IMO never had a dip in quality, are so highly regarded.

Posted in Random, Review, Uncategorized | Comments Off on DOS2: Late-game quality drop off

Why are you not taking my money!?

I’ve professed my love for Battle Brothers in the past. It’s an awesome, awesome game, so I was a bit sad when the devs announced they are done with the game.

Well it seems they changed their minds, because they just announced DLC coming shortly that adds a new boss-type creature (snake dragon) and some new armor. Yay! Then in the details they reveal this DLC will be free, which makes it less of a DLC and more of a patch, but terminology in gaming is so far gone at this point that who cares.

Myself and others want paid DLC for this game. I want to support the devs so they in turn give me more of the game I love. I can’t do that with free DLC. LET ME GIVE YOU MONEY!

Now to be fair, this update is kinda small, so charging for it might not have gone over well unless it was like $2-3, at which point I guess going free makes some sense in that you don’t want to come across as nickle and dime’ing your customers. But screw that, save this update and combine it with 3-4 other additions, announce it as paid DLC, and let me give you money. Or work a little more, add 5-6 things, announce that as an expansion, and let me give you $15 rather than $5 for DLC.

Why am I telling you how to charge me money for things…

Posted in Random, Rant, RMT, Uncategorized | 3 Comments

Damnit, he was trolling this entire time

“So being on the leaderboard means consistent game wins against the other good players, ergo being among the best.” – Gevlon, high on leaderboard, zero wins

Great, now I have to pay off a bet, thanks a lot Gevlon. You just had to finally go all out 100% troll huh? 99% wasn’t good enough for you?

Also:

“While winning an individual game at 1200 merely means that you killed some literal newbies AND got lucky with the circle.” – Still Gevlon, still zero wins

Given you have zero experience with the above (the winning at anything part), maybe try it first and see if it’s what you think it is? I mean you spent 1000+ games in LoL playing against actual literal newbies without making progress (in a game where the ranking system actually works, but lets keep pretending it does something in PUBG just so we can keep this joke going), so let’s not pretend that you would be capable of actually winning a game in PUBG at any ranking, short of eventually getting “win while afk” levels of luck.

Posted in Blogroll, League of Legends, PUBG, Rant | 1 Comment

Being a completionist can be a problem

Being somewhat of a completionist can be a problem with certain games, with one of those games being the absolutely excellent Divinity: Original Sin 2. I’ll try to keep this post as spoiler-free as possible, but if you are hyper-sensitive to that kind of thing and haven’t played DOS2, maybe skip this post.

I’m now in the third major area/chapter of the game, and one pattern the first two areas have shown is that the game offers you multiple ways to solve problems. For example, one of the early problems is to get inside and then out of a castle/dungeon. To get in, you can try the front door and fight or talk your way in, you can intentionally get arrested and sent to prison and then break out, or you can sneak in via multiple back doors or tunnels. Lots of options, with many of those options requiring the completion of side quests or activities before they become available (a tunnel won’t open until you help the people who know its location, for example).

On one hand, a game offering you multiple ways to solve a problem is good compared to just having one linear path and no opportunity to do things differently. On the other hand, when someone like me plays and needs to ‘clear the quest log’ before moving on, having multiple solutions to a problem leads to some inconsistencies with the game, along with a general second guessing everything with a ‘was this the best way to do it’ attitude.

To return to the above example, once you figure out a way into the castle, you can still go back outside and do the other ‘get in’ options, with some of the characters still reacting like they have never been inside said castle. With a game as complex as DOS2, it’s understandable that not every combination of completing content has been considered, but some of the stuff is REALLY immersion breaking, like when a character you have already meet acts like they don’t know you because that’s how the start of a particular quest is designed. And again, if I wasn’t a completionist and just moved forward after getting past an objective, rather than going back to try to do all the other combos, that would be less of an issue.

Except sometimes DOS2 does reward you for doing more than just one solution, and I don’t mean just in terms of getting more XP and items. One early optional quest has you save someone, and that someone comes back around later in the game in another side quest that adds nice context to the story. But if you do another optional quest early on, you trigger another event that ALSO plays out later, and also adds more context to the story. Both are nice, and both add to the game, but you would only see and experience both if you go back after you have already ‘solved’ a problem originally. Knowing that things like this exist, it makes it doubly hard NOT to check every corner and try to complete every quest, even if the larger reward of a quest is something you already have.

Somewhat related to all of this is the fact that DOS2 right now has A LOT of broken quests. Not broken that they won’t progress, but broken in that in your quest log they will stay open, even though you have completed the final step. I don’t know how important this is to the overall ending, if at all, but it’s a bit annoying to leave an area and have your quest log update stating you never solved or helped so and so, when yea, you did, and there was nothing more you could do.

Patches have been coming out fixing some of this, and I’m sure over time more and more will be fixed. Plus I’m still playing the game and loving it, so it’s not like this is more than a minor annoyance, but an annoyance it is. Now excuse me, I need to complete the 7th quest to grant me something I already have 6 of, just in case…

 

Posted in Random, Rant | Comments Off on Being a completionist can be a problem

Great games getting better

I bunch of the games I love all recently got significant updates, so lets talk about them.

Up first is Clash of Clans, where the Builder Base got town hall level 7 and all that comes with it. The two biggest additions are an extra army camp, which greatly increases offensive power and options, and the giant cannon, which really hurts the Builder hero and can really mess up ground attacks. There was also a patch that added some additions to the main game, most notably new levels of the golem and the valkyrie.

It’s somewhat ‘more of the same’, but mixing up the meta in both modes is pretty big, especially on the Builder side. I have a feeling a more impactful update is coming to CoC, but that likely won’t hit for another month or more. Even so, our clan is going strong in wars, though the most recent tweak to the matchmaking formula has, if anything, made matches less balanced than before. We had one war recently that had us down 0-3 in terms of bases with an Eagle Artillery, which is just a silly gap in power we couldn’t overcome.

Clash Royale also got a major update, adding a totally new game mode. The new mode is American football themed, where there are no towers, and each side (its currently 2v2) tries to get any unit into the opposite side’s endzone. The map is also just one large field, so no river or bridges, and where you can place troops and spells is also different. It’s such a massive departure from what a normal match of CR is that the meta is totally up in the air, especially as right now its only played in draft mode. Most importantly, it’s incredibly fun so far.

It also has some interesting future options, like allowing pre-built decks, or a 1v1 mode. Pre-built would lead to a meta, and I’d be very curious what cards would rise to the top. Right now some people feel hog is very strong, but I don’t feel any card is overly broken (I think golem is borderline, because even with buildings its just so hard to stop without putting yourself really behind on elixir).

Our clan in CR always sits at 50/50, but ask here and I can clear a spot.

Finally, the expansion for Grim Dawn is out, which brings two new classes and a level increase to the game. I’m hoping tonight to take it for a spin with my buddy, but I can’t see how if you liked Grim Dawn, you won’t like more of it.

Posted in Clash of Clans, Clash Royale, Inquisition Clan, iPhone, Random | 2 Comments

What are the odds of the sun rising in the morning?

It’s starting! If you had October 9th, 2017 in the office pool of “When will Gevlon fail in PUBG and blame his failure on corrupt devs”, you win. In LoL it took him 1000+ games of being unable to leave the starter league before he rage-quit and blamed others. Seems in PUBG his no-lifer stamina only lasted 600+ games without a single win. Still impressive to pound ones head into a wall for that long, but it wasn’t a LoL-level of failed effort.

Lack of any game design or even basic IT understanding on Gevlon’s part aside (though there is some comedy in him believing search-target bans are so easy, while he also plays a game with a clearly massively broken ‘ranking’ system that does nothing that he isn’t crying about being so easy to fix, wonder why…), the cheating in PUBG is getting comically bad. Now by comically I mean I’ve personally seen it only a couple times, so it’s not like its happening every other game or anything, but yes, it’s not good, especially from the PR perspective of said fake leaderboards.

At the same time, this is what happens in any game that blows up so quickly. Botting and gold selling were completely out of control in WoW at launch, and those same activities happen to a lesser degree in most other MMOs as well. Combine suddenly having one of the most popular games out with a smaller dev team, hacking being so easy and popular in FPS games, and your game using a common engine, and surprise, hacking happens.

The curious thing about the last few days is why the hackers are being so blatant now? To the average player, someone landing a head shot quickly on you from a fair distance isn’t automatically cheating (Shroud consistently lands ‘must be hacking’ shots), so if you run a hack and use it that way, you go undetected from the perspective of other players. That’s not what is happening here though. Players are blatantly speed hacking in full view of others, using clear wall hacks, and abusing the hacks so hard they kill 60+ people in a single game at comical speed (a game will have 10 people remaining while still in the first circle). That’s clearly someone who doesn’t care about the account and being banned, which again, raises the question of ‘why’?

One explanation is that the account owner doesn’t care about the cost of the game, so will abuse a hack as hard as possible for the laughs, and when the ban happens, they don’t care. Another, similar explanation is the hacker is using a stolen CC, so again money isn’t an issue. Considering how ‘visible’ these types of hackers are, even just a dozen or so of them acting this way will get noticed and posted about on Reddit, and since the leaderboards are already comically broken, getting into the top 10 is also very quick and easy for the hackers, which makes their current form of advertising the hacks effective.

So this all makes for some fun drama on Reddit (though currently not a single thread on the front page is about hacking), gives us a few more ‘that’s interesting’ clips to watch, and very rarely actually ruins a round of PUBG for someone. But in terms of overall problems, it’s still way down the list. I’d take performance improvements over this, as I would additional content (guns, maps) or systems like vaulting. Not that with the success of PUBG the team cant’ expand to cover more areas, or that hacking should be fully ignored, but that doesn’t happen overnight, while the next effective hacking tool can spring up at any moment.

As I said above, hacking happens in any popular game, so this is business as usual and shouldn’t be a surprise to most people. And if I had to guess, I’d say the current wave of blatant hacking will stop shortly, only for another form of it to pop up should PUBG remain as popular as it is.

Posted in MMO design, PUBG, World of Warcraft | 5 Comments

Making millions streaming a game

Until PUBG, I was never big into watching people stream games. The closest I got was watching League of Legend pro games, but watching a Riot-produced broadcast isn’t really the same as watching a single individual’s Twitch stream. With PUBG however I do occasionally watch Shroud stream live, and I’ve been watching a good amount of streamer highlight videos that get posted on the PUBG Reddit.

Based on this chart of just how popular streamers are right now, especially Shroud, I’m certainly not the only new convert to watching Twitch. In a lot of ways this makes sense. People for decades have watched professional athletes on TV by the millions, and with gaming really taking off in the 80s, today lots of adults know, understand, and are still interested in gaming. This is a huge newish market, and we are now seeing how it’s being represented.

Twitch also solves another problem pro-gaming had; income. Prior to streaming, professional players had to depend on sponsorships and tournament payouts, which sometimes didn’t even cover travel costs for anyone who didn’t come in first place. That was a major problem, because even if you were talented enough to compete at the highest levels, if you couldn’t earn a good living off of it, you eventually needed to ‘grow up’ and get a real job, which in turn hurt the total talent pool of eSports, making it less entertaining.

Shroud is easily going to make over a million dollars this year, and likely multiple millions at that. Other top streamers are easily going to pull in hundreds of thousands as well. That isn’t just a livable wage, that’s the kind of money that inspires others to ‘chase the dream’, similar to how young people dream of being a professional sports star or making it in the entertainment industry. That’s great for gaming, just like professional sports being so popular is great for fans who watch them. The more people drawn in, the higher the talent pool, and the more likely you are to see something incredible.

And just like being a professional athlete is a rare combination of talent and hard work, being a top streamer isn’t easy either. For starters, Shroud is usually streaming 8-10 hours a day, often close to 7 days a week. That’s a crazy amount of hours ‘worked’, and while he is playing a game and not doing hard physical labor, doing anything because you must as your job eventually stops being nearly as fun. I know if I was ‘forced’ to play certain games 8-10 hours a day, for years, I’d find it a hell of a lot less fun than I do gaming right now. Also if he goes on a week-long vacation like most ‘normal’ working people do several times per year, that’s likely going to massively hurt his subscriber numbers. Hell if he gets sick and doesn’t stream for a day, I’m sure that hurts him too. He has momentum right now, but he has to be a machine to keep it going (which I’m sure he knows, but that alone must be incredibly stressful).

So not only does he have to work insane hours with little to no choice of taking a break, but he is somewhat at the mercy of what game is popular and what game he is entertaining to watch play. If tomorrow PUBG stops being popular and, say, an RTS games is the next big thing, perhaps Shroud sucks at RTS games, or he isn’t entertaining to watch. Poof, his massive income is gone, and he would have little to no control over it. Just like if a pro athlete suffers a career-ending injury they had no control over. It’s a high risk, high reward field, and one that most don’t hit the big time, and even fewer are able to sustain it long enough to truly change their life (making a million dollars in a year is cool, but if the years before and the years after you make 30k, it’s not nearly as cool as it seems, especially if you aren’t smart and save/invest the majority of that one-year burst).

On a somewhat related note (but not really), having been a blogger for so many years, and watched this medium go from pretty popular to what it is now, I do wonder if this is the ‘final form’ of gaming entertainment, or if tomorrow the next Twitch comes along and changes the whole landscape again. Along with a dozen other reasons, its why I’ve never thought of this blog as anything but a hobby, and why I’ve turned down companies coming to me offering money for advertising or sponsored content. Sure, I did make those millions pimping Darkfall back in the day, but even that was self-serving in that I wanted Darkfall to be popular so more Darkfall could be made, and not because I needed the millions personally from this blog. Once you turn something you do as a hobby into something you depend on for your income, it changes the whole dynamic. It makes it a ‘job’, which by definition isn’t nearly as fun as a hobby you can drop at will and not having it dramatically impact the rest of your life.

Either way, congrats to Shroud and the others, and it will be interesting to see how all of this continues to play out.

Edit: Post now actually has a title.

Posted in Darkfall Online, League of Legends, Mass Media, PUBG, Site update | 9 Comments

The older form of Paying-4-Power, and some reading for laugh only

My old iPhone 5s was starting to break down. For one, the battery was going south, but more importantly, I could only charge it if I put the charger in JUST RIGHT, and it would stop charging if you even looked at it funny. Granted, I used that phone a ton, so I’m happy it survived as many years as it did, but it was time to replace it before I drove myself mad.

I picked up an iPhone 7, because I’m not a fan of the larger S models, and paying $100+ more for the 8 didn’t seem to make sense (had the X been out that would have been a harder decision). The 7 is a pretty significant upgrade over the 5s anyway, from its sharper screen to the fact it loads everything up faster. Perhaps most surprisingly though? It runs CoC and CR flawlessly, and I only noticed that my old phone wasn’t in retrospect. For example, in CR I’d sometimes ‘lag’ in a match, seeing units drop milliseconds after they actually did. That might not seem gamebreaking, but when you are pushing 4600+ trophies against equally near-maxed decks, every little bit helps. In CoC the difference is less noticeable, but everything does run smoother and thus things are easier to react to, such as dropping a rage spell at the exact right time to save your archer queen.

All of this reminds me that buying better hardware is the oldest form of Pay-4-Power in gaming. I’ve written about it before, but back in the 90s when my family had broadband, playing UO on that vs people on dial-up was basically like running a legal speed hack. I’d move around the screen faster, I’d load transitions faster, and I had far lower delay on abilities/spells. Getting a newer iPhone is that for mobile gaming, as is having a top-tier PC for traditional PC games.

Speaking of that, the group I play PUBG has been seeing our fair share of chicken dinners lately, and one of the trends is we generally do better when we drop in Yas when it makes sense. A little bit of background on Yas. People avoid it because its the largest city on the map, meaning it takes the most processing power to render, and on slower computers that means lower FPS or even crashes if someone has a real potato of a PC. On the plus side, Yas has great loot, is centrally located, and almost always has vehicles nearby. Since our group has decent to great PCs, Yas isn’t a problem in that regard, and since PUBG is so popular, it’s filled with more ‘casual’ players who likely aren’t running with a 1080GT, so the odds of multiple other squads also dropping in Yas is pretty low. Obviously getting better at shooting people and all that is also a factor, but the option to drop in Yas is a nice little boost.

And on the topic of winning, my favorite unintentional comedy blog has a well-timed post today. It’s another ‘how to win’ post from Gevlon, who current sits at… still zero wins out of 570+ games (keep in mind this is a game where people have won while afk and while getting zero kills in a solo match, so still having zero is impressive in terms of how badly one has to play to accomplish that…). This one delivers on the same level as Gevlon’s “queue dodge to rank up in LoL” advice, or his “haul badgers to get rich” EVE advice.

‘But but but Syn, his rating, his rating! (read in Trump-supporter ‘but but her emails!’ voice please). Here is a fun little experiment for ya; queue up at the exact same time with someone who has a significantly different rating then you. Guess what? You’re most likely in the same game! Why? Because the rating system doesn’t matter. Its literally a fake number that does absolutely nothing right now. It doesn’t change who you play against, and it is worth zero point zero in terms of showing how good a player is, in large part because its a work-in-progress system that the devs really don’t care to actually fix right now.

Want another example of why no one but the dumbest of players takes the ratings seriously? Better player, zero wins Gevlon or Shroud? Because if you are Gevlon-dumb, you believe Shroud is significantly worse at PUBG than Gevlon based on ratings… but then readers here aren’t Gevlon-dumb, now are you?

What is interesting though is how far Gevlon has to twist to try to justify it all to himself and the few readers that don’t visit him for laughs. I’d say he is trolling with stuff like “That’s what streamers do, they just don’t stream the ‘lose on purpose’ part”, because if you watch 10 minutes of Shroud, you know he does stream his early losses, but it’s Gevlon so I don’t think he is saying it to troll, he is saying it because he ignorantly actually believes it. It’s similar to his ‘all devs are corrupt’ theory where the guy responsible for the art in a  single player game is clearly getting paid off by the RMT cartel, despite that making absolutely no sense in any way.

Let’s finish up today with two can’t-miss Gevlon quotes that work perfectly together:

“Show me a bad player, and I’ll show you a bad person” – Gevlon

“If you are in a situation where your win is unlikely, just blow yourself up with a grenade.” – Same Gevlon

Couldn’t have said it any better myself honestly.

Posted in Clash of Clans, Clash Royale, PUBG, Rant, RMT, Site update, Ultima Online | 3 Comments

The Elder Scrolls Legends review

I’m a fan of trade card games (Magic the Gathering). I’ve been a fan since I was a child. It’s one reason why I stuck with Hearthstone for as long as I did, despite that game being an online dice-roll simulator in disguise. So I guess it’s not a huge surprise that I’m enjoying The Elder Scrolls Legends. Here is why.

For starters, unlike HS, Legends has far less random elements in its cards and gameplay. It’s still a card game, so luck is still a factor, but its not as over-the-top as in HS, and the game also gives you far more tools to deal with it. For example, certain cards will have a bonus effect if the next card in your deck is of a certain color. Decks can be a combination of two colors, BUT, you can also make a deck out of just one. Knowing that, you could potentially stack a deck to remove that random element, or build a two-color deck heavily favoring one color to at least increase your odds. Again, it’s still some randomness, but its more controllable, which IMO makes a significant difference.

There are also far fewer “hit random creature” type cards, be it with effects or damage. More commonly, the game lets you select a target, or hits every creature in a lane. Speaking of which, a major difference in Legends is that boards have lanes, usually two, where creatures can only attack other creatures in that lane (or the player). On top of that, lanes can have effects, the most common being that all summoned creatures will be hidden for their initial turn, meaning enemy creatures can’t attack them on the next turn (abilities can still hit these creatures however).

Lanes really shine in single player, because they can be tailored for a specific encounter. One example was a lane where each time a creature died, it left behind a 1/1 skeleton. You could ignore that, or you could play a deck that benefits from creature spam, and really have some fun with the encounter (the AI’s deck was of course designed with that lane in mind).

Single player overall is also strong in Legends. In addition to a somewhat short campaign (and additional campaigns you can buy with in-game gold or real money), you can play Arena mode vs the AI, which I’m enjoying. The game understands that the AI isn’t as smart as a player, so gives some of your arena opponents additional boosts, which in addition to the fact that you can’t bring a custom deck into Arena, keeps it challenging. There is also the more traditional PvP Arena mode, but I haven’t tried that yet (saving up gold to buy the campaigns currently).

Between being able to build decks from two colors (and common cards), the more serious tone (I’ve grown very tired of New Blizzard’s over-the-top comedy), and the mechanics that freshen the game up, Legends is very enjoyable, be it on the PC via Steam or on my iPad. It’s rough to play on the iPhone due to the small screen however. Will Legends last for me? We will see, but so far so good.

Posted in iPhone, Random, Review, Uncategorized | 7 Comments