Yea but what about Latin language support?

If you follow a game on Steam, anytime the devs post an update you see it in your Activity tab. It’s a nice feature, and makes it easy to keep up with games that receive frequent updates (like Early Access titles). With each update, you also see a few of the comments people have made related to that update.

I’ve noticed a trend that for almost any title, there are always people asking for the game to be translated to some language, often Chinese or Russian. The more recent trend is people firing back to learn English. For example. Or this.

I don’t know why, but I find the whole thing infinitely amusing. Just a little culture war going on in the Steam comments section. Keep doing you internet, keep doing you.

Posted in Steam Stuff | 2 Comments

Shared Battle Brothers game map code

70a248

Set it to Expert, Ironman, random endgame.

Goal is to retire at 30 days with the highest score (or last as long as you can until 30 days). Post the end result on Steam or link it here.

Enjoy!

Posted in Random, Uncategorized | 2 Comments

Shared Battle Brothers game coming up, would you like to join?

The most recent update to Battle Brothers allows for map sharing via a map code, which got Obmar thinking it would be fun to have a bunch of us all play on the same map, and see who can last the longest on Expert Iron Man. I think this is a great idea, and should be a lot of fun.

If you would like to jump in, just add me on Steam (SynCaine) if we aren’t already friends, and I’ll post the map key here at the site once we have it, hopefully in the next few days. Then we are thinking to document progress, we just upload the final defeat screenshot to Steam, so we can all see it in our Activity timeline. We may also try to coordinate some times on Discord to chat while we play, because failing and having others around to talk about it helps with the sting of defeat.

 

Posted in Random, Site update | Comments Off on Shared Battle Brothers game coming up, would you like to join?

Mount and Blade: Bannerlord fears and anticipation

I have a subscription to PC Gamer magazine, which you might consider a bit odd given the amount of PC gaming news I read online. In part, its a nostalgia thing, but its also a decent way to read about things I’d normally skip over on a website, and the writing quality is also generally a bit higher. That said, the PR/paid influence on the content of the mag is pretty high, with pre-release hype pieces being very common, and reviews about major titles often trying to paint a rosier picture than what may actually exists.

I bring this up because the most recent issue had a big feature on Mount and Blade 2: Bannerlord, and even in PC Gamer they mentioned the somewhat rough/buggy state of the game, and how one should expect such an experience come release. Is that a surprise? No, not really, especially considering how long it took to patch up M&B:Warband (still has bugs…), and also considering how much bigger Bannerlord is going to be in terms of systems and complexity. But the red flag was that PC Gamer said it, which leads me to believe its REALLY f’n buggy, and not just “oh something silly occasionally happens, its fine”.

Which brings up a larger point about Bannerlord; it’s likely going to disappoint me at least a bit, mostly because my expectations for it are unreasonably high. Warband is at the very top of my favorite games list, and I’ve put in more hours with that game than any other non-MMO title. I love basically everything about it, and it really does line up with what my ideal/perfect game would be.

But my view of Warband is from a game that was patched up, and more importantly, very heavily modded, running on hardware released half a decade after the game’s release. Bannerlord won’t have that. It will likely be a huge resource hog, it certainly won’t have Prophecy of Pendor-sized mods around release, and yes, it will have bugs. Hopefully not ‘crash every 5 minutes’ bugs, or ‘whoops, your entire game broke and you have to restart’ bugs, but I wouldn’t completely rule out that possibility.

Which isn’t to say I won’t be playing day one, or before that if given the chance. They have my $60+ as soon as I can hand it over. I’m sure I’ll enjoy it for what it is at release, and I know, much like Warband, that over the years the game will be patched and expanded into even more of what I want. I’ve waited for years already, what’s a few more…

Posted in Mount and Blade: Warband | Comments Off on Mount and Blade: Bannerlord fears and anticipation

Early April gaming update

Games I’m playing update.

The most notable item is our Clash of Clans… clan is on a ten war winning streak, which I believe is our longest since the change to war matching to match win streak clans with others on a streak. The key has really been that we are getting three stars on the bases we should (all TH9s and below), while also doing well (2-3 stars) on TH10 and TH11 bases. We have had many close wins, even against clans with more engineered bases, but when we clean up all but a few of the top bases, that makes it very difficult for the other clan to match.

CoC is due for a larger update ‘soon’, and I’m curious to see what it is. Hopefully its a big new feature rather than just more stuff to build/upgrade, but we will see.

In Clash Royale the first new season ended. I managed to finish in Challenger II on both accounts, which I think is somewhere around the top 5%, if not higher. It’s nice that both my golem/graveyard and my royal giant decks work in ladder, though I fear the RG may see another nerf soon (which would be perfect timing as I’m just about to max him to level 13…).

Right now between the clan battle mode, and the clan chest, there is always something to do in addition to climbing the ladder, which is very nice. It’s just a really fun game right now, and very easy to pick up and play a game or two between whatever else is going on.

Aria and I are out on Elder Scrolls Online. It’s just not fun. Same tired questing structure, meh combat, odd and unappealing character progression, and the whole nonsense with the one-world scaling. Up next I’m going to have her take a shot at Grim Dawn, which I’m still very much enjoying as a co-op game with a buddy, though our limited time windows means we aren’t progressing all that quickly (lvl 33 right now).

I tried Dragon Age: Inquisition, and regret the purchase. It’s basically what I feared it would be, plus the graphics dip into uncanny valley territory, along with silly stuff like the insane blood splatters and hair shining like the goddamn sun half the time. Maybe its a style thing, but I honestly don’t understand how people put Bioware and Bethesda in the same sentence when it comes to RPGs on the PC, because I think Bioware titles reach a C level of quality at best, while Bethesda puts out instant classics like Skyrim.

Finally, I still cranking away with industry in EVE, and the more I dig into it, the more fun it is. My selection of blueprints is growing, which means I can react better to what is happening on the market in our capital, and this in turn means I have to expand what I look for in terms of materials and sourcing them. Importing from Jita is always an option, but often times better margins can be achieved from buying locally, even if it means a bit of hauling.

Also yet another Incursion has spawned in Delve, so the ISK printing machine that is the Incursion SIG is back up and running. This is good, as I’ve stopped carrier ratting until the UI change for fighters is live, as currently its too much of a hassle to constantly mouse over the fighter HP UI to see when the next 12m ISK fighter is going to eat it.

Posted in Clash of Clans, Clash Royale, EVE Online, Goons, Inquisition Clan, Random, The Elder Scrolls Online | 14 Comments

EVE – One small step for EVE, one giant leap for MMO-kind

Over at TAGN, he has a post about the upcoming changes to moon mining. In short, the activity is going from a mostly automated process involving structures processing resources to one that requires a group effort to collect the rewards. I’m highly in favor of this change, both from a personal perspective (I’ll finally be able to collect those materials myself for production, making those products even more ‘free’) and also because its good for the game.

One of the key factors in EVE’s continued success in an overall declining genre is its consistent commitment to rewarding group content, without going so far as to make grouping required to progress. Similar to how going F2P is a short term gain at a long-term sacrifice vs using the subscription model, an MMO going more towards solo content is a short-term benefit at a long-term loss.

This is also another reason ESO isn’t clicking for my wife and I right now. It’s very obvious a huge chunk of the game is aimed to be played solo, and not only do you not benefit from bringing someone else, in many cases you are punished or annoyed. Aside from this making the game a pretty crappy game to play with others, it also means you now compare the content of ESO not to other MMOs, but to single-player RPGs, and ESO can’t hold a candle from a solo perspective to titles like Pillars of Eternity or Skyrim.

That comparison doesn’t apply to EVE. You can’t find a single-player game that gives you the type and depth of content that EVE does. Crafting in Skyrim is a joke compared to pursuing an industry career in EVE. Reaching the gold cap in any game not called EVE is cute, while being rich in EVE is an actual accomplishment that is difficult to achieve. Large-scale success in other games mostly doesn’t matter (congrats on ‘winning’ the current RvRvR match in GW2, wheee!), in EVE you get books written about it and literally get referenced as a god (praise BoB).

This in turns creates a certain culture, one that keeps people around, either directly in the game playing, or at least hovering around the game and returning when interest peaks. Goons have 40 thousand or so real people in the organization. Obviously not all, or even half, play EVE together at any one point, but most of that massive group circles in and out, while staying connected via the ongoing history of Goons in EVE, and outside via forums or by playing other Goon-sponsored games together. If EVE was a shallow, mostly solo experience, it wouldn’t provide the kind of setting needed to keep people interested in a group’s success long-term.

An MMO is all about retaining people, and the genre’s history has shown that the deeper a game can dig its social hooks into someone, the longer it can retain them. When you shift your focus away from providing meaningful and memorable social interactions, you give up what will keep you successful long-term. Is moon mining becoming a group activity the key to pushing EVE to a million+ subscribers? Of course not. But it won’t hurt, and will likely convert some solo miners into more social players, and such steps are how you build, piece by piece, an MMO that has not only survived, but thrived for well over a decade.

Not-a-real-edit: Credit where credit is due (to me), awesome blog title here.

Posted in crafting, EVE Online, Goons, MMO design, The Elder Scrolls Online, World of Warcraft | 6 Comments

ESO: Initial impressions, again

Since time has recently allowed it, Aria and I looked for a new game to play co-op. Previously we played and enjoyed FFXIV, but once we got too busy, I continued to level my character to finish up the original story, making returning to FFXIV a problem. I couldn’t think of a good non-MMO co-op game to try, so we settled on Elder Scrolls Online, in part because I already had accounts, and because I’ve heard it’s much improved since launch.

TLDR: ESO still isn’t a ton of fun so far.

The core gameplay of ESO remains, both good and bad. Combat doesn’t feel that different from launch, meaning it’s still not great but decent-enough. The graphics are OK, but no longer a standout or something to marvel at. Character faces still range from pretty good to monster-factory, for example.

What I really dislike is the One Tamrial system, where everything scales to you, meaning players from all level/gear ranges mix together in zones. One of the strengths of ESO was the world/setting and its immersion factor, and nothing breaks that faster than your fresh-off-the-boat character adventuring and fighting the same enemies as someone in end-game gear, with said enemy challenging both characters equally. It’s just dumb, and makes zero sense on any level other than a game needing more content but not wanting to create it.

This also applies to stats and items. A level one character has thousands of hit points, and gear has stat values in the hundreds, which is a jarring and confusing first impression for the game, and makes the already somewhat odd learning curve of ESO steeper. When early on in the game you somewhat stop caring about gear upgrades beyond the most obvious stats (dps, armor), that’s not good.

Then of course there is all the usual F2P garbage like in-game pop-up ads and in-game reminders that you don’t have access to everything because you haven’t paid, or haven’t paid enough. It feels second-class, because that’s what F2P is compared to a sub MMO.

We will continue in the hope its gets better, but so far ESO is off to a rough start.

 

Posted in MMO design, RMT, The Elder Scrolls Online | Comments Off on ESO: Initial impressions, again

Battle Brothers leaves EA, Wartile is deep in it, and Grim Dawn review update

Three quick items for today.

First, Battle Brothers has officially left Early Access and is now released, so we can add one more example to the list of successful uses of EA. I’ve written a ton about the game, and its good to see its on the second page of Steam’s top-seller list.

Second, I received a copy of Wartile, which is also in Early Access. The game is very, very early in development, and I have a lot of questions about how the final product might work (right now only 4 maps/missions are out, and in order to have a chance against the 3rd, you have to beat the first and second repeatedly to ‘level up’, which feels very grindy), but I can see how eventually, this might turn into a fun and interesting title.

My main concern is someone randomly buying this off Steam right now, without any knowledge about the game or how EA works, might feel ripped off or cheated. Right now Wartile is more tech demo than game, and while that can be the intent of EA, you also run the risk of driving too many people away too early, and having there negative experience spread to others and ultimately hurt you.

Third, my Grim Dawn review experiment was interesting to watch. It got the expected initial burst of votes (including one negative vote that gave me a chuckle), and since that moved the review into the top spot, it continues to have votes trickle in, which was more-or-less my expectation. Now I’m just curious about it’s staying power. Compared to a lot of the other reviews, its more in-depth and detailed (many are 2-3 lines long in total), so one would hope that results in actually being more helpful for people looking at reviews, and that leads to continued up-votes. We shall see.

Also someone hit the ‘funny’ checkbox, because if there is one certainty on the internet, its that if you give someone a joke option, regardless of the topic, some people are going to click the joke checkbox.

Posted in beta, Random, Review, Steam Stuff | Comments Off on Battle Brothers leaves EA, Wartile is deep in it, and Grim Dawn review update

2v2 mode in Clash Royale is basically the best thing of all time

Can’t… stop… playing…

Well actually I can, because so many people are playing the new 2v2 mode in Clash Royale that I think the servers just died, letting me write this blog.

This not only needs to be a full-time feature, it needs its own ladder and all that. It’s insane how well CR works in 2v2 mode, and how fun it is. The combos, the coordination (or the hilarious lack-of), the shared feeling of victory/defeat. This has made an already really great mobile game so much better its silly.

After you play your first 2v2 game you immediately know how great it is, so I’m sure SuperCell knew this would be huge and where very excited. Congrats to them, I didn’t expect 2v2 mode to be as good as it is, or for CR to be able to evolve this dramatically so quickly. This update is, IMO, the Clan Wars update from Clash of Clans in terms of game impact and longevity.

Now if the servers would just start working again…

Posted in Clash Royale | 3 Comments

Steam experiment, help out

I copy/pasted yesterdays Grim Dawn review into Steam as a review. Could everyone here with Steam head over to the review and up-vote it? I want to test a theory related to reviews and ratings. Thanks.

Posted in Review, Site update, Steam Stuff, Uncategorized | 2 Comments