Author Archives: SynCaine

Unknown's avatar

About SynCaine

Former hardcore raider turned casual gamer.

New EVE patch lures me back, finally!

A new EVE patch is fast approaching, and it may be the event to trigger my return. Both of my accounts have remained active in terms of training, and both pilots are at or above 15 million skill points, including … Continue reading

Posted in EVE Online, PvP | 17 Comments

Stop raising the level cap, it’s not working!

For years now MMO gamers expect a level increase when their MMO of choice releases an expansion pack. Bumping up the level cap a few levels is as natural as adding new items or monsters, but is it really needed? … Continue reading

Posted in EQ2, Lord of the Rings Online, MMO design, World of Warcraft | 23 Comments

Time to get all Nostradamus with WoW.

Tobold has a post up today talking about the future of WoW and how sustainable it might be, a topic Brent over at Virgin Worlds also recently mentioned in his latest news podcast. The importance and influence WoW has on … Continue reading

Posted in Lord of the Rings Online, MMO design, StarCraft Online, Warhammer Online, World of Warcraft | 3 Comments

Focus = Fun?

Lately my MMO gaming time has been down a bit, mostly due to DoTA, but also from the fact that currently I’m only actively playing LoTRO, and that’s with Aria, so we don’t log in a ton of hours each … Continue reading

Posted in Bungie Studios, Civilization Series, DoTA, Lord of the Rings Online, PvP, The Witcher, Ultima Online, World of Warcraft | 6 Comments

Monday Update, keeping it short.

Stupid busy Monday = no blog time. Not much to report over the weekend really, just some more quality time with LoTRO, finished up the Greater Barrows with the help of our Kin. We made two trips with a level … Continue reading

Posted in DoTA, Lord of the Rings Online, PvP, Site update | Comments Off on Monday Update, keeping it short.

How I would do crafting.

As the topic of Warhammer Online’s crafting system was briefly mentioned here recently, I figured this was as good a time as any to throw out my somewhat fleshed out idea for a crafting system, and see what flaws or … Continue reading

Posted in MMO design | Tagged | 17 Comments

WAR crafting prediction, and Civ4 multiplayer.

Warhammer released a bit of info about their crafting system. It sounds like all other crafting systems from un-released games: awesome, new and useful. Odds are good that come release it will be like all other crafting systems: boring, old, … Continue reading

Posted in Civilization Series, EVE Online, MMO design, Ultima Online, Warhammer Online | 6 Comments

Quest pacing, and why killing boars is cool.

Being part of the blog community, and spending a decent (read: too much) amount of time reading other blogs, you pick up on trends and common rants. Having been around the MMO block since UO, I’ve also seen my fair … Continue reading

Posted in Age of Conan, EVE Online, Lord of the Rings Online, MMO design, Pirates of the Burning Sea, Ultima Online, World of Warcraft | 29 Comments

Finally, Syncaine has come BACK to blogging!

Ah finally back. After so many days off, the ‘blogging itch’ has certainly hit me hard, especially with MMO land finally seeing some activity with the AoC release. I’m still not sold on the idea that AoC will become a … Continue reading

Posted in Age of Conan, Lord of the Rings Online, MMO design, Site update, Warhammer Online, World of Warcraft | 11 Comments

Out for a few, and a quick AoC update.

I’ll be out of the country for a few days, which means no blog posts for a bit. In other news (is me not posting news…?) it sounds like AoC is improving rapidly, which is good to hear. As an … Continue reading

Posted in Age of Conan, Site update | 4 Comments